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Do You Want Any *Real* Dysfunction?


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#151
Ryzaki

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TheKomandorShepard wrote...

Ryzaki wrote...

A spy/traitor LI would be awesome though. They sell your PC out and nothing you can do will change that.

Course I'd just avoid them my second playthrough. o/


I would prefer do i can do something to change that as pr*** kill him as good guy influence on him otherwise gaining his approval would be pointless something like zevran who always would betray you no matter what you do even morrigan (possible if she not lying) starts care about PC. 


True but the no matter what you do you cna't change him traitor hits all my drama buttons. Plus Zevran doesn't always betray the PC. Get his approval past...33? I think. And he won't turn on you. And Morrigan doesn't always care about the PC. She and my male mage can't stand each other.

#152
Am1vf

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Hey I'm with you Trista, I think it would be a good thing if done right, and I believe it can be done right. I have been only reading for the last pages because I've already said everything I can think of.

#153
Roujinx94

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Wouldn't it be interesting to have to deal with a sibling, friend,
or lover who stalks or harasses your protagonist? Maybe someone who is
abusive, whether physically or emotionally, driven by a severe
drug/alcohol problem. Someone who lies to you. Cheats you. Cheats on
you. Hurts you. I mean really hurts you.


Sure, as long as you can do something about it. I don't mind people trying to do bad things to me but I don't really enjoy being forced into a helpless victim role either.

legbamel wrote...

Being ninja-manced by Leliana made me much more suspicious of her, though meta-gaming tells me it's just game mechanics. Between her bizarre fit of jealousy and that freaky eyelash comment I consider her much less stable than I did at first (which wasn't very, with the whole "Maker talks to me in my dreams" explanation). Add on her bard background and there's very little reason for your Warden to take what she says at face value.


You think that's bad? In my first playthrough I got ninja-manced by everyone but Alistar, and that was probably just because he doesn't swing my way. I tried being nice and funny and all of a sudden everyone is being all mushy, inviting me to their tents, watching stars and having weird love conversations and so on. For a second there I thought I was surrounded by a bunch of madmen and started fearing for my warden's life. Losing all those affection points because everyone was delusional was quite annoying.

#154
MWImexico

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@ OP : Well, of course we do not know you, I think the general idea was not to hurt you but to make you understand that your idea, presented as it is, seems off-putting at first sight and rather hollow on long-term. Why should our character voluntarily accept to suffer, what could we possibly achieve/gain by doing that? A trophy for defeating an abuser at his own game? The medal of endurance? Some form of recognition (who cares)?

And how are we supposed to earn friendship points with this character? Tend the left cheek after the right cheek? And for rivalry points, we puts a whim?

Perhaps I didn't understood what exactly you propose, if that's the case (and you still care to debate), can you reformulate?

Modifié par MWImexico, 24 juillet 2013 - 12:51 .


#155
Guest_Trista Hawke_*

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MWImexico wrote...

@ OP : Well, of course we do not know you, I think the general idea was not to hurt you but to make you understand that your idea, presented as it is, seems off-putting at first sight and rather hollow on long-term. Why should our character voluntarily accept to suffer, what could we possibly achieve/gain by doing that? A trophy for defeating an abuser at his own game? The medal of endurance? Some form of recognition (who cares)?

And how are we supposed to earn friendship points with this character? Tend the left cheek after the right cheek? And for rivalry points, we puts a whim?

Perhaps I didn't understood what exactly you propose, if that's the case (and you still care to debate), can you reformulate?

 


Think of a dysfunctional partnering that seems to work, but is incredibly - as I said - dysfunctional.

Like the relationship between Walter White and Jesse Pinkman, or Catherine and Heathcliff, or Jaime and Cersei, Lestat and Louis, valmont and merteuil,  tom and daisy, Iago and Othello... Etc...etc

Modifié par Trista Hawke, 24 juillet 2013 - 01:00 .


#156
Am1vf

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Nice list, Trista. Really.

Roujinx94 wrote...
(...)

legbamel wrote...

Being ninja-manced by Leliana made me much more suspicious of her, though meta-gaming tells me it's just game mechanics. Between her bizarre fit of jealousy and that freaky eyelash comment I consider her much less stable than I did at first (which wasn't very, with the whole "Maker talks to me in my dreams" explanation). Add on her bard background and there's very little reason for your Warden to take what she says at face value.


You think that's bad? In my first playthrough I got ninja-manced by everyone but Alistar, and that was probably just because he doesn't swing my way. I tried being nice and funny and all of a sudden everyone is being all mushy, inviting me to their tents, watching stars and having weird love conversations and so on. For a second there I thought I was surrounded by a bunch of madmen and started fearing for my warden's life. Losing all those affection points because everyone was delusional was quite annoying.


