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Silly little things that bothered you about ME3 that really shouldn't


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#126
Melbella

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The music player in Shepard's cabin. It doesn't cycle through the options in order but usually repeats the same one over and over. I usually have to turn it on and off about 10 times before I can get the one I want. Then I leave and when I come back, it's playing crap again. Stupid machine.

#127
KaiserShep

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This is fairly brief and only happens once, but during the beginning of the Citadel coup, Shepard goes to the bridge fully armed, but isn't wearing any armor. Not sure why they bothered to arm Shepard to the teeth all in this scene, since presumably, Shepard stepped off the galaxy map platform when Citadel control failed to respond.

#128
WhiteKnyght

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1. Couldn't change Shepard's hairstyle.

2. Didn't have the option to forgive Dr. Archer for Project Overlord. (The man is seriously contrite and willing to help the Crucible. I say give the man a break, everyone makes grave mistakes. Even Shepard)

#129
Merc Mama

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What bothered me, was how everything fat into a neat package and once you were done in a place, you couldn't go back and bother people you had helped..
I missed the praise or them telling me in person about post mission and future plans.


All that and with the limited nose styles, my beautiful nose could not be pasted to my fem Shep for a Garrus eskimo kiss.

#130
Guest_BobtheReaper_*

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I really didn't like the "weapons mode" where weapons are always drawn for you.

Bring back ME1 weapons holstering, even in combat. It should be the player's choice no matter what.

Plus it'd be cool if you could still shoot while in a hub, but you got arrested or fined or something for it.

#131
KaiserShep

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BobtheReaper wrote...

I really didn't like the "weapons mode" where weapons are always drawn for you.

Bring back ME1 weapons holstering, even in combat. It should be the player's choice no matter what.

Plus it'd be cool if you could still shoot while in a hub, but you got arrested or fined or something for it.


I did like how ME1 and 2 allowed you to put your weapon away on the battlefield. I'm not sure why they got rid of this, perhaps to prevent it from accidentally happening? Dunno, but your last point crosses into Rockstar territory. The problem with being able to shoot up a hub at any time is that it must have satisfying range of consequences, or else it will look too silly when almost nothing happens to you as a result. ME1 just ignored it completely, which, admittedly, was a tad disappointing. Heck GTA was silly as hell when you could mow down tons of people and you're in jail for just a short period of time, but the game didn't have anything to take seriously. Like if you were playing Shepard, and Shepard shot up parts of the Presidium for no reason, and the game actually had other characters acknowledge that you did this, you'd think that having your status revoked as a Spectre would be the most reasonable course of action against you, but then this would kind of distort the plot of the story to an unreasonable degree. 

Modifié par KaiserShep, 24 juillet 2013 - 04:37 .


#132
Guest_BobtheReaper_*

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You're right, but I just found it funny. I think ME1 had good implementation, where you could shoot **** but it would prevent you from aiming at people in the first place. It was an annoyance, but not as annoying as not being able to put away my weapons. I think restricting freedom from the player is usually worse than allowing it unrealistically--people can always choose.

I think a system where you can dock and choose what outfit you want to wear and whether you want weapons would be nice for hubs.

Modifié par BobtheReaper, 24 juillet 2013 - 05:01 .


#133
levyjl1988

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Not holstering your weapon kinda sucked, but it was explained before by a Bioware rep when the demo released.

Not really any tiny things that disturbed me.

I liked that if you missed an upgrade during a mission you can purchase it at the spectre store for a price, it's a nice things for completonists when they miss something. The penalty is purchasing with credits. If any missable upgrades like in ME2 made it's way completionists would just go ape sht. And constantly using a guide to get collectables totally ruin the initial playthrough the first time around. I remeber I was constantly on alert to grab all the upgrades, go the opposite way the game tells me to go, searching for upgrades rather than focus on the mission. For a linear mission I think it should be a roller coaster ride than give options to a simple upgrade. Players would defend the proposition of exploring for reward, but if the reward is a small upgrade it seems like it's lacking in layers and feel way to superficial and expected. I feel that the level design can be improved on. And attention to where player focus will be, on the mission, on collectables that will detract from the mission or key objective, etc. Dividing the players focus is the worst thing a game designer can do and cripple the original intent.

