Serious topic: The Future of the Store.
#26
Posté 23 juillet 2013 - 06:51
I think it is safe to say it will return, it will not be player friendly and there will be even more ways (impatient) people can throw real money at it.
My hope is they at least have the option for a slot machine view, instead of the current tile view.
#27
Guest_Air Quotes_*
Posté 23 juillet 2013 - 06:52
Guest_Air Quotes_*
ISHYGDDT wrote...
Isn't the loot procedurally generated anyway? That's not really *that* hard to implement.Air Quotes wrote...
ISHYGDDT wrote...
They should just make random weapon drops in-game and allow for real-money auctions (where they take a fee) a la Diablo III. Characters can either follow a deterministic unlock cycle or you could just produce a dozen or so characters which are all available at the start of the game and have much richer skill trees so that they preserve the level of variety you see in this game.
Diablo III is a massive RPG with tons of loot to buy and sell. ME3 is nowhere close to the ammount of equipment available and I doubt ME4 will have tons of phat lootz.
I doubt ME4 MP will have tons of unique weapons, armor and other stuff.
#28
Posté 23 juillet 2013 - 06:55
Well, it depends first and foremost on their business model. If it stays the same as this game, then the unlock system will be mostly the same.Air Quotes wrote...
ISHYGDDT wrote...
Isn't the loot procedurally generated anyway? That's not really *that* hard to implement.Air Quotes wrote...
ISHYGDDT wrote...
They should just make random weapon drops in-game and allow for real-money auctions (where they take a fee) a la Diablo III. Characters can either follow a deterministic unlock cycle or you could just produce a dozen or so characters which are all available at the start of the game and have much richer skill trees so that they preserve the level of variety you see in this game.
Diablo III is a massive RPG with tons of loot to buy and sell. ME3 is nowhere close to the ammount of equipment available and I doubt ME4 will have tons of phat lootz.
I doubt ME4 MP will have tons of unique weapons, armor and other stuff.
#29
Posté 23 juillet 2013 - 07:00
Preorder canceled!dysturbed0ne wrote...
BW will do whatever the number crunchers determine will generate the most revenue, and despite people saying they will not play if the RNG returns, it will make copious amount of money.
#30
Posté 23 juillet 2013 - 07:01
Ok, I feel like I got to step in here.ISHYGDDT wrote...
Isn't the loot procedurally generated anyway? That's not really *that* hard to implement.Air Quotes wrote...
ISHYGDDT wrote...
They should just make random weapon drops in-game and allow for real-money auctions (where they take a fee) a la Diablo III. Characters can either follow a deterministic unlock cycle or you could just produce a dozen or so characters which are all available at the start of the game and have much richer skill trees so that they preserve the level of variety you see in this game.
Diablo III is a massive RPG with tons of loot to buy and sell. ME3 is nowhere close to the ammount of equipment available and I doubt ME4 will have tons of phat lootz.
The reason that games like that have "random drops" is because most drops are scrap. Items have specific numbered specs and are operationally identical. This means that items are objectively superior or inferior. This supports enemies giving you a constant stream of scrap metal with low stats useless to you while you on the forever quest to find a drop with +1 in dickatry.
#31
Posté 23 juillet 2013 - 07:08
Well yeah, but most of the items you get in the store while paying hard-earned credits are also scrap. And there are objectively superior/inferior items in ME3 as well which is why there are weapon levels and also rarities.Tokenusername wrote...
Ok, I feel like I got to step in here.ISHYGDDT wrote...
Isn't the loot procedurally generated anyway? That's not really *that* hard to implement.Air Quotes wrote...
ISHYGDDT wrote...
They should just make random weapon drops in-game and allow for real-money auctions (where they take a fee) a la Diablo III. Characters can either follow a deterministic unlock cycle or you could just produce a dozen or so characters which are all available at the start of the game and have much richer skill trees so that they preserve the level of variety you see in this game.
Diablo III is a massive RPG with tons of loot to buy and sell. ME3 is nowhere close to the ammount of equipment available and I doubt ME4 will have tons of phat lootz.
The reason that games like that have "random drops" is because most drops are scrap. Items have specific numbered specs and are operationally identical. This means that items are objectively superior or inferior. This supports enemies giving you a constant stream of scrap metal with low stats useless to you while you on the forever quest to find a drop with +1 in dickatry.
