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Serious topic: The Future of the Store.


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#51
paranoio

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Sgt Reed 24 wrote...

I like a lot of those ideas paranoio.

More customization is something I love. Which there was more of it in single player too. lol


I am happy that you do... But to be honest, if there are areas that you dont like, please say so...

It is important that we are getting an exact idea basis that BW could work on (if they even roam around here anymore) for future reference :D

Thay way, they will know what the players want, and they can compare to what they can make possible ;)

#52
bauzabauza

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Cirvante wrote...

