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#126
TMB903

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He's more than tanky IMO...especially with optimizing soft cover. Try out my build for him...CSMG with Ext.Mag and HVB and Incendiary IV. His passive eliminates what little recoil the CSMG has and it also applies ammo powers at a high percentage. There are many lulz to be had...

#127
DragonRacer

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OperatingWookie wrote...

DragonRacer wrote...

On dodging:

I still, after a year and four months of playing, don't understand why people think his lack of dodge is a deal-breaker.

You simply adjust your playstyle. Is it fun playing smaller, faster kits that can juke out of the way at the last possible second? Of course it is. I love playing my kamikaze Smashdept.

Playing the T-Sent is simply a different playstyle - not bad, not inferior, just different.

You adjust the playstyle.


I'd have to disagree.

Adrenaline mods kind of take away that variety by pretty much giving the speed to dodge out of the way via Turian shuffle.




Well, yeah, I suppose they probably would. And I guess would likely do that for any non-dodge kit save for Juggy.

I was just talking about normal, vanilla T-Sent with no adrenaline mod. Because I don't use those on him.

#128
DragonRacer

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MaxCrushmore wrote...

TMB903 wrote...

6 in Warp is a must. Expose and Pierce are too good. The build I use has always worked perfectly for me...



I agree that 6 in warp is optimal, but I also want 6 in overload ... which leaves the dilemma ...

So is he tanky enough to go no fitness, or 4 in fitness and 4 in TA?


@wngmv - I like overload too much to only put 4 points in it, for myself, this will be part of my primary attack. Also, does the lancer have comparable accuracy to the CSMG in Turian hands?


Plenty tanky with 4 in tech armor and 4 in fitness, 6 in everything else.

#129
Jeremiah12LGeek

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DragonRacer wrote...

Well, yeah, I suppose they probably would. And I guess would likely do that for any non-dodge kit save for Juggy.

I was just talking about normal, vanilla T-Sent with no adrenaline mod. Because I don't use those on him.


You are a masterful TSent, but I... :ph34r:

I can dodge with a Juggy! :P

Actually, I wish I was better able to play with dodge-less characters, but other than the KroLord against Geth, I spend most of my time face down. :o

Kelly Chambers reference in 3... 2... 1... 

Modifié par Jeremiah12LGeek, 23 juillet 2013 - 04:59 .


#130
megabeast37215

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He's amazing... I usually go 6/5/5/6/4 with shield power cells or a cyclonic...

I see no need for Warp/Incendiary cheese on this guy as he is incredibly dominant anyway. Nor do I feel the need for max Overload, but I could see an argument being made for it over rank 4 of fitness.

#131
Red the Aloof

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I use a typhoon on him.

#132
lightswitch

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meh. salarian engineer is better

#133
lightswitch

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megabeast37215 wrote...

He's amazing... I usually go 6/5/5/6/4 with shield power cells or a cyclonic...

I see no need for Warp/Incendiary cheese on this guy as he is incredibly dominant anyway. Nor do I feel the need for max Overload, but I could see an argument being made for it over rank 4 of fitness.


See, it doesn't make sense to me when people are like "I NEED MAX PASSIVES", even though to get max passives they skip something like a 100% extra damage to shields in rank six of overload.

I mean you get a lot more bang for your buck from rank six overload than from rank six passives. I guess maybe I could see it if you're using something with crazy recoil.

Modifié par lightswitch, 23 juillet 2013 - 05:11 .


#134
megabeast37215

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lightswitch wrote...

megabeast37215 wrote...

He's amazing... I usually go 6/5/5/6/4 with shield power cells or a cyclonic...

I see no need for Warp/Incendiary cheese on this guy as he is incredibly dominant anyway. Nor do I feel the need for max Overload, but I could see an argument being made for it over rank 4 of fitness.


See, it doesn't make sense to me when people are like "I NEED MAX PASSIVES", even though to get max passives they skip something like a 100% extra damage to shields in rank six of overload.