Heh, that happened in one of my playthroughs, luckily it wasn't the first one or I might have thought I opened the sims by accident.

Modifié par Am1_vf, 24 juillet 2013 - 01:09 .


#157
MWImexico

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Trista Hawke wrote...
Think of a dysfunctional partnering that seems to work, but is incredibly - as I said - dysfunctional.

Like the relationship between Walter White and Jesse Pinkman, or Catherine and Heathcliff, or Jaime and Cersei, Lestat and Louis, valmont and merteuil,  tom and daisy, Iago and Othello... Etc...etc


Ah, ok, you would like the possibility to create a dysfunctional relationship between your protagonist and another character. Like some sort of pervert game? Weird but to each their own.

*takes an aspirin*

Modifié par MWImexico, 24 juillet 2013 - 01:23 .


#158
TheKomandorShepard

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Ryzaki wrote...

TheKomandorShepard wrote...

Ryzaki wrote...

A spy/traitor LI would be awesome though. They sell your PC out and nothing you can do will change that.

Course I'd just avoid them my second playthrough. o/


I would prefer do i can do something to change that as pr*** kill him as good guy influence on him otherwise gaining his approval would be pointless something like zevran who always would betray you no matter what you do even morrigan (possible if she not lying) starts care about PC. 


True but the no matter what you do you cna't change him traitor hits all my drama buttons. Plus Zevran doesn't always betray the PC. Get his approval past...33? I think. And he won't turn on you. And Morrigan doesn't always care about the PC. She and my male mage can't stand each other.


I know probably i wrote this in chaotic way so my fault:) , i mean that gaining character trust isn't player affection to character only character affection to PC and like Zevran who betrays us only when he have small approval it would sucks if he always betrayed me no matter what.About morrigan i mean that if we gain enough approval then she starts care about pc because we gain her trust and friendship what pushes her a little toward better person than she was at the beginning.That same for isabela if she likes us or she likes us little less but respects us and we push her into being better person (by rivalry) she returns.

Modifié par TheKomandorShepard, 24 juillet 2013 - 01:37 .


#159
Adela

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I guess I should have yelled at the devs when they killed Hawke's mom since my own mom was killed and clearly that hit too close to home.


see so u did had some sort of emotion stirred towards the game by that scene and it made u think of your own mother,(sorry about what happen btw) this is what im trying to say that things like this may bring back bad memories for some of us that dont really want to deal with again because it was painful enough in rl and dont really wanna be reminded in a game by it, so my question is if that particular scene hit a spot for u why would u want more drama like that? I also would like to apologize for judging u without knowing and yes u had every reason to get upset. That said i dont want this thread to turn into a cat and dog fight, everyone has their own issues here and some of us just dont really want to deal with them in game thats all.

#160
Blackrising

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MWImexico wrote...

Trista Hawke wrote...
Think of a dysfunctional partnering that seems to work, but is incredibly - as I said - dysfunctional.

Like the relationship between Walter White and Jesse Pinkman, or Catherine and Heathcliff, or Jaime and Cersei, Lestat and Louis, valmont and merteuil,  tom and daisy, Iago and Othello... Etc...etc


Ah, ok, you would like the possibility to create a dysfunctional relationship between your protagonist and another character. Like some sort of pervert game? Weird but to each their own.

*takes an aspirin*


Oh come on now, don't accuse her of things she didn't say.
I might not want dysfunction, but I don't blame the OP for wanting more drama in her fictional relationships.

(Though when I hear 'dysfunctional relationship', all I can think of is the Joker and Harley Quinn or Edward and Bella. You can imagine why I'm not to keen on that sort of stuff.)

#161
Bionuts

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My brother was brutally murdered and I saw his body.

Doesn't mean murder should taken from video games.

#162
Guest_Trista Hawke_*

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MWImexico wrote...

Trista Hawke wrote...
Think of a dysfunctional partnering that seems to work, but is incredibly - as I said - dysfunctional.

Like the relationship between Walter White and Jesse Pinkman, or Catherine and Heathcliff, or Jaime and Cersei, Lestat and Louis, valmont and merteuil,  tom and daisy, Iago and Othello... Etc...etc


Ah, ok, you would like the possibility to create a dysfunctional relationship between your protagonist and another character. Like some sort of pervert game? Weird but to each their own.