#32
Posté 23 juillet 2013 - 07:09
#33
Posté 23 juillet 2013 - 07:17
That has to be with tier based power balancing. Most weapons within same tiers are incomparable. You could say that the Vindicator is inferior to the Harrier, but you couldn't really make an argument for whether the Vindicator or Scimitar was superior.ISHYGDDT wrote...
most of the items you get in the store while paying hard-earned credits are also scrap. And there are objectively superior/inferior items in ME3 as well which is why there are weapon levels and also rarities.
#34
Posté 23 juillet 2013 - 07:18
#35
Posté 23 juillet 2013 - 07:19
#36
Posté 23 juillet 2013 - 07:43
#37
Posté 23 juillet 2013 - 07:50
2)Credits based system similar to the one implemented now for the most part.
3)Real money purchase should guarantee an UR weapon card, gear, etc. You want people to spend real cash guarantee them a real weapon with each purchase. Allow those that don't want to spend real money to max their manifest but to do it by going through the RNG store.
These are my thoughts on the topic. The RNG will not go away but I think if they address these issues it would at least be "fair".
#38
Posté 23 juillet 2013 - 07:50
How long have you been playing?Sgt Reed 24 wrote...
The fact that I still don't have guns that I want to try in MP like the Saber or characters that I've wanted since they were introduced (the shadow) makes me want to steer away from the current system.
#39
Posté 23 juillet 2013 - 07:58
Though the store part, I dunno. Seems pretty good so far, but I hate how expensive some items were, regardless of how rare they were, I never ever bought them because of non-negotiable price... Would be better to get something where you could trade in something of equal value to get credits.. I had alot of junk end of ME3.
#40
Posté 23 juillet 2013 - 08:07
NuclearTech76 wrote...
How long have you been playing?Sgt Reed 24 wrote...
The fact that I still don't have guns that I want to try in MP like the Saber or characters that I've wanted since they were introduced (the shadow) makes me want to steer away from the current system.
Not any crazy amount of time... I played quite a bit when the game came out... then got bored and have played in random like week or two spurts since then.
um...
here:
http://social.biowar...4&platform=xbox
#41
Posté 23 juillet 2013 - 08:09
#42
Posté 23 juillet 2013 - 08:32
Sgt Reed 24 wrote...
Oh yeah... that's something I'd like to do... be able to sell junk and characters that I don't want back to the store for credits.
Certainly would suit me fine, I had tons of junk to shift through in ME3. And each character brings money on board when they join,, cause seriously, end of mission credits were lacking.
#43
Posté 23 juillet 2013 - 08:34
Eh, does it really matter whether the space of weapon parameters is one-dimensional or ~5 dimensional? You're still, in some metric, measuring the distance from the origin, the weighting might be subjective to us, but the programmer can create a definite 'rule' for what value each thing is. After all, you can't trade 50 gallons of ice cream for a television, but they have roughly the same market value.Tokenusername wrote...
That has to be with tier based power balancing. Most weapons within same tiers are incomparable. You could say that the Vindicator is inferior to the Harrier, but you couldn't really make an argument for whether the Vindicator or Scimitar was superior.ISHYGDDT wrote...
most of the items you get in the store while paying hard-earned credits are also scrap. And there are objectively superior/inferior items in ME3 as well which is why there are weapon levels and also rarities.
#44
Posté 23 juillet 2013 - 08:35
#45
Posté 23 juillet 2013 - 08:44
Instead of the RNG deciding to unlock the Harrier specifically, it will give me a UR AR unlock that I can use for which ever UR AR I want. This would also work the same for upgrades to weapons I already have. Nothing really changes, you were going to unlock/upgrade something in that pack so you manifest moves at the same pace as before.
This would also let BW track what nobody wants and maybe make some balance changes to improve something that isn't being chosen (or sadly vice versa).
Modifié par dysturbed0ne, 23 juillet 2013 - 08:49 .
#46
Posté 23 juillet 2013 - 08:53
'Equipment' is something I'd like to see them revamp in the next game. Give us a third modslot for each weapon which applies the ammo properties. We don't need 'rail amps' which give a flat damage bonus. Then make ammo powers non-consumable just like gear. Gear would give higher bonuses to compensate for the lack of cyclonic crutches and rail amps and there would be more combo gears like shields + speed, or sniper damage + wallhax etc...RiseOftheCalamity wrote...
Similar to what people have said I was thinking about maybe putting ammo, gear, maybe consumables? into a separate store where you can buy them individually rather than buy ammo packs and hope you get the one you want.
