Trista Hawke wrote...
Week in and week out, I read a lot of posts regarding companions, friendships, family relations, romances, and so forth. A great deal of DA fans seem to yearn for normalcy and balance. They want functional romances and functional friendships and functional family ties.
Why? Not criticizing, mind you. I am simply curious.
I guess, to me, it doesn't sound like a very challenging game if I'm walking into an easy social situation, whether it's with a sibling, friend, or romantic interest. Plus it doesn't feel very believable since even the nicest of relationships have significant downsides (in real life).
Do any of you want dysfunction? I mean real dysfunction. I'm not talking about a friend, relative, or LI who whines too much and disagrees with your protag's agenda.
Real dysfunction.
Wouldn't it be interesting to have to deal with a sibling, friend, or lover who stalks or harasses your protagonist? Maybe someone who is abusive, whether physically or emotionally, driven by a severe drug/alcohol problem. Someone who lies to you. Cheats you. Cheats on you. Hurts you. I mean really hurts you.
While yes, having a follower or LI who is more emotionally stable does seem nice, in the end I don't think I would find it very interesting. This is fantasy play time. I can exercise my own morality in these games, and I can deal with people's emotional problems in a way that I either might not be able to, or have no desire to, in real life.
I liked the level of dysfunction that the companions had in DA2. I also liked that Hawke could, depending on choices, help them work through some of it.
As far as your second point, I don't think dysfunction means that the person has to act out against the PC as you describe, but it certainly can be one avenue of expressing dysfunction. I wouldn't mind a follower like that, but it would have to be done very carefully, and be written, and acted,
very well.
thats1evildude wrote...
If everyone had a list of their emotional problems stamped on their forehead, that might work, but they don't. I don't want to recruit someone only to discover later that he's unusable.
I'm OK with playing warrior therapist to the extent that helping my companions work through some issues will make them more effective in battle. But I'm not interested in a project. I'm not recruiting someone for the sole purpose of fixing them.
I think the goal for the writer would be that you come to like, or care about, the follower well enough that you
want to help them.
Modifié par nightscrawl, 22 juillet 2013 - 06:57 .