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Turian sentinel!


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#26
Grotaiche

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He's my current go-to class for PUG Gold. Hurricane + Incendiary Ammo + Cyclonic III and you're good to go. Overload all the shielded/barrier'd things, Warp all the armored things, fire explosions all over the place ! Strong against everything, weak against nothing.

#27
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Hmmm...might try this build out later....loving the Argus lately. His passive stability and damage boost is good for headshots with the Argus triple burst in addition to landing the AP round with the BPP.

I'm thinking Warp ammo. Overload, Warp, headshots with Warp ammo. Not sure I'll be able to get the Tech Burst in between with a 142% cooldown. Need to check that.

But with a shield recharge time of 1.7 seconds and 50% DR from Tech Armor....who cares! :wizard:

http://kalence.drupa...65!53X513!E3DAC

Modifié par Ghostknife72, 23 juillet 2013 - 01:07 .


#28
Grotaiche

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Ghostknife72 wrote...

Hmmm...might try this build out later....loving the Argus lately. His passive stability and damage boost is good for headshots with the Argus triple burst in addition to landing the AP round with the BPP.

I'm thinking Warp ammo. Overload, Warp, headshots with Warp ammo. Not sure I'll be able to get the Tech Burst in between with a 142% cooldown. Need to check that.

But with a shield recharge time of 1.7 seconds and 50% DR from Tech Armor....who cares! :wizard:

http://kalence.drupa...65!53X513!E3DAC

This is my current build and loadout. It's very different from yours and here's what I think :
  • Why Warp ammo ? It will only be useful on warped targets and you can cast Warp once every 3.7 seconds. Warp and Overload are 2 detonators, use ammo that prime things : Incendiary !
  • Only 3 ranks in Warp ! Go for 6 ranks please :P
  • In my opinion, the Power Recharge as 6th evo from Tech Armor is much better than the 10% DR, especially for heavy loadouts like yours.


#29
Ohnenick

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Where the hell IS DR???

#30
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Grotaiche wrote...

snip....


 I'm looking for more of a weapons platform to use the Argus.  And maximum survivability. 

Look at the differences (and this isn't a criticism of your build, more of how we are trying to achieve two different things).

You are going to spam IA and detonate FE everywhere.  But if you are brought to shield gate you'll take almost 4 seconds to start shield regen.  That's a long time.  Plus you are only at 40% DR, not bad, but I'll take a 10% extra DR everytime.  You have an extra 600 shields with the CMIII.  On higher difficulties that 600 won't amount to much, imho.

My build, I have a 1.72 shield regen time (1.29 if I take cover before I get to shield gate).  I can be back up and shooting before you are finished regenerating your shields.  That means I have the potential to get off another 3288 pts of damage per burst, if I land headshots.  Which with 55% stability, I have a good chance of getting.

So basically, I hit Overload to stun and strip shields, shoot, hit Warp (if I get the TB shields any enemies remaining shields are gone), shoot some more with Warp bonus damage.  Repeat.

And if the situation arises, I have 50% DR.  That can be huge, again imho.

Again, this is only a thought experiement right now.  I'll need to test it's effectiveness.  It will come down to if I can get the TB off in time.

Modifié par Ghostknife72, 23 juillet 2013 - 01:43 .


#31
Badpanzer

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DR is damage resistance and its gained from the tech armor tree.

#32
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Badpanzer wrote...

DR is damage resistance and its gained from the tech armor tree.


No, he meant another poster who's initials are DR. :happy:

#33
Dr. Tim Whatley

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Badpanzer wrote...

DR is damage resistance and its gained from the tech armor tree.

Lol. I think he's talking about DragonRacer.

:ph34r: Damn you Ghostknife!!!!!

Modifié par b00g13man, 23 juillet 2013 - 01:44 .


#34
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b00g13man wrote...

Badpanzer wrote...

DR is damage resistance and its gained from the tech armor tree.

Lol. I think he's talking about DragonRacer.


B00g, thoughts on my build?

Remember, I'm not trying to go for FE's everywhere.  Rather something a little...different.

#35
Kirrahe Airlines CEO

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He's an awesome character. He's one of the first sentinels I got when I started. As versatile as the GI in terms of the amount of builds available. Melds well with any team be it biotic, weapon, or tech. TECH ARMOR ALL THINGS!!!!

#36
DHKany

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I'd go for 4/6/6/6/4 or 5/6/6/6/3(not sure which one gives the better overall health).

Argus seems pretty good on him, but I prefer to use the saber on him with disruptor rounds or AP rounds.
:)

#37
HoochieHamiltoe

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Ghostknife72 wrote...

b00g13man wrote...

Badpanzer wrote...

DR is damage resistance and its gained from the tech armor tree.

Lol. I think he's talking about DragonRacer.


B00g, thoughts on my build?

Remember, I'm not trying to go for FE's everywhere.  Rather something a little...different.


Why u no max warp? And who says you have to use Incenidary cheese? AP ammo works great too.

Go 5/6/6/6/3 if you want a little extra kick from Overload, or 3/6/6/6/5 for more fitness. 

#38
Dr. Tim Whatley

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Ghostknife72 wrote...

B00g, thoughts on my build?

Remember, I'm not trying to go for FE's everywhere.  Rather something a little...different.

Not exactly a kit I've played a lot, but I'd always take expose at rank 5 of Warp. It's too good to pass up.

#39
Manbearpig

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One of the best all around characters. If he could roll you wouldn't need anything else.

#40
Jeremiah12LGeek

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DR be workin' hard, methinks.

Or, maybe...
Image IPB

That's a possibility. :innocent:

Modifié par Jeremiah12LGeek, 23 juillet 2013 - 01:54 .