Of course, there's no chance of them getting rid of some of the slots if they maintain the current store model because of the need to fill packs with a bunch of single-use trash to instill fake longevity into their product.
Modifié par ISHYGDDT, 23 juillet 2013 - 08:53 .
#47
Posté 23 juillet 2013 - 09:04
XFG-65 wrote...
Air Quotes wrote...
XFG-65 wrote...
I think they should keep it exactly the same, change nothing. It doesn't take long to max out one's manifest. Though I wouldn't complain if they provided more consumable equipment with each pack...or make consumable equipment cheaper. But the weapon unlock system is absolutely spot on and perfect, I hope they don't change it.
Doesn't take long? It can take up from 600 to 1000 hours depending on luck and level played. The new game might be much hardedr to farm on or to glicth or to hack. Speedruns might be much harder to do if things get more random and unpredictable.
1000 hours is ridicilous.
I don't think a thousand hours is ridiculous. For a number of reasons. I'm still playing the game even though I maxed out a long time ago. The other thing is that...people seem to overestimate the difference between level 10 weapons and lower level weapons, there isn't a huge difference...the game is still perfectly playable even if all of your weapons are at level 5. the point I'm trying to make here is that, yes it's a nice touch to have all your weapons at level 10 but it's not essential, it's not like you become really powerful all of a sudden once you max your stuff.
This is the type of game that mass effect is - it's all about the grind. And I don't mind it.
1000 hours is the equivalent of 42 days. And IMO a game like ME shouldn't be about the grind. I believe it definitely would not have been if EA hadn't have gotten their hands all over it.
Cirvante wrote...
Allow us to buy what we want. UR rank I
for 100k, UR rank II for 200k ... rank X for 1m. Allow us to buy
whatever equipment and consumables we want. Baiscally remove the
RNG.
This would be my preferred system as well. People are still gonna buy weapons and EA will still make a ton of money off it. I would be more likely to spend money if I was guaranteed something. As it stands right now, I refuse to pay for something that I might get, but probably won't and even if I do get a gun, I don't get to choose which one. Sorry but no.
Modifié par JPN17, 23 juillet 2013 - 09:04 .
#48
Posté 23 juillet 2013 - 09:06
#49
Posté 23 juillet 2013 - 09:06
Then a kiosk option like previously suggested where you could shop the gears that you want (adjusted looks for each race (though i would love to see a salarian in a krogan armor))
Like different armors, or armor pieces, that you can adjust with colours and attatchments...
Armor pieces like: helmets/visors, shoulders, chest, leg, gloves and alike...
All with basic stats that can be upgraded in level to a certain maximum... And each "set" with a certain focus like: Ability power, weapon damage, stability, cooldowns, shields, run speed...
Weapon categories:
Sniper rifle, Assult rifle, pistols and so on... Would be awesome to see custumisation possibilities here as well... Colours, enlarged barrel drilling, and whatever not
Attachments: Like we know it now, that can be upgraded as well... Just like now...
Basicly gears, armors, characters and weapons, that can be adjusted to your liking... Making it all focused on that exact kind of character you play.. Both looks wise, and power/weapon wise...
Different weapons should have different tiers like common, rares, ultra rares...
Each weapon should have a fixed cost according to their tier to unlock it a lvl1... Then upgrades should be cheaper, but still increasingly expensive according to their tier...
Like a Lancer at lvl 1 would be something like 1 mill credits to unlock... then afterwards you can buy upgrades for lets say 250k or something...
Besides starter commons, the ones you buy can be unlocked for 50k ish,,, and afterwards upgrades for 10-15kish pr lvl...
Basicly... The more you invest... The more you get...
And in the end, to get it all... you will STILL have to invest an extreme amount of time...
This also means, that you can try out new areas for a certain amount of cash... Save up for whatever you need, or start fresh without being locked completely by luck and not getting what you dont want...
For medigells and rockets and so on... Just sell each of them for like 2k or 3k each or something... since a veteran pack is 5k, and you are ensured 2 of them.. then the final result would be 2.5k each (gee no brainer xD)
For ammo powers, if they are there in me4... PLEASE let us either sell what we dont want, or trade it to others who wants it...
Same for all other gear attachements...
This is just my suggestion.... Still I would much rather like this than what we have now >.>
Edit:
Yeah typos... Deal with it
Modifié par paranoio, 23 juillet 2013 - 09:07 .
#50
Posté 23 juillet 2013 - 09:10
More customization is something I love. Which there was more of it in single player too. lol





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