Serious topic: The Future of the Store.
#1
Posté 23 juillet 2013 - 06:23
I know topics like this has been discussed before but this time let's add our own idea on how should the store work.
I know lot of you complain about how painful the store is, yes, I know it isn't so gently most of the times, but I would love to read what ideas do you have in mind to make it better.
So, in your opinion, how should be the store in the next game?, should it be RNG like the one we have now or do you have something different in mind?
#2
Posté 23 juillet 2013 - 06:24
#3
Guest_Air Quotes_*
Posté 23 juillet 2013 - 06:25
Guest_Air Quotes_*
#4
Posté 23 juillet 2013 - 06:27
On topic: I'd rather it stay pretty much how it is, just up the UR drop rate 5% and have more URs to chase.
#5
Posté 23 juillet 2013 - 06:27
Modifié par Boceto, 23 juillet 2013 - 06:28 .
#6
Posté 23 juillet 2013 - 06:29
Air Quotes wrote...
They will not to anything that's convenient for people, They will do all things to make it longer to unlock or max out stuff so players come back for more and for longer.
Probably this. It's a business after all so I really can't see Bioware ditching RNG entirely.
#7
Posté 23 juillet 2013 - 06:29
Sketfish wrote...
Why don't you start us off with an idea...?
I will be flamed for this for centuries but, i think it's fine as it is now, with the exception that I think an expensive UR pack should be added.
Anyway I can change my mind if I read a better and viable idea.
#8
Posté 23 juillet 2013 - 06:30
I'm not sure how I would feel about an expensive ultra rare pack...I don't really like the idea to be honest, this game is all about the grind, that's a big part and an important aspect of this multiplayer. But having a guaranteed UR pack is...I dunno...it would be a drastic change.
Modifié par XFG-65, 23 juillet 2013 - 06:32 .
#9
Posté 23 juillet 2013 - 06:32
Pretty much this, but maybe higher than an additional 5%.megabeast37215 wrote...
What do you care? Credit Hax Lolololololol...
On topic: I'd rather it stay pretty much how it is, just up the UR drop rate 5% and have more URs to chase.
I don't have experience with online stores in other games, so I don't know any better.
#10
Posté 23 juillet 2013 - 06:32
RedJohn wrote...
Sketfish wrote...
Why don't you start us off with an idea...?
I will be flamed for this for centuries but, i think it's fine as it is now, with the exception that I think an expensive UR pack should be added.
Anyway I can change my mind if I read a better and viable idea.
This isn't actually a bad idea - up the UR drop rate as Mega suggested and let us buy specific packs for ammo types, armor slot consumables and weapon amps.
#11
Posté 23 juillet 2013 - 06:33
#12
Posté 23 juillet 2013 - 06:33
#13
Guest_Air Quotes_*
Posté 23 juillet 2013 - 06:34
Guest_Air Quotes_*
XFG-65 wrote...
I think they should keep it exactly the same, change nothing. It doesn't take long to max out one's manifest. Though I wouldn't complain if they provided more consumable equipment with each pack...or make consumable equipment cheaper. But the weapon unlock system is absolutely spot on and perfect, I hope they don't change it.
Doesn't take long? It can take up from 600 to 1000 hours depending on luck and level played. The new game might be much hardedr to farm on or to glicth or to hack. Speedruns might be much harder to do if things get more random and unpredictable.
1000 hours is ridicilous.
#14
Posté 23 juillet 2013 - 06:34
Modifié par ISHYGDDT, 23 juillet 2013 - 06:35 .
#15
Posté 23 juillet 2013 - 06:36
#16
Posté 23 juillet 2013 - 06:38
#17
Posté 23 juillet 2013 - 06:39
#18
Posté 23 juillet 2013 - 06:41
Air Quotes wrote...
XFG-65 wrote...
