The goals for this concept would be threefold:
1. Be able to use abilities virtually constantly in combat. Thus, the character would garner high DPS from ability usage rather than pure strength.
2. Be able to keep up a lot of sustainables as well.
3. Have the ability to be a good crowd controller
For this concept, it is clear to me that two handed weapons is the best option. This tree has 5 activated abilities that cool down in 20 seconds or less. Furthermore, you get knockdowns from pommel strike and two handed sweep as well as frequent stuns from mighty blow and critical strike. This provides the basis for the crowd control abilities.
As for specializations, Champion and Templar seem to be the best options. With Champion, you get a boost in willpower. Furthermore, you also get a good low cost, low cooldown crowd control ability in Warcry and a great sustainable in Rally. Templar is a natural choice as well. You get access to some exclusive willpower boosting equipment. Most importantly, though, you get Holy Smite. On normal warriors, Holy Smite is a decent AOE damage ability that costs a lot of stamina and does very unreliable crowd control. However, on a warrior with lots of willpower, the stamina cost is not prohibitive. Importantly, though, the stun and knock down effects of Holy Smite are based on a resistance check based on the warrior’s willpower. This means that a warrior with good willpower will find himself stunning and knocking down lots of enemies for quite some time when he uses Holy Smite.
This is how I see this build working out:
DAMAGE
- Sunder Arms, Sunder Armor, and Mighty Blow will be the bread and butter of this build. They are very high damage abilities with very short cooldowns. One can virtually cycle through them constantly. Critical Strike will be used for shattering, but also if the other three abilities are cooling down. If surrounded, Two Handed Sweep is great, and if not surrounded, one can easily taunt or run into a crowd and use it for great damage and knock downs. Again, there is a low cooldown, so this can be used multiple times in a typical fight. Lastly, Pommel Strike is quite useful to stop grabs, mages’ spells, and abilities like arrow of slaying. It also has a very low cooldown and can easily contribute to locking down a dangerous foe. Virtually constant use of these abilities will lead to very high DPS despite non-maxed out strength.
SUSTAINABLES
- This character will have the option of some great sustainables. He will have Precise Striking, Indomitable, Rally, and Powerful Swings. He might have the stamina to keep all 4 activated, which is virtually impossible for another warrior. A few things should be noted, as well. Precise Striking is extremely strong, but it does raise attack speed. However, this increase in attack speed does not affect the speed of abilities. Thus, there is a low downside to Precise Striking with this build. It will just make Sunder Arms, Sunder Armor, and Two Weapon Sweep crit a lot more, and make up for the lower attack rating of this build. Likewise, Powerful Swings lowers attack. However, I believe this attack penalty does not apply to abilities, so all it does is lower defense (and defense will be quite low anyways so it hardly matters) while increasing damage a lot. Thus the sustainables have synergy with this build and having many of them on at once will be a distinct option.
CROWD CONTROL
- This character will have A LOT of crowd control options. Pommel Strike knocks down and opponent and stops grabs. Two Handed Sweep knocks down multiple opponents. Mighty Blow and Critical Strike will stun the target frequently. The sunders as well as the occasional normal attack will frequently stun on crits. Warcry will knock down nearby enemies. Holy Smite will provide great crowd control as well. Between all these, this warrior will have a very nice ability to act as a crowd controller.
OTHER ABILITIES
- Death Blow works now. This is extremely important, as it provides the true means by which one will cycle through abilities almost constantly. Sure, faster attacking allies will sometimes steal your kills, but for the most part, death blow means that, on average, you get almost 20% of the damage you do back in stamina. This is huge. For instance, if you throw out a Sunder Arms that does 120 damage and then a Mighty Blow that does 100 and you kill the enemy, you have used up 67 base stamina (slightly more realistically due to fatigue obviously). However, lets say this enemy had 200 health. You get 20% of his health back in stamina. Thus you get 40 stamina back. You have therefore not used that much stamina at all to get that kill!
- This build will have a lower base attack rating than a normal strength based warrior build. However, Precise Striking and Rally should make up for this. Regardless, though, more stamina means that one can possibly afford to use a Perfect Striking occasionally to make every shot a hit.
- This build will have low dexterity and constitution, and you might not want to use high protecting armor due to the fatigue cost. Thus, this character will be easily killed. Disengage will be useful, as will a good tank and a healer in the party.
Essentially the plan would be this: I would frequently start out battles with Holy Smite to stun, and keep mobs locked down afterwards with Two Handed Sweep and Warcry. Whoever I was targeting would be further locked down by Mighty Blow/Critical Strike’s stuns as well as Pommel Strike. Damage would come heavy from Sunder Arms, Sunder Armor, Mighty Blow, and Critical Strike. Death Blow, high stamina, and low cooldowns would keep these abilities cycling almost indefinetly. All the sustainables would make up for the loss in damage and attack from not maxing out strength.
Anyways, I guess I am wondering what people think of this idea. If it is a decent idea, how much willpower should one put in? I was thinking I would aim for about 60 strength and about 40 willpower without equipment. I would probably use either Knight Commander Armor or one of Wade’s Superior Dragon armors. Chasind Great Maul would be the ideal weapon.
Modifié par lessthanjake9, 18 janvier 2010 - 10:46 .





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