I need some remedial Typhoon education...
#1
Posté 21 juillet 2013 - 11:40
Which mod setup is "best?"
Extended Mag + Extended Barrel
Extended Mag + High Velocity Barrel
Extended Mag + AR Piercing
AR Piercing + Extended Barrel
#2
Posté 21 juillet 2013 - 11:46
Personally I go with the latter, I don't like that the HVB doesn't give a damage bonus to compensate for the damage nerf when shooting through cover.
inb4anomander
#3
Guest_Air Quotes_*
Posté 21 juillet 2013 - 11:47
Guest_Air Quotes_*
I run Stability + Extended mag + AP, because I don't like tumors leeching on my guns
But for Warp rounds - yeah - EM + HVB
Modifié par Air Quotes, 21 juillet 2013 - 11:49 .
#4
Posté 21 juillet 2013 - 11:49
Use on Destroyer and hold RT / Left Click / Fire Button on PS3.
#5
Posté 21 juillet 2013 - 11:51
You can assume Destroyer if you want, but it is also interesting to assume some other characters that are fun with it like vanilla Human Soldier or even some adepts.
#6
Posté 21 juillet 2013 - 11:54
I usually use Extended Mag + High Velocity Barrel when using Warp Ammo. That's on my destroyer or flamerless GT, both doesn't rely on cooldowns so the extra weight doesn't matter.capn233 wrote...
Assume you are running Warp Ammo III or IV.
Which mod setup is "best?"
Extended Mag + Extended Barrel
Extended Mag + High Velocity Barrel
Extended Mag + AR Piercing
AR Piercing + Extended Barrel
#7
Posté 22 juillet 2013 - 12:04
Warp IV already ignores 65% of armor DR. I realize that with HVB you would ignore more of it, which is nice considering the convoluted way Typhoon damage is calculated, but if you run it you don't get "25%" extra damage to everything.Schachmatt wrote...
I usually use Extended Mag + High Velocity Barrel when using Warp Ammo. That's on my destroyer or flamerless GT, both doesn't rely on cooldowns so the extra weight doesn't matter.
Get more cover penetration distance though.
Modifié par capn233, 22 juillet 2013 - 12:04 .
#8
Posté 22 juillet 2013 - 12:20
Modifié par Maurader Sackboy, 22 juillet 2013 - 12:22 .
#9
Posté 22 juillet 2013 - 12:25
The idea is you get more "hot" fire time. And it is easier to continually fire it if you are running Human Soldier and hitting Adrenaline Rush with the larger clip.Maurader Sackboy wrote...
I never found the Typhoon needed extended mag?! Even using it on my Jugg, it's not a big deal to haul over to ammo boxes or use thermal clips so I use extended barrel and piercing mod. But then, it's my highest UR (got it at IX).
I have been trying to look for old threads to see if any mathemagicians posted number comparisons. Interesting to note that some posters said one combo in one post then another in different ones.
#10
Posté 22 juillet 2013 - 12:30
capn233 wrote...The idea [of the extended barrel] is you get more "hot" fire time. And it is easier to continually fire it if you are running Human Soldier and hitting Adrenaline Rush with the larger clip.
Never thought of this. Problem is, already takes too much time standing and shooting. Harder hitting for a shorter period seems better (guess need the numbers on this).
#11
Posté 22 juillet 2013 - 12:33
Well...Maurader Sackboy wrote...
Never thought of this. Problem is, already takes too much time standing and shooting. Harder hitting for a shorter period seems better (guess need the numbers on this).
That is why EM + EB + AP III or IV is a popular way to run the Typhoon, and you can get behind a corner and shoot the enemies through it via right hand advantage.
Typhoon does have some innate cover penetration, so even with EM + EB + Warp Ammo you can still do that, although you are a little more exposed.
#12
Posté 22 juillet 2013 - 12:54
What has health and shields that takes ages to kill?
#13
Posté 22 juillet 2013 - 12:54
Extended Mag + High Velocity Barrel
Extended Mag + AR Piercing
Whatever suits your cooldown needs.
#14
Posté 22 juillet 2013 - 02:14
Not a lot.Ledgend1221 wrote...
EM and HVB with warp.
What has health and shields that takes ages to kill?
But you do more barrier damage with EM + EB. Which is relevant for a Banshee and various Collector units.
I am not so sure there is all that much difference in damage between these two setups. I tried the "eye" test hosting a couple games v Reapers and ran EM + HVB first, then EM + EB on Destroyer w/ Warp IV and amps/warfighter. I am not sure TTK is all that different. Granted this has confounding variables...
Using the handy Weapon Calculator (which I could have done in lieu of a thread or playing the game I guess) I get the following for a Destroyer spec'd as I was running in game:
Gold Banshee (10125 barrier, 16875 armor)
EM + EB
59 Headshots or 85 Bodyshots
EM + HVB
62 Headshots or 89 Bodyshots
Gold Brute (13500 armor)
EM + EB
31 Headshots or 46 Bodyshots
EM + HVB
33 Headshots or 47 Bodyshots
Gold Ravager (8100)
EM + EB
20 shots
EM + HVB
20 shots
Those are ramped ("hot") shots.