*takes an aspirin*

 

How is having a dysfunctional friendship/relationship/family ties play into a "pervert game"? Sounds like YOU are the pervert, thinking of *perverted* things...

I think it'd be interesting for DA to throw a few curve balls at the player. It'd be a harder puzzle to solve. It'd be a real challenge on the social spectrum of the game. I'm talking about making the socialization more challenging! 

Sorry. I didn't realize increasing the difficulty level was for perverts. 

Modifié par Trista Hawke, 24 juillet 2013 - 02:00 .


#163
Am1vf

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ag99 wrote...

I guess I should have yelled at the devs when they killed Hawke's mom since my own mom was killed and clearly that hit too close to home.

see so u did had some sort of emotion stirred towards the game by that scene and it made u think of your own mother,(sorry about what happen btw) this is what im trying to say that things like this may bring back bad memories for some of us that dont really want to deal with again because it was painful enough in rl and dont really wanna be reminded in a game by it, so my question is if that particular scene hit a spot for u why would u want more drama like that? I also would like to apologize for judging u without knowing and yes u had every reason to get upset. That said i dont want this thread to turn into a cat and dog fight, everyone has their own issues here and some of us just dont really want to deal with them in game thats all.


Uf, :crying:, that is though.



But if you don't want that sort of thing maybe you shouldn't play a game that is advertised as dark, gritty, mature, violent, etc it is what they are selling. And there is nothing wrong with playing other types of games, I know I do when I feel like it.

I mean, it's like that game about the Battle of Fallujah. Just because it makes people sad because it's related to something that happened to them doesn't mean the topic has to become a taboo and noone can ever use it, imo quite the opposite actualy.

Bionuts wrote...

My brother was brutally murdered and I saw his body.

Doesn't mean murder should taken from video games.

Woah, sorry about that.:(

Modifié par Am1_vf, 24 juillet 2013 - 02:02 .


#164
Guest_Puddi III_*

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There was a person who was mortified by the mother situation in DA2 in much the way you describe, and maybe they were being a little unreasonable, but really, it doesn't matter whether a given person has or hasn't had personal experience in this case, when some of these suggestions are just damned horrible.

#165
Guest_Trista Hawke_*

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ag99 wrote...

I guess I should have yelled at the devs when they killed Hawke's mom since my own mom was killed and clearly that hit too close to home.


see so u did had some sort of emotion stirred towards the game by that scene and it made u think of your own mother,(sorry about what happen btw) this is what im trying to say that things like this may bring back bad memories for some of us that dont really want to deal with again because it was painful enough in rl and dont really wanna be reminded in a game by it, so my question is if that particular scene hit a spot for u why would u want more drama like that? I also would like to apologize for judging u without knowing and yes u had every reason to get upset. That said i dont want this thread to turn into a cat and dog fight, everyone has their own issues here and some of us just dont really want to deal with them in game thats all.

 

No, the point I was making was that I *didn't* get emotional over that. 

And I don't understand any point you're trying to say. Punctuate your sentences once in awhile.

#166
Roujinx94

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Trista Hawke wrote...

MWImexico wrote...

Trista Hawke wrote...
Think of a dysfunctional partnering that seems to work, but is incredibly - as I said - dysfunctional.

Like the relationship between Walter White and Jesse Pinkman, or Catherine and Heathcliff, or Jaime and Cersei, Lestat and Louis, valmont and merteuil,  tom and daisy, Iago and Othello... Etc...etc


Ah, ok, you would like the possibility to create a dysfunctional relationship between your protagonist and another character. Like some sort of pervert game? Weird but to each their own.

*takes an aspirin*

 

How is having a dysfunctional friendship/relationship/family ties play into a "pervert game"? Sounds like YOU are the pervert, thinking of *perverted* things...

I think it'd be interesting for DA to throw a few curve balls at the player. It'd be a harder puzzle to solve. It'd be a real challenge on the social spectrum of the game. I'm talking about making the socialization more challenging! 

Sorry. I didn't realize increasing the difficulty level was for perverts. 



I'd absolutely love it if DA threw more curve balls at the player from all directions. Companions having dysfunctional relationships with you, choices having unexpected results, things not going as planned and so on but sadly that just isn't the Bioware formula, for better or for worse they make it so that even on your first playthrough you're almost in complete control of all the relationships and the result of most choices is pretty predictable, the people here on the forums like it so I guess they're mostly against your idea.

Still, yeah, that's something I'd definitely like to see especially if you could disarm such situations with either very careful consideration of all the information you're being fed or just straight-up meta-gaming.

