Silly little things that bothered you about ME3 that really shouldn't
#126
Posté 24 juillet 2013 - 01:24
#127
Posté 24 juillet 2013 - 01:31
#128
Posté 24 juillet 2013 - 02:01
2. Didn't have the option to forgive Dr. Archer for Project Overlord. (The man is seriously contrite and willing to help the Crucible. I say give the man a break, everyone makes grave mistakes. Even Shepard)
#129
Posté 24 juillet 2013 - 02:15
I missed the praise or them telling me in person about post mission and future plans.
All that and with the limited nose styles, my beautiful nose could not be pasted to my fem Shep for a Garrus eskimo kiss.
#130
Guest_BobtheReaper_*
Posté 24 juillet 2013 - 02:45
Guest_BobtheReaper_*
Bring back ME1 weapons holstering, even in combat. It should be the player's choice no matter what.
Plus it'd be cool if you could still shoot while in a hub, but you got arrested or fined or something for it.
#131
Posté 24 juillet 2013 - 04:35
BobtheReaper wrote...
I really didn't like the "weapons mode" where weapons are always drawn for you.
Bring back ME1 weapons holstering, even in combat. It should be the player's choice no matter what.
Plus it'd be cool if you could still shoot while in a hub, but you got arrested or fined or something for it.
I did like how ME1 and 2 allowed you to put your weapon away on the battlefield. I'm not sure why they got rid of this, perhaps to prevent it from accidentally happening? Dunno, but your last point crosses into Rockstar territory. The problem with being able to shoot up a hub at any time is that it must have satisfying range of consequences, or else it will look too silly when almost nothing happens to you as a result. ME1 just ignored it completely, which, admittedly, was a tad disappointing. Heck GTA was silly as hell when you could mow down tons of people and you're in jail for just a short period of time, but the game didn't have anything to take seriously. Like if you were playing Shepard, and Shepard shot up parts of the Presidium for no reason, and the game actually had other characters acknowledge that you did this, you'd think that having your status revoked as a Spectre would be the most reasonable course of action against you, but then this would kind of distort the plot of the story to an unreasonable degree.
Modifié par KaiserShep, 24 juillet 2013 - 04:37 .
#132
Guest_BobtheReaper_*
Posté 24 juillet 2013 - 05:00
Guest_BobtheReaper_*
I think a system where you can dock and choose what outfit you want to wear and whether you want weapons would be nice for hubs.
Modifié par BobtheReaper, 24 juillet 2013 - 05:01 .
#133
Posté 24 juillet 2013 - 05:15
Not really any tiny things that disturbed me.
I liked that if you missed an upgrade during a mission you can purchase it at the spectre store for a price, it's a nice things for completonists when they miss something. The penalty is purchasing with credits. If any missable upgrades like in ME2 made it's way completionists would just go ape sht. And constantly using a guide to get collectables totally ruin the initial playthrough the first time around. I remeber I was constantly on alert to grab all the upgrades, go the opposite way the game tells me to go, searching for upgrades rather than focus on the mission. For a linear mission I think it should be a roller coaster ride than give options to a simple upgrade. Players would defend the proposition of exploring for reward, but if the reward is a small upgrade it seems like it's lacking in layers and feel way to superficial and expected. I feel that the level design can be improved on. And attention to where player focus will be, on the mission, on collectables that will detract from the mission or key objective, etc. Dividing the players focus is the worst thing a game designer can do and cripple the original intent.
#134
Posté 24 juillet 2013 - 09:06
#135
Posté 24 juillet 2013 - 02:30
Not to mention the completely downsized Claymore. In ME2 it was a BFG rivaling the Widow, and with its power it should be the largest shotgun. Instead it rivals SMGs and large pistols, and looks like it would get stuck on the user's trigger finger.
#136
Posté 24 juillet 2013 - 07:18
BattleCop88 wrote...
How the Avenger and Vindicator fire out of the "scope", rather than using the bottom "barrel", where it looks like the mass effect generators would fire the projectiles.
Yeah that's an oversight. The bottom barrel is the actual barrel and the top "barrel" is a scope, or more specifically, the computer camera that measures distance to the target to determine the size needed for the pellet to be fired. That's why all ME assault rifles look like they have two barrels. It really sucks that they botched that concept so badly.
BattleCop88 wrote...
Not to mention the completely downsized Claymore. In ME2 it was a BFG rivaling the Widow, and with its power it should be the largest shotgun. Instead it rivals SMGs and large pistols, and looks like it would get stuck on the user's trigger finger.
The Claymore is actually justified in that the original Claymore could only be used by krogan. It was scaled down in-universe to be able to be used by humans that didn't have Shepard's cybernetic augs.
#137
Posté 24 juillet 2013 - 07:38
HellbirdIV wrote...
Yeah that's an oversight. The bottom barrel is the actual barrel and the top "barrel" is a scope, or more specifically, the computer camera that measures distance to the target to determine the size needed for the pellet to be fired. That's why all ME assault rifles look like they have two barrels. It really sucks that they botched that concept so badly.
Where did you hear this from? Each weapon has 2 barrels. There's no good reason why. It was a stylistic choice rather than one based on function. The art book admits this.