This jives with what I experienced in game... that it is pretty similar and almost depends more on how many headshots you land rather than which setup you are running.
Modifié par capn233, 22 juillet 2013 - 02:19 .
#15
Posté 22 juillet 2013 - 02:17
AaronEh wrote...
With only Warp Ammo either:
Extended Mag + High Velocity Barrel
Extended Mag + AR Piercing
Whatever suits your cooldown needs.
+1 you need as high of armor negation as you can afford on the Typhoon.
#16
Posté 22 juillet 2013 - 02:18
#nerd
#roleplay
#17
Posté 22 juillet 2013 - 02:19
capn233 wrote...
Assume you are running Warp Ammo III or IV.
Which mod setup is "best?"
Extended Mag + Extended Barrel
Extended Mag + High Velocity Barrel
Extended Mag + AR Piercing
AR Piercing + Extended Barrel
It would depend on the faction.
Extended Mag + Extended Barrel vs reapers, Geth, and Collectors.
Extended Mag + High Velocity Barrel vs Cerberus. Extra piercing for the Atlas,.
#18
Posté 22 juillet 2013 - 02:21
That's what it looks like.TheKillerAngel wrote...
It would depend on the faction.
Extended Mag + Extended Barrel vs reapers, Geth, and Collectors.
Extended Mag + High Velocity Barrel vs Cerberus. Extra piercing for the Atlas,.
Modifié par capn233, 22 juillet 2013 - 02:24 .
#19
Posté 22 juillet 2013 - 02:27
#20
Posté 22 juillet 2013 - 02:29
Well. more cover penetration is a nice perk.The Krauser wrote...
I would say based on your results op, you're better off with EB and EM for the most part.
I was also somewhat curious what people were actually running with it, which is why I made the thread instead of just trying to calculate it initially (and forgot about the calculator). I used to nearly always run AP ammo on it, which is why I didn't think all that much about it before.
This was partially inspired by that Warp Ammo thread.
#21
Posté 22 juillet 2013 - 02:57
Extended Clip + HVB.
There's no piercing otherwise, and since you don't care about cooldowns, no need to gimp yourself with regular piercing mod and just go heavy.'
The reason I don't recommend EB + EC even though it normally does MORE damage than the EC+HVB combo is because of double/triple shots vs. Atlas, Ravager, Praetorians, and Phantom bubbles which are among the most dangerous enemies in the game.
Modifié par RoZh2400, 22 juillet 2013 - 03:00 .
#22
Posté 22 juillet 2013 - 03:20
However it's worth noting that 0.25m is unreliable for getting the piercing bug that so many boss units have and that EB does not win on damage per shot by a whole lot.
#23
Posté 22 juillet 2013 - 04:12
EM + HVB + Warp is best versus Collectors since everything in that faction will receive the bonus damage. Against Reapers you're losing out against Marauders who make up a significant bulk of their forces, and it's dogsh*t against Geth.
EM + EB + AP always, unless set specifically to Collectors.
#24
Posté 22 juillet 2013 - 05:32
I don't think it is really the "worst" choice there is. And the rest is relative to what you are comparing it to... the statement is somewhat true compared to EM+EB+AP vs armor, and not quite right vs EM+HVB+WarpUnknownMercenary wrote...
EM + EB + Warp is the worst choice. You barely gain anything damage wise, and lose out from cover penetration and double/triple hit bugs.
"Hot" Burst DPS Health - Shield - Barrier - Armor
EM+EB+Warp 2887 - 3400 - 4650 - 3800
EM+HV+Warp 2627 - 3012 - 4262 - 3629
EM+EB+AP 2783 - 3400 - 3400 - 3852
Both variants of the above Warp Ammo setup will kill a Banshee faster than the AP setup because they go through her barrier faster. The AP setup is better against Ravagers from some aspect ratios, but isn't really better against the other units unless they are funneled and you hit more than one at a time.EM + HVB + Warp is best versus Collectors since everything in that faction will receive the bonus damage. Against Reapers you're losing out against Marauders who make up a significant bulk of their forces, and it's dogsh*t against Geth.
This was mainly just supposed to be a fun excercise inspired by some comments I read in the Warp Ammo thread. These don't really perform all that differently outside of the large bullet sponge targets that can take double hits.
Responding to a comment about the Phantom... if it actually takes 2m penetration to "reliably" double hit through the bubble, an HV setup isn't going to do it because that is 1.6m (1.35 + 0.25). In fact EM+EB+AP probably shouldn't since it is 1.75m. Although I don't really know why so much distance should be required anyway.
And lastly, the weight penalty is not important on a Destroyer or a flamer-less GTS, or probably other "no-CD" characters, but it isn't insignificant if you wanted to use it on someone like the Human Soldier or various casters (it is a fun gun on the characters w/ Singularity).
Modifié par capn233, 22 juillet 2013 - 05:48 .
#25
Posté 22 juillet 2013 - 06:06
Weight dependent classes: Extended mag + AP mod
This is for Warp rounds.





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