#167
MWImexico

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Trista Hawke wrote...
How is having a dysfunctional friendship/relationship/family ties play into a "pervert game"? Sounds like YOU are the pervert, thinking of *perverted* things...


Isn't that what you meant? How do you call this type of dysfonctional relationship/behaviour when your protagonist ends (your own words) really hurt. I didn't use this term to insult you, I used it because I thought it was the one suited to describe what you seem to want. Maybe I was wrong and this word doesn't suit after all but seriously, I deeply don't care, like what you like, have fun ;)

Trista Hawke wrote...
I think more can be done, beyond intoxication. Definitely personality disorders - fixations on war, power, greed, sex, you name it. People who are compulsive liars, compulsively defiant, compulsively violent, compulsively manipulative.

That's one thing I'd like to see: a companion who is legitimately manipulative. A cheater and a liar. You can only really get the whole experience on your first playthrough, so playing into the manipulation on 2nd, 3rd playthroughs should come with incentives.


Edit : by the way, I don't speak english fluently, in case it wasn't obvious.

Modifié par MWImexico, 24 juillet 2013 - 03:08 .


#168
Adela

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Trista Hawke wrote...



No, the point I was making was that I *didn't* get emotional over that. 

And I don't understand any point you're trying to say. Punctuate your sentences once in awhile.


umm ur the one who said   "clearly that hit too close to home"   and FYI  i did used punctuation

#169
JCAP

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This idea is good but if it isn't well executed, it can turn into something very annoying.

The trailer suggests that something very serious will plague Thedas, so we will have many more things to worry than our companions welfare. 

Having someone always harassing us (for example) without a good motive can be very annoying, it will not be a social challenge, it will be just someone who we will want to kill as soon we get the chance.


(he was designed this way on purpose, but you get the idea)

Or if our companions happen to be little princesses that will only be happy if we do everything they want...

Posted Image

(for those who don't know, this guy is Kenny from Walking Dead game (the good one), and many times we will have to choose his side or the other, and many times he is wrong. If we don't side with him, even if 1 single time, in the 4º episode he will say: "I'd like to help you, but you didn't side with me that time, so go suck eggs"

Modifié par JCAP, 24 juillet 2013 - 02:36 .


#170
Kizzim

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I think the problem here is that Bioware need to cater to an "average" audience. If they wanted to create some dysfunction in the relationships how would they go about it? Or how would they do it in such a way that others wouldn't be put off by this dysfunction?
Personally I'd be interested in some of the relationships between main character and companions being a little more colorful but without an abuse factor to it.

#171
Roujinx94

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JCAP wrote...



Posted Image



This bastard. This goddamned bastard. Screw you and your bloody son, I enjoyed killing him and I enjoyed watching you die (well, it happened offscreen but you get the idea).

Ahem. Still, any character who can invoke that type of emotion is a welcome addition to any game as far as I'm concerned. Sure, it can be a pain at times but when you take your time to look back on it characters you feel strongly about are one of the best things in any game, doesn't matter if you love them or hate them, either's fine, but that's just my opinion.

#172
Angrywolves

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I hope it isn't done.
Would be annoying as well as a distraction.

#173
rapscallioness

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A double agent/spy is cool. Someone trying to manipulate you. Lying to you. (really I think of Isabela and Anders).

More drama and more colorful interactions is cool.

The abuse thing from your OP is not cool. An LI companion that is physically abusing my PC is dead.

Then I'm gonna be short handed for the rest of the game....

#174
Roujinx94

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Angrywolves wrote...

I hope it isn't done.
Would be annoying as well as a distraction.


A distraction... from what? The rest of the plot and the characters that are about as valid as the dysfunctional one?

You might as well say being able to talk to your companions is a distraction, no need for that, let's just focus 100% on the inquisition, shall we?

Besides, if they did something like that you'd probably have plenty of opportunities to kill said character, at the very least one when you meet them and one when they first start showing signs that they're trouble, so they wouldn't bother people who don't want to be bothered.

#175
Adela

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Roujinx94 wrote...

Angrywolves wrote...

I hope it isn't done.
Would be annoying as well as a distraction.


A distraction... from what? The rest of the plot and the characters that are about as valid as the dysfunctional one?

You might as well say being able to talk to your companions is a distraction, no need for that, let's just focus 100% on the inquisition, shall we?

Besides, if they did something like that you'd probably have plenty of opportunities to kill said character, at the very least one when you meet them and one when they first start showing signs that they're trouble, so they wouldn't bother people who don't want to be bothered.


But then what would be the point in making such a character if everyone is gonna murderknife him/her because of how he/she is?