#134
satunnainen

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Maybe a small thing but (on pc) when you go to the main menu it sometimes is unresponsive for a moment first. I think it happens when the program is communicating with EA servers. Haven't the me-programmers heard of multitasking and the importance of UI feeling responsive all the time :)

#135
BattleCop88

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How the Avenger and Vindicator fire out of the "scope", rather than using the bottom "barrel", where it looks like the mass effect generators would fire the projectiles.

Not to mention the completely downsized Claymore. In ME2 it was a BFG rivaling the Widow, and with its power it should be the largest shotgun. Instead it rivals SMGs and large pistols, and looks like it would get stuck on the user's trigger finger.

#136
HellbirdIV

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BattleCop88 wrote...

How the Avenger and Vindicator fire out of the "scope", rather than using the bottom "barrel", where it looks like the mass effect generators would fire the projectiles.


Yeah that's an oversight. The bottom barrel is the actual barrel and the top "barrel" is a scope, or more specifically, the computer camera that measures distance to the target to determine the size needed for the pellet to be fired. That's why all ME assault rifles look like they have two barrels. It really sucks that they botched that concept so badly.

BattleCop88 wrote...

Not to mention the completely downsized Claymore. In ME2 it was a BFG rivaling the Widow, and with its power it should be the largest shotgun. Instead it rivals SMGs and large pistols, and looks like it would get stuck on the user's trigger finger.


The Claymore is actually justified in that the original Claymore could only be used by krogan. It was scaled down in-universe to be able to be used by humans that didn't have Shepard's cybernetic augs.

#137
o Ventus

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HellbirdIV wrote...

Yeah that's an oversight. The bottom barrel is the actual barrel and the top "barrel" is a scope, or more specifically, the computer camera that measures distance to the target to determine the size needed for the pellet to be fired. That's why all ME assault rifles look like they have two barrels. It really sucks that they botched that concept so badly.


Where did you hear this from? Each weapon has 2 barrels. There's no good reason why. It was a stylistic choice rather than one based on function. The art book admits this.

#138
sH0tgUn jUliA

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KaiserShep wrote...

BobtheReaper wrote...

I really didn't like the "weapons mode" where weapons are always drawn for you.

Bring back ME1 weapons holstering, even in combat. It should be the player's choice no matter what.

Plus it'd be cool if you could still shoot while in a hub, but you got arrested or fined or something for it.


I did like how ME1 and 2 allowed you to put your weapon away on the battlefield. I'm not sure why they got rid of this, perhaps to prevent it from accidentally happening? Dunno, but your last point crosses into Rockstar territory. The problem with being able to shoot up a hub at any time is that it must have satisfying range of consequences, or else it will look too silly when almost nothing happens to you as a result. ME1 just ignored it completely, which, admittedly, was a tad disappointing. Heck GTA was silly as hell when you could mow down tons of people and you're in jail for just a short period of time, but the game didn't have anything to take seriously. Like if you were playing Shepard, and Shepard shot up parts of the Presidium for no reason, and the game actually had other characters acknowledge that you did this, you'd think that having your status revoked as a Spectre would be the most reasonable course of action against you, but then this would kind of distort the plot of the story to an unreasonable degree. 


They needed to make the hub areas bigger to do this. That was the problem you needed more areas to hide if you were going to shoot up things. Like in Skyrim. Markarth became a very quiet town one day when the guards tried to arrest me for murder. But I didn't kill that guy! If you played the game you know I just screwed that quest. I resisted arrest and fought my way out. But there was a witness so I had to off him as well, and then another guard entered and saw that and sounded the alarm. ... so I (Sonja) had to make a quick exit of the place and I ran to the highest point in town and found this spot where I could take them one at a time and fought them through the night with a little fuss ro dah every now and then. By sun up it was very quiet. I just needed to buy some ingots and leave, which I did, but then had to fight the guards outside and ended up stealing a horse and riding back to Riften (I don't use fast travel). Total bounty 45,000 for that little stunt, which was more than I had. Did I clear it with the Thieves Guild? No. It was still more than I had.