#138
Posté 24 juillet 2013 - 07:42
KaiserShep wrote...
BobtheReaper wrote...
I really didn't like the "weapons mode" where weapons are always drawn for you.
Bring back ME1 weapons holstering, even in combat. It should be the player's choice no matter what.
Plus it'd be cool if you could still shoot while in a hub, but you got arrested or fined or something for it.
I did like how ME1 and 2 allowed you to put your weapon away on the battlefield. I'm not sure why they got rid of this, perhaps to prevent it from accidentally happening? Dunno, but your last point crosses into Rockstar territory. The problem with being able to shoot up a hub at any time is that it must have satisfying range of consequences, or else it will look too silly when almost nothing happens to you as a result. ME1 just ignored it completely, which, admittedly, was a tad disappointing. Heck GTA was silly as hell when you could mow down tons of people and you're in jail for just a short period of time, but the game didn't have anything to take seriously. Like if you were playing Shepard, and Shepard shot up parts of the Presidium for no reason, and the game actually had other characters acknowledge that you did this, you'd think that having your status revoked as a Spectre would be the most reasonable course of action against you, but then this would kind of distort the plot of the story to an unreasonable degree.
They needed to make the hub areas bigger to do this. That was the problem you needed more areas to hide if you were going to shoot up things. Like in Skyrim. Markarth became a very quiet town one day when the guards tried to arrest me for murder. But I didn't kill that guy! If you played the game you know I just screwed that quest. I resisted arrest and fought my way out. But there was a witness so I had to off him as well, and then another guard entered and saw that and sounded the alarm. ... so I (Sonja) had to make a quick exit of the place and I ran to the highest point in town and found this spot where I could take them one at a time and fought them through the night with a little fuss ro dah every now and then. By sun up it was very quiet. I just needed to buy some ingots and leave, which I did, but then had to fight the guards outside and ended up stealing a horse and riding back to Riften (I don't use fast travel). Total bounty 45,000 for that little stunt, which was more than I had. Did I clear it with the Thieves Guild? No. It was still more than I had.
#139
Guest_BobtheReaper_*
Posté 24 juillet 2013 - 08:42
Guest_BobtheReaper_*
#140
Posté 24 juillet 2013 - 09:14
CrutchCricket wrote...
I'll try to limit it to the "little things" that "shouldn't matter".
-Inability to holster weapons
-Lack of heavy weapons
-Weight mechanic (no real use in SP, even if it sort of makes sense in MP)
-Click-to-talk squadmates during combat phases (missing that since ME1)
-Inability to max weapon levels on first playthrough without modding.
-No vehicle sections (or exploration of any kind)
-No minigames (I liked the ME2 ones)
-Player Flare power is projectile instead of Aria's instasplosion
-Armor textures not as cool as ME2. Also I couldn't for the life of me get my armor to be full on black.
-Not enough hats.
#141
Posté 12 août 2013 - 05:09
Terrible everywhere
Especially
COMMANDER SHEP ARD
#142
Posté 12 août 2013 - 08:01
#143
Posté 12 août 2013 - 10:22
#144
Posté 12 août 2013 - 10:42
BobtheReaper wrote...
ME4 should be open world!
As I've read it, it will be...but as I interpret it, it will be more of a "Fable-open world" (not like Skyrim)
= to me, it's not an open world, after all (just wider cells)
But I could be severely mistaken of course, and I do hope so.
On Topic (well, the above is actually not so off topic, if ppl like me like open worlds)
There are far too many things that I disliked. I need a moment to think about silly ones (that, I , myself, also conisder silly and where I laugh at myself --- plenty of those I suppose) :innocent:
Modifié par OldSwede, 12 août 2013 - 10:44 .
#145
Posté 12 août 2013 - 12:06
#146
Posté 12 août 2013 - 07:06
The Grey Nayr wrote...
2. Didn't have the option to forgive Dr. Archer for Project Overlord. (The man is seriously contrite and willing to help the Crucible. I say give the man a break, everyone makes grave mistakes. Even Shepard)
Yeah, but him forcing his brother into Project Overlord isn't just a "grave mistake" to me. To be honest, I would've been pissed if they'd even included that option.
Modifié par Zeelsama, 12 août 2013 - 07:37 .
#147
Posté 13 août 2013 - 09:56
2) Miranda - as a LI - not even being thought of to be the one to hesitate putting Shepard's plaque on the wall.
3) Not being able to indulge in some dark humour with Joker following Thessia and his "dancer" comment.
4) Squadmates' running animation.
5) Not so much not being able to holster a weapon, but it annoys me that Shepard doesn't at least lower it after not firing for a while.
6) Shepard's lack of response to the comments from the crew around the Normandy.
#148
Posté 13 août 2013 - 10:46
#149
Posté 13 août 2013 - 11:32
#150
Posté 13 août 2013 - 03:36
shingara wrote...
Not being able to take a squad with you in public none combat areas, why was this removed.
In general, again, lack of hub worlds besides the Citadel throughout the game. Some would say it is a bigger issue, and that could be the case. I wasn't tremendously bothered by it personally, but that is because I was expecting more from the game to come later. When it never did, I went back and found my disappointment with the lack of hub worlds had grown.





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