I think they should keep it exactly the same, change nothing. It doesn't take long to max out one's manifest. Though I wouldn't complain if they provided more consumable equipment with each pack...or make consumable equipment cheaper. But the weapon unlock system is absolutely spot on and perfect, I hope they don't change it.
Doesn't take long? It can take up from 600 to 1000 hours depending on luck and level played. The new game might be much hardedr to farm on or to glicth or to hack. Speedruns might be much harder to do if things get more random and unpredictable.
1000 hours is ridicilous.
I don't think a thousand hours is ridiculous. For a number of reasons. I'm still playing the game even though I maxed out a long time ago. The other thing is that...people seem to overestimate the difference between level 10 weapons and lower level weapons, there isn't a huge difference...the game is still perfectly playable even if all of your weapons are at level 5. the point I'm trying to make here is that, yes it's a nice touch to have all your weapons at level 10 but it's not essential, it's not like you become really powerful all of a sudden once you max your stuff.
This is the type of game that mass effect is - it's all about the grind. And I don't mind it.
#19
Posté 23 juillet 2013 - 06:42
This topic has been discussed to death already. There isn't even a horse anymore. It's just a pile of meaty mush now.
Two words: Tiered Requisitions.
#20
Posté 23 juillet 2013 - 06:43
This is just one idea that could help level the field and really allow players to play a niche of their choice. The way things are now are pretty good in my opinion, but the concept above would force BioWare to revamp the whole thing.
I think it could work...input?
#21
Posté 23 juillet 2013 - 06:44
NYG1991 wrote...
I didn't care so much about weapons being maxed. I think it'd be nice if weapons had a higher drop rate for level 1s. That'd make it easier to unlock everything so people can at least get an idea of how each weapon works without the crazy grind.
This is a good point and I had a similar thought awhile back:
sunsphere5 wrote...
JPN17 wrote...
Don't
want maxed manifest, just want to be able to use every gun. I mean is it
really so hard to make a UR gun unlock at a rare rate and then levels
2-10 can be UR? Seems like that would work ok. That would be a good
thing though, so Bioware will never consider it.
That's
exactly what I posted in the main complaint thread. One really smart
comment I saw was that it really doesn't make a lot of sense to push new
content out that has been in development for months and have many
players unable to experience it. I suggested precisely your solution;
that if I was Bioware/EA, I might have designed the store to have a
higher drop rate for the first level only, and keep the current rate for
the upgrades. I don't know how this would affect their revenue stream,
and I wouldn't make the change if it meant significantly diminished
funding for future Bioware products, but otherwise I like the approach.
#22
Guest_Air Quotes_*
Posté 23 juillet 2013 - 06:44
Guest_Air Quotes_*
ISHYGDDT wrote...
They should just make random weapon drops in-game and allow for real-money auctions (where they take a fee) a la Diablo III. Characters can either follow a deterministic unlock cycle or you could just produce a dozen or so characters which are all available at the start of the game and have much richer skill trees so that they preserve the level of variety you see in this game.
Diablo III is a massive RPG with tons of loot to buy and sell. ME3 is nowhere close to the ammount of equipment available and I doubt ME4 will have tons of phat lootz.
#23
Posté 23 juillet 2013 - 06:45
It would be nice to be able to buy whatever amp or ammo you want though.
#24
Posté 23 juillet 2013 - 06:49
Isn't the loot procedurally generated anyway? That's not really *that* hard to implement.Air Quotes wrote...
ISHYGDDT wrote...
They should just make random weapon drops in-game and allow for real-money auctions (where they take a fee) a la Diablo III. Characters can either follow a deterministic unlock cycle or you could just produce a dozen or so characters which are all available at the start of the game and have much richer skill trees so that they preserve the level of variety you see in this game.
Diablo III is a massive RPG with tons of loot to buy and sell. ME3 is nowhere close to the ammount of equipment available and I doubt ME4 will have tons of phat lootz.
#25
Posté 23 juillet 2013 - 06:50





Retour en haut







