So is there any way the new consoles will be able to support more than 4 player coop?
#76
Posté 23 juillet 2013 - 08:00
#77
Posté 23 juillet 2013 - 08:12
Tokenusername wrote...
We might as well just do a retcon.MofuggerX wrote...
Control COULD work. What if ze Rippas disappeared all of a sudden?
-Sigh-
There's lots of potential with continuity, I'm not going to post from my phone though.
I'm sure you're capable and imaginative. It's lunch time.
#78
Guest_Ghostknife72_*
Posté 23 juillet 2013 - 08:14
Guest_Ghostknife72_*
NuclearTech76 wrote...
8 Drones and 24 Geth turrets active at the same time.
How many rockets can 8 rocket troopers fire at the same time?
Two words NT...
Rocket B*kk*ke.
Modifié par Ghostknife72, 23 juillet 2013 - 08:14 .
#79
Posté 23 juillet 2013 - 08:14
MofuggerX wrote...
Control COULD work. What if ze Rippas disappeared all of a sudden?
Control
Shep goes wild: The second Reaper war.
Synthesis
Mass Effect 4: The hippies strike back. Everyone assumes they are terrorists...but are they?
Modifié par Malanek999, 23 juillet 2013 - 08:23 .
#80
Guest_Ghostknife72_*
Posté 23 juillet 2013 - 08:22
Guest_Ghostknife72_*
Malanek999 wrote...
MofuggerX wrote...
Control COULD work. What if ze Rippas disappeared all of a sudden?
Shep goes wild: The second Reaper war .
They could still use the "Dark Energy" plot that Drew Karpyshyn mentioned. Then the control end could be used since Shepard is now "aware" of the new threat that as a human he just couldn't comprehend.
To paraphrase, he basically said the Reapers were actually a force for good in the end. They were trying to stop this Dark Energy from destroying the universe. Their means were the best.
Here's the link:
http://www.eurogamer...-trilogy-ending
#81
Posté 23 juillet 2013 - 08:44
Is Bukkake a banned word? Wil I have a ban bukkake coming at me from all angles for this post?Ghostknife72 wrote...
NuclearTech76 wrote...
8 Drones and 24 Geth turrets active at the same time.
How many rockets can 8 rocket troopers fire at the same time?
Two words NT...
Rocket B*kk*ke.
#82
Posté 23 juillet 2013 - 08:46
Yeah all the reaper dialogue to that point in the series pointed to that also. "Foolish human the Reapers are your salvation, not your destruction." in ME2 etc. The Reapers were an Ark for organics.Ghostknife72 wrote...
Malanek999 wrote...
MofuggerX wrote...
Control COULD work. What if ze Rippas disappeared all of a sudden?
Shep goes wild: The second Reaper war .
They could still use the "Dark Energy" plot that Drew Karpyshyn mentioned. Then the control end could be used since Shepard is now "aware" of the new threat that as a human he just couldn't comprehend.
To paraphrase, he basically said the Reapers were actually a force for good in the end. They were trying to stop this Dark Energy from destroying the universe. Their means were the best.
Here's the link:
http://www.eurogamer...-trilogy-ending
#83
Posté 23 juillet 2013 - 09:00
Videogames are fun, but I realize the more people you play with, the more 'annoying" the game can become. Either way, I don't see myself buying ME4 (or any game besides Final Fantasy and Battlefield 4) until I read some impressive reviews. Games have literally turned into half worked public beta testing BS. No one is getting my money until I know its well deserved anymore.
This game was f*ckin rediculous...and to think people think this game is well made...
#84
Posté 23 juillet 2013 - 09:03
#85
Posté 23 juillet 2013 - 09:06
#86
Posté 23 juillet 2013 - 09:08
t_skwerl wrote...
2 words; Eight Juggernauts.
The 12 Volus of destruction.
#87
Posté 23 juillet 2013 - 09:08
Ronnie Blastoff wrote...