#41
didacuscarr

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Ghostknife72 wrote...

N7didacus wrote...

Turian Sentinel is badass motherf*cker! The best bro of all teams!


Might have to dust him off.  I rarely used him. 

Not sure why, tbh.  I think it's just a lack of a dodge I didn't like.

I use an AM II or III. 

#42
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HoochieHamiltoe wrote...

Ghostknife72 wrote...

b00g13man wrote...

Badpanzer wrote...

DR is damage resistance and its gained from the tech armor tree.

Lol. I think he's talking about DragonRacer.


B00g, thoughts on my build?

Remember, I'm not trying to go for FE's everywhere.  Rather something a little...different.


Why u no max warp? And who says you have to use Incenidary cheese? AP ammo works great too.

Go 5/6/6/6/3 if you want a little extra kick from Overload, or 3/6/6/6/5 for more fitness. 


Just to get the Warp bonus from Warp ammo.  True, I'm missing out on the Expose option, but that can be almost made up for with the 12.50% from rank 6 of the passives tree.  But again, it limits the bonus only to me, not my entire team.

I really like the low shield regen time and DR option.  He's pretty tough to down with that combo.

#43
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b00g13man wrote...

Ghostknife72 wrote...

B00g, thoughts on my build?

Remember, I'm not trying to go for FE's everywhere.  Rather something a little...different.

Not exactly a kit I've played a lot, but I'd always take expose at rank 5 of Warp. It's too good to pass up.


I know.  That's what you and HH have me thinking now.  I'll have to refine this a bit.

Thanks fellas.

#44
Dr. Tim Whatley

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Ghostknife72 wrote...

b00g13man wrote...

Ghostknife72 wrote...

B00g, thoughts on my build?

Remember, I'm not trying to go for FE's everywhere.  Rather something a little...different.

Not exactly a kit I've played a lot, but I'd always take expose at rank 5 of Warp. It's too good to pass up.


I know.  That's what you and HH have me thinking now.  I'll have to refine this a bit.

Thanks fellas.

What you want to do is the exact opposite of anything Hoochie says.

#45
Beerfish

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Great class but I he's anotehr class i have trouble making proper use of all his attributes. When I use him I normally max everyhting and skip warp which most people would think is nutso. I use overload alot, the pritection from tech armour and of course the weapon.

#46
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DHKany wrote...

I'd go for 4/6/6/6/4 or 5/6/6/6/3(not sure which one gives the better overall health).

Argus seems pretty good on him, but I prefer to use the saber on him with disruptor rounds or AP rounds.
:)


Yea, Saber has always been a favorite of mine since the beginning. 

I'm trying to work with the Argus more now though.  It's ROF is about that same as the Saber (3 round burst vs. single shot with the crosshair reset).  So it will do slightly more damage than the Saber, provided you land all three shots.  But with 55% stability, it's pretty easy to do.

#47
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[quote]b00g13man wrote...

[/quote]
What you want to do is the exact opposite of anything Hoochie says.

[/quote]

You mean I shouldn't wait for him to come rez me while the crab is standing over me? :lol:

#48
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Notorious P I G wrote...

One of the best all around characters. If he could roll you wouldn't need anything else.


Would you accept the Jet pack option like on the Havoc?

#49
Grotaiche

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Ghostknife72 wrote...

 I'm looking for more of a weapons platform to use the Argus.  And maximum survivability. 

Look at the differences (and this isn't a criticism of your build, more of how we are trying to achieve two different things).

You are going to spam IA and detonate FE everywhere.  But if you are brought to shield gate you'll take almost 4 seconds to start shield regen.  That's a long time.  Plus you are only at 40% DR, not bad, but I'll take a 10% extra DR everytime.  You have an extra 600 shields with the CMIII.  On higher difficulties that 600 won't amount to much, imho.

My build, I have a 1.72 shield regen time (1.29 if I take cover before I get to shield gate).  I can be back up and shooting before you are finished regenerating your shields.  That means I have the potential to get off another 3288 pts of damage per burst, if I land headshots.  Which with 55% stability, I have a good chance of getting.

So basically, I hit Overload to stun and strip shields, shoot, hit Warp (if I get the TB shields any enemies remaining shields are gone), shoot some more with Warp bonus damage.  Repeat.

And if the situation arises, I have 50% DR.  That can be huge, again imho.

Again, this is only a thought experiement right now.  I'll need to test it's effectiveness.  It will come down to if I can get the TB off in time.

Well, about the "higher difficulties" thing, I carry Gold PUGs on a regular basis with that build (and the Cyclonic helps a lot) and it's probably one of the easiest builds for me on that difficulty (excluding OP classes like TGI or EDI). I don't know about Plat though, as I never play it. But honestly, it works just fine on Gold.
I don't think the "shield recharge" comparison is relevant ; indeed you can do more damage while I take cover but I will hit shield gate less frequently, so... and to be honest, I don't argue with your build being "shield recharge"-focused.
What bothered me more was the low ranks in Warp which I don't understand : no armor debuff, poor damage, high reload time, what's the point ? If it's only to work with Warp ammo, then again the high recharge time will be a pain. And if you're really into recharge time comparison, I will recover my shields fully before you can shoot Warp twice ;p

#50
HoochieHamiltoe

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[quote]Ghostknife72 wrote...

[quote]b00g13man wrote...

[/quote]
What you want to do is the exact opposite of anything Hoochie says.

[/quote]

You mean I shouldn't wait for him to come rez me while the crab is standing over me? :lol:

[/quote]

6/6/6/4/4 Asari Adept with a Talon. What now Boogie? Is that favorable advice? 

@Ghost: Justice would be served!:o