I mean you get a lot more bang for your buck from rank six overload than from rank six passives. I guess maybe I could see it if you're using something with crazy recoil.


Gun damage vs all protections and health > Everything IMO 

...and that 30% headshot passive vs bosses :wub::wub::wub:

#135
lightswitch

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megabeast37215 wrote...

lightswitch wrote...

megabeast37215 wrote...

He's amazing... I usually go 6/5/5/6/4 with shield power cells or a cyclonic...

I see no need for Warp/Incendiary cheese on this guy as he is incredibly dominant anyway. Nor do I feel the need for max Overload, but I could see an argument being made for it over rank 4 of fitness.


See, it doesn't make sense to me when people are like "I NEED MAX PASSIVES", even though to get max passives they skip something like a 100% extra damage to shields in rank six of overload.

I mean you get a lot more bang for your buck from rank six overload than from rank six passives. I guess maybe I could see it if you're using something with crazy recoil.


Gun damage vs all protections and health > Everything IMO 

...and that 30% headshot passive vs bosses :wub::wub::wub:


What weapon do you use on him? You'll probably still gain more DPS from shield damage because it's such a significant increase. Not to mention the utility of being able to one hit the shields of pretty much anything that's not a boss.

Modifié par lightswitch, 23 juillet 2013 - 05:18 .


#136
Tallgeese_VII

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Most PuG players have 0 idea how good overload / Warp is.

When you play with random player who uses Overload character, they either suck bad or perform super awesome.

#137
Matthias King

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If I was going to war, Turian Sentinel and Turian Soldier would be among my first choices to stand at my side while we face down the armies and hell and horror.

#138
lightswitch

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so after further analysis (a presuming a Hurricane X because it's a high DPS weapon), shield damage in overload balances out the loss of DPS from the weapon from rank 6 passives. Of course the weapon damage is good against all protection types and overload only versus shields, but I would argue the utility of overload is an even more important advantage.

If you're using a weapon with significantly less deeps than a 'Cane then shield damage wins over rank 6 passives easily.

#139
megabeast37215

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Pretty much anything I want really... He's so versatile. I see Overload are more of a stagger power than anything. Sure it's nice one-shotting a Phantoms barriers, but I am fine leaving her with 1/4 barriers and shooting off the rest. I simply prioritize big damage vs armor over everything else. It's an opinion thing... I also posted above that I can see the validity of an argument stating that rank 6 of Overload is superior to rank 4 of fitness.

I value the rank 5 evos of Warp and Overload more than the rank 6 ones personally. Neural shock puts that charging Captain/Marauder on the ground where he is now doing zero DPS, and Expose gives me the global debuff I'm looking for.

#140
megabeast37215

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lightswitch wrote...

so after further analysis (a presuming a Hurricane X because it's a high DPS weapon), shield damage in overload balances out the loss of DPS from the weapon from rank 6 passives. Of course the weapon damage is good against all protection types and overload only versus shields, but I would argue the utility of overload is an even more important advantage.

If you're using a weapon with significantly less deeps than a 'Cane then shield damage wins over rank 6 passives easily.


Hurrdurrcane... Eww... Yuck. I'd rather retain my self respect than use that POS. 

#141
DragonRacer

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megabeast37215 wrote...

lightswitch wrote...

so after further analysis (a presuming a Hurricane X because it's a high DPS weapon), shield damage in overload balances out the loss of DPS from the weapon from rank 6 passives. Of course the weapon damage is good against all protection types and overload only versus shields, but I would argue the utility of overload is an even more important advantage.

If you're using a weapon with significantly less deeps than a 'Cane then shield damage wins over rank 6 passives easily.


Hurrdurrcane... Eww... Yuck. I'd rather retain my self respect than use that POS. 


But... but... Turricane Soldier is so yummy and delicious.

Image IPB

#142
lightswitch

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megabeast37215 wrote...

Pretty much anything I want really... He's so versatile. I see Overload are more of a stagger power than anything. Sure it's nice one-shotting a Phantoms barriers, but I am fine leaving her with 1/4 barriers and shooting off the rest. I simply prioritize big damage vs armor over everything else. It's an opinion thing... I also posted above that I can see the validity of an argument stating that rank 6 of Overload is superior to rank 4 of fitness.

I value the rank 5 evos of Warp and Overload more than the rank 6 ones personally. Neural shock puts that charging Captain/Marauder on the ground where he is now doing zero DPS, and Expose gives me the global debuff I'm looking for.


Yeah see the thing is a fully ranked Overload is one of the best direct damage powers in the game (against shields of course). Specced and amped properly it's capable of getting close to 3000 damage per cast which is more or the less the equivelant of a Claymore hit. I mean it's sort of silly to do so, but if you divide the casting time into the damage you can get something like 5000 DPS to shields burst, or somewhere around 1000 sustained. Against Geth, Cerberus, or any shielded boss it just doesn't make sense to skip it because it kicks up your damage output considerably.

But I never roll an Overload kit without a power amp.

Modifié par lightswitch, 23 juillet 2013 - 05:50 .


#143
Guest_Ghostknife72_*

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megabeast37215 wrote...

lightswitch wrote...

so after further analysis (a presuming a Hurricane X because it's a high DPS weapon), shield damage in overload balances out the loss of DPS from the weapon from rank 6 passives. Of course the weapon damage is good against all protection types and overload only versus shields, but I would argue the utility of overload is an even more important advantage.

If you're using a weapon with significantly less deeps than a 'Cane then shield damage wins over rank 6 passives easily.


Hurrdurrcane... Eww... Yuck. I'd rather retain my self respect than use that POS. 


Awww....Mega...but you look so pretty with it.  ^_^

#144
Guest_Ghostknife72_*

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megabeast37215 wrote...

Pretty much anything I want really... He's so versatile. I see Overload are more of a stagger power than anything. Sure it's nice one-shotting a Phantoms barriers, but I am fine leaving her with 1/4 barriers and shooting off the rest. I simply prioritize big damage vs armor over everything else. It's an opinion thing... I also posted above that I can see the validity of an argument stating that rank 6 of Overload is superior to rank 4 of fitness.

I value the rank 5 evos of Warp and Overload more than the rank 6 ones personally. Neural shock puts that charging Captain/Marauder on the ground where he is now doing zero DPS, and Expose gives me the global debuff I'm looking for.


The short stunning of Dragoons is enough for me.  I hate those guys.

#145
megabeast37215

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DragonRacer wrote...

megabeast37215 wrote...

lightswitch wrote...

so after further analysis (a presuming a Hurricane X because it's a high DPS weapon), shield damage in overload balances out the loss of DPS from the weapon from rank 6 passives. Of course the weapon damage is good against all protection types and overload only versus shields, but I would argue the utility of overload is an even more important advantage.

If you're using a weapon with significantly less deeps than a 'Cane then shield damage wins over rank 6 passives easily.


Hurrdurrcane... Eww... Yuck. I'd rather retain my self respect than use that POS. 


But... but... Turricane Soldier is so yummy and delicious.

Image IPB


But... The Punisher Soldier has barbaric style... And he doesnt get all those false HurrDurrcane reloads.

#146
Cirvante

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megabeast37215 wrote...

He's amazing... I usually go 6/5/5/6/4 with shield power cells or a cyclonic...

I see no need for Warp/Incendiary cheese on this guy as he is incredibly dominant anyway. Nor do I feel the need for max Overload, but I could see an argument being made for it over rank 4 of fitness.

Only five ranks in Overload and Warp? Six ranks in tech armor? Doesn't really make sense to gimp your power damage for what little survivability you get through rank 4 in fitness and rank 6 in TA. I've seen some good builds from you, but this isn't one of them.

#147
capn233

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MaxCrushmore wrote...

So is he tanky enough to go no fitness, or 4 in fitness and 4 in TA?

No fitness is one of the few builds that is incorrect on him because TA6 F0 is one of the least optimal combinations of DR and bonus shields from fitness. TA4 F4 is a good all around compromise between DR and Shields, and still works decently with a Cyclonic.  If you want power damage then you can go TA5 and F3, although if going for power it makes more sense to just go 5 in passive and go TA6 F3, which tanks ok, but better with bonus shields from a Cyclonic (you will have greater effective shields than TA4/5 F4 if both have CM4).

#148
DragonRacer

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megabeast37215 wrote...

DragonRacer wrote...

megabeast37215 wrote...

lightswitch wrote...

so after further analysis (a presuming a Hurricane X because it's a high DPS weapon), shield damage in overload balances out the loss of DPS from the weapon from rank 6 passives. Of course the weapon damage is good against all protection types and overload only versus shields, but I would argue the utility of overload is an even more important advantage.

If you're using a weapon with significantly less deeps than a 'Cane then shield damage wins over rank 6 passives easily.


Hurrdurrcane... Eww... Yuck. I'd rather retain my self respect than use that POS. 


But... but... Turricane Soldier is so yummy and delicious.

Image IPB


But... The Punisher Soldier has barbaric style... And he doesnt get all those false HurrDurrcane reloads.


Damn, that reminds me that I *still* haven't tried the BPP TSol build yet. I need to.

Perhaps I'll use that as motivation to try something new and fun this weekend. Although, I guess I've been leaning towards the Hurricane because I have that at X while my BPP is only VII.

#149
megabeast37215

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lightswitch wrote...

megabeast37215 wrote...

Pretty much anything I want really... He's so versatile. I see Overload are more of a stagger power than anything. Sure it's nice one-shotting a Phantoms barriers, but I am fine leaving her with 1/4 barriers and shooting off the rest. I simply prioritize big damage vs armor over everything else. It's an opinion thing... I also posted above that I can see the validity of an argument stating that rank 6 of Overload is superior to rank 4 of fitness.

I value the rank 5 evos of Warp and Overload more than the rank 6 ones personally. Neural shock puts that charging Captain/Marauder on the ground where he is now doing zero DPS, and Expose gives me the global debuff I'm looking for.


Yeah see the thing is a fully ranked Overload is one of the best direct damage powers in the game (against shields of course). Specced and amped properly it's capable of getting close to 3000 damage per cast which is more or the less the equivelant of a Claymore hit. I mean it's sort of silly to do so, but if you divide the casting time into the damage you can get something like 5000 DPS to shields burst, or somewhere around 1000 sustained. Against Geth, Cerberus, or any shielded boss it just doesn't make sense to skip it because it kicks up your damage output considerably.

But I never roll an Overload kit without a power amp.


I would never put a power amp on an overload kit... base damage isn't worth amping IMO.

Didn't someone make a post awhile back that Overload does something like 500% damage to shields and that the +100% evo just takes 500% to 600%? This was like... 4-5 months ago. 

Anyway... I'll keep my 12.5% weapon damage + luxury stability... If I have to, I'll simply cast overload again. I've never found myself needing more damage from it. It's mainly a crowd control, tech detonator and stagger tool for me... the only weapon I ever use on the Tsent where I'm bothered with shield gate is the crusader.

#150
Supreme Leech

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Overload does not suck, it is a good power. I've just never found much use for it on this particular character. It certainly can't one shot a platinum phantom's barriers. The TGI's overload is absolutely amazing because it gets boosted by the cloak, it can even do some decent damage against boss barriers and shields on platinum. But for the turian sentinel...It does very, very little damage to barriers and shields on platinum. The other day, I tried a 56663 build, but even then, his overload is still very underwhelming on platinum because of all the bosses. It works okay on gold, but that's a different story altogether. I only put points into overload because there's nowhere else to put them. the build that works best for me now is 1/6/4/6/6, I might use overload on husks, but that's it really. I only use it a couple of times during each game. It's way too weak of a power on platinum, it's not reliable.

Modifié par XFG-65, 23 juillet 2013 - 06:06 .