For example, here is what you can do to an area by raising the terrain:
200x100https://dl.dropboxusercontent.com/u/9882100/NWN2/Jabberwocky/NWN2_SS_122912_102345.jpg[/img]
200x100https://dl.dropboxusercontent.com/u/9882100/NWN2/Jabberwocky/u_rocks2.jpg[/img]
First and foremost you can download TerraCoppa here. I will not cover how to install or run plugins as this is more of a 201 to 301 level course in using the toolset. There are numerous tutorials on the Vault for basic toolset knowledge.
Step One - Opeen Terra Coppa from the plugins menu. Select the area you have open in the drop down box. Areas have to be open in the toolset for the Terracoppa tool to be able to see them.
200x100https://dl.dropboxusercontent.com/u/9882100/NWN2/Terra%20Coppa%20Tut/step1.jpg[/img]
Step Two - Select the same area in the drop down box in the "Destination Area" box. You can pick different areas and transfer sections of one area to another. This allows all sorts of fun between areas. It works well for taking areas of a large prefab and making smaller areas.
200x100https://dl.dropboxusercontent.com/u/9882100/NWN2/Terra%20Coppa%20Tut/step2.jpg[/img]
Step Three - Highlight the area you want to raise in the "Source Area" box. The grid squares corispond to the area grid in the toolset. Also make sure the "Raise area" checkbox is checked! A duplicate highlight will appear in the "Destination Area" box. You can move it with your mouse curssor.
200x100https://dl.dropboxusercontent.com/u/9882100/NWN2/Terra%20Coppa%20Tut/step3.jpg[/img]
Step Four - Make sure the highlighted areas match up by moving the destination area highlight to match the source.
200x100https://dl.dropboxusercontent.com/u/9882100/NWN2/Terra%20Coppa%20Tut/step4.jpg[/img]
Step Five - Move the height slider to the desired height. This works in units and can go up or down. The default in the toolset places the area height at 0 units. Terra Coppa can only move sections up or down at a max of 30 units at a time. The areas in Jabberwocky are raised around 100-300 units. There is some wierdness that can happen when moving water as it doesn't seem to follow the same unit rules as the terrain. But with enough fiddling you can get it to work. Water and land can be moved seperately if you wish/need to.
200x100https://dl.dropboxusercontent.com/u/9882100/NWN2/Terra%20Coppa%20Tut/step5.jpg[/img]
Step Six - Check your work by seeing if the raised area is where you want it. Continue raising or lowering as needed.
200x100https://dl.dropboxusercontent.com/u/9882100/NWN2/Terra%20Coppa%20Tut/step6.jpg[/img]
Step Seven - When you are done moving sections around, make sure to rebake the area so the walkmesh will work correctly. I have successfully put bridges between raised sections and the walkmesh works as you would expect it too. The toolset does not seem to care that you have raised sections of the terrain mesh.
200x100https://dl.dropboxusercontent.com/u/9882100/NWN2/Terra%20Coppa%20Tut/step7.jpg[/img]
You should be able to mold raised terrain with a few exceptions:
- The Flatten tool has a max height of 100 units up or down. Flattening raised terrain has mixed results and is not suggested.
- Raising or lowering terrain works as usualy as long as you stay away from the edges. The toolset wants to join raised terrain back up with the non-raised sections.
- Water has a max height of 100 units up or down and will do wierd things if you try to paint water on raised terrain. It works best to raise section with water after you have finished painting them.





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