#139
Guest_BobtheReaper_*

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ME4 should be open world!

#140
MEuniverse

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CrutchCricket wrote...

I'll try to limit it to the "little things" that "shouldn't matter".

-Inability to holster weapons
-Lack of heavy weapons
-Weight mechanic (no real use in SP, even if it sort of makes sense in MP)
-Click-to-talk squadmates during combat phases (missing that since ME1)
-Inability to max weapon levels on first playthrough without modding.
-No vehicle sections (or exploration of any kind)
-No minigames (I liked the ME2 ones)
-Player Flare power is projectile instead of Aria's instasplosion
-Armor textures not as cool as ME2. Also I couldn't for the life of me get my armor to be full on black.
-Not enough hats.


:crying::crying::crying::crying::crying: %100 my opinion lol, plus a few more

#141
Scorpion1O1

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THE KERNING!!
Terrible everywhere
Especially
COMMANDER SHEP ARD

#142
Kataphrut94

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It bothers me (and probably only me since nobody cares about this damn thing) that you can still send fleets to Omega and Thessia on the Mass Effect Datapad app after you've canonically completed them in the actual game. Also, the fact that we have to grind the same 3 areas per space region. How many times can Alliance forces seize critical research intel on Noveria? You'd think they'd have just picked it all up on the first trip.

#143
Display Name Owner

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I don't even know if I'd count this as silly, but Femshep's body shape (female body shapes in general actually) irked me slightly, depending on the outfit she had on that is. She got more pear shaped, which believe me I don't dislike at all, but it's just a very noticeable change from the more lithe, athletic figure she had in ME1 (which I still thought was a little skinny in the arms, but anyway...).

#144
OldSwede

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BobtheReaper wrote...

ME4 should be open world!


As I've read it, it will be...but as I interpret it, it will be more of a "Fable-open world" (not like Skyrim)

= to me, it's not an open world, after all (just wider cells)
But I could be severely mistaken of course, and I do hope so. :wub:

On Topic (well, the above is actually not so off topic, if ppl like me like open worlds)

There are far too many things that I disliked. I need a moment to think about silly ones (that, I , myself, also conisder silly and where I laugh at myself --- plenty of those I suppose) :innocent::D

Modifié par OldSwede, 12 août 2013 - 10:44 .


#145
Fixers0

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Practically everything that botherd me in Mass Effect 3, bothered me for good reason. I'm still wondering today how bioware thought that a picture eclipse mercenaries would be the best picture to represent Alliance marines.

#146
Zeelsama

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The Grey Nayr wrote...


2. Didn't have the option to forgive Dr. Archer for Project Overlord. (The man is seriously contrite and willing to help the Crucible. I say give the man a break, everyone makes grave mistakes. Even Shepard)


Yeah, but him forcing his brother into Project Overlord isn't just a "grave mistake" to me. To be honest, I would've been pissed if they'd even included that option.

Modifié par Zeelsama, 12 août 2013 - 07:37 .


#147
Podge 90

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1) Miranda's hair.
2) Miranda - as a LI - not even being thought of to be the one to hesitate putting Shepard's plaque on the wall.
3) Not being able to indulge in some dark humour with Joker following Thessia and his "dancer" comment.
4) Squadmates' running animation.
5) Not so much not being able to holster a weapon, but it annoys me that Shepard doesn't at least lower it after not firing for a while.
6) Shepard's lack of response to the comments from the crew around the Normandy.

#148
shingara

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Not being able to take a squad with you in public none combat areas, why was this removed.

#149
Kataphrut94

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Also, why is it we find weapon mods in just about every level, but there are hardly any workbenches? I understand not every level would have them, but is it so strange that we might want to respec our guns in the middle of a level rather than afterward.

#150
Kel Riever

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shingara wrote...

Not being able to take a squad with you in public none combat areas, why was this removed.


In general, again, lack of hub worlds besides the Citadel throughout the game.   Some would say it is a bigger issue, and that could be the case.  I wasn't tremendously bothered by it personally, but that is because I was expecting more from the game to come later.  When it never did, I went back and found my disappointment with the lack of hub worlds had grown.