Trista Hawke wrote...
Angrywolves wrote...
Luv the fighting. rotfl.
What do the people who want this really want ?
Psychopaths, sociopaths, schizoid personalities, deviates.
Sounds like the BSN.
rotfl.
Seriously, what do they want ?
I'm obviously being misinterpreted. I threw emotional/physical abuse out there as a random example. I had other examples to describe a dysfunctional companion. When I said abuse, I was thinking of an overbearing "mommy dearest" type of relative. For a dysfunctional friendship, I was thinking more along the lines of lying/cheating/betrayal. That could also apply to an LI. And I wondered what it'd be like if a companion stalked you/was obsessed with you in the beginning vs. being completely put off by you and you have to give him/her gifts to sway their approval. (Yawn.)
The thing is, I found the relationships advertised as dysfunctional in the other two games as being incredibly watered down. It's like watering down combat - those relationships were all too easy, especially because of gifts.
I think, as I've said twice now, if there's a "nightmare" mode for combat, then there should be a "nightmare" mode for at least *one* of the companions. Socializing is as big of a part of DA as combat.
Ag99 decided to take my post to a personal level and accuse me of being ignorant, as well as gluttonous for pain/punishment.
It's a video game. I do not live vicariously through video games. Me wanting at least one incredibly tough-to-like/love companion is not a basis for personal attacks. You know what I mean? If we're judging people's personal lives based on video game playing preferences, then more than half of you would be assumed to be in love with the idea of murder. (<-- For Ag99 - that last sentence was sarcasm.)
Anders was an emotionally abusive weight on my back who I killed at the end of the only time I romanced him (on my first playthrough) and barely spoke to on my subsequent playthroughs for that reason.
So... you can see where a topic like this would be a big eyeroller for me, since having to stab a guy seemed edgy enough, and having him in the party was (in my case) a waste of space in my game (because I felt no connection and had some Twilight-y problems with his behavior, and even Fenris').
So asking Bioware to consider my taking on and intentionally continuing to engage in dialogue with someone who does harm to my future no-nonsense game-self flies in the face of what I love about Bioware -- they let you play your way. I'm always up for the chance to use the murder knife, but less enthused about doing that in my party. I'm much more interested in experiencing a viewpoint different from my own through the eyes of a friend. I'm hoping for more harmony, not less.
I'd never ask that we not have controversial or feels-inducing characters or situations, but holding up the sign of "more controversy, more pain, more edge, more dysfunction" sounds hollow. I'm really pleased (and I realize I'm just one individual) with the level of drama that the writers have given us so far because they
wanted to and don't see the reason to pull the ol' "Dance, monkey, dance!" on them in this regard.
It reads as a complaint on your part that "what Bioware does isn't extreme enough for me. If I were one of their writers, I wouldn't be afraid (implying that they are) to add in extra pain because PAIN and I am so hardcore." I'm pretty sure that's at least part of what people are responding to negatively, whether that's fair or not.
Case in point:
The thing is, I found the relationships advertised as dysfunctional in the other two games as being incredibly watered down.
and
Yawn
There's... the appearance of superiority there and a lack of empathy that some of these situations may be painful triggers for others that may have some folks' hackles raised.
I do agree with you that being able to resolve relational conflict with a gift or the "right" choice felt lame. I can't pretend to know how to fix that, but adding more relational conflict that we don't how to fix doesn't seem like the way to go.
Modifié par brushyourteeth, 26 juillet 2013 - 12:21 .