This game was f*ckin rediculous...and to think people think this game is well made...
I think more people think it was fun rather than describing it as "well made". And people are much more willing to overlook flaws when the rest of it is so fun. Hopefully they will have learned a lot from the process and can refine the netcode quite a bit for ME4.
#88
Posté 23 juillet 2013 - 09:09
RedJohn wrote...
Ronnie, how could you have played +1500 hours of a game you consider ridiculous? :/ i'm just curious.
The same reason I can laugh at a cat kicking itself in the face then bitting its own leg. Just because its rediculous doesn't mean its not fun. ME3MP "was" fun, but the constant BS in the game was still a letdown, even after a year of playing it was fustrating to watch a power go through an enemy or constantly smash a button watching meself get shot, and nothing happen. I put the "fun" in the game with things I liked, that doesn't mean I liked the game.
Still, I haven't played in about 2 weeks, and honestly haven't gotten an itch to put ME3 in either. Right now Minecraft, Happy Wars and U.MvC3 have stolen my attention.
#89
Posté 23 juillet 2013 - 09:32
#90
Posté 23 juillet 2013 - 09:36
Who the hell doesn't find that funny though? IDK I think ME3MP was far more successful than they thought it would be. Honestly at the point it came out I think it was just a damn add on for them. How long was MP rumored to be in development?Ronnie Blastoff wrote...
RedJohn wrote...
Ronnie, how could you have played +1500 hours of a game you consider ridiculous? :/ i'm just curious.
The same reason I can laugh at a cat kicking itself in the face then bitting its own leg. Just because its rediculous doesn't mean its not fun. ME3MP "was" fun, but the constant BS in the game was still a letdown, even after a year of playing it was fustrating to watch a power go through an enemy or constantly smash a button watching meself get shot, and nothing happen. I put the "fun" in the game with things I liked, that doesn't mean I liked the game.
Still, I haven't played in about 2 weeks, and honestly haven't gotten an itch to put ME3 in either. Right now Minecraft, Happy Wars and U.MvC3 have stolen my attention.
#91
Posté 23 juillet 2013 - 09:46
Mid-series writer change does explain spontaneous continuity breaks.NuclearTech76 wrote...
Yeah all the reaper dialogue to that point in the series pointed to that also. "Foolish human the Reapers are your salvation, not your destruction." in ME2 etc. The Reapers were an Ark for organics.Ghostknife72 wrote...
Malanek999 wrote...
MofuggerX wrote...
Control COULD work. What if ze Rippas disappeared all of a sudden?
Shep goes wild: The second Reaper war .
They could still use the "Dark Energy" plot that Drew Karpyshyn mentioned. Then the control end could be used since Shepard is now "aware" of the new threat that as a human he just couldn't comprehend.
To paraphrase, he basically said the Reapers were actually a force for good in the end. They were trying to stop this Dark Energy from destroying the universe. Their means were the best.
Here's the link:
http://www.eurogamer...-trilogy-ending
#92
Posté 23 juillet 2013 - 09:54
Maybe they could have some parameters that the host sets or perhaps are voted on that determine the squad size. That way if you wanted to keep it to a 4-person squad you could, or if you wanted to expand it to six or eight or whatever the case, then you could do that too. Options are good.Prestacious wrote...
I actually really like the 4 man coop. I'd like to see that stay the same and see what awesome new elements bioware can bring to it. I think more people might get kind of crazy and might make it difficult for people at either end of the talent/experience lvl when pugging.
#93
Posté 23 juillet 2013 - 10:32
NuclearTech76 wrote...
Who the hell doesn't find that funny though? IDK I think ME3MP was far more successful than they thought it would be. Honestly at the point it came out I think it was just a damn add on for them. How long was MP rumored to be in development?Ronnie Blastoff wrote...
RedJohn wrote...
Ronnie, how could you have played +1500 hours of a game you consider ridiculous? :/ i'm just curious.
The same reason I can laugh at a cat kicking itself in the face then bitting its own leg. Just because its rediculous doesn't mean its not fun. ME3MP "was" fun, but the constant BS in the game was still a letdown, even after a year of playing it was fustrating to watch a power go through an enemy or constantly smash a button watching meself get shot, and nothing happen. I put the "fun" in the game with things I liked, that doesn't mean I liked the game.
Still, I haven't played in about 2 weeks, and honestly haven't gotten an itch to put ME3 in either. Right now Minecraft, Happy Wars and U.MvC3 have stolen my attention.
I don't think anyone thought it would take off the way it did. It was all but stated as being the reason why support was cut off at exactly one year, dispite a new DLC being released just two weeks previously. Everyone going into it fully expected it to be a barren wasteland after a year and planned accordingly. You to give serious praise to the MP team that took someone everyone assumed was doomed to failure at launch and made it memorable enough that it still has a sizable (albeit shinking) player base, almost a year and half from launch and almost 6 months after they cut all support.
#94
Posté 23 juillet 2013 - 11:59
dcal31 wrote...
NuclearTech76 wrote...
Who the hell doesn't find that funny though? IDK I think ME3MP was far more successful than they thought it would be. Honestly at the point it came out I think it was just a damn add on for them. How long was MP rumored to be in development?Ronnie Blastoff wrote...
RedJohn wrote...
Ronnie, how could you have played +1500 hours of a game you consider ridiculous? :/ i'm just curious.
The same reason I can laugh at a cat kicking itself in the face then bitting its own leg. Just because its rediculous doesn't mean its not fun. ME3MP "was" fun, but the constant BS in the game was still a letdown, even after a year of playing it was fustrating to watch a power go through an enemy or constantly smash a button watching meself get shot, and nothing happen. I put the "fun" in the game with things I liked, that doesn't mean I liked the game.
Still, I haven't played in about 2 weeks, and honestly haven't gotten an itch to put ME3 in either. Right now Minecraft, Happy Wars and U.MvC3 have stolen my attention.
I don't think anyone thought it would take off the way it did. It was all but stated as being the reason why support was cut off at exactly one year, dispite a new DLC being released just two weeks previously. Everyone going into it fully expected it to be a barren wasteland after a year and planned accordingly. You to give serious praise to the MP team that took someone everyone assumed was doomed to failure at launch and made it memorable enough that it still has a sizable (albeit shinking) player base, almost a year and half from launch and almost 6 months after they cut all support.
I actually bought ME3 for the MP, the single player was good, but I'm not as big a diehard fan of ME as many on BSN.
I come from alot of JPRPGs so stories are just recycled to me. Biggest draw for ME for me is the whole renegade/paragon different perspectives based on your decisions thing. But ultimately I bought the game to play some MP.
Played the demo, and instead of listening to a freind who's been playing "westerner" Xbox games longer than I have, I assumed they would take care of the issues in the demo and actually bring forth a great experience, and it was, until the "new" shine wore off and I took in the game for what it was.
#95
Posté 24 juillet 2013 - 12:21
#96
Posté 24 juillet 2013 - 12:30
More players are just going to turn it into some random junk where it's more competitive, no one works together, and it's just a kill fest on a large map.
#97
Posté 24 juillet 2013 - 01:36
#98
Posté 24 juillet 2013 - 01:41
Zakuspec089 wrote...
They should ADD OFFLINE AND AI BOTS this time as well on Next generation, also new game modes and features. They should focuse on Singleplayer first than MP, MP usually dies out after the game is released for awhile. The Singleplayer should be their first prioty. I did enjoy Multiplayer though maybe they'll make it easier and better with different difficulties and features.
Personally I thought the multiplayer turned out amazingly well and would love to see more, rather than less, focus on it for ME4.
#99
Posté 24 juillet 2013 - 01:41
#100
Posté 24 juillet 2013 - 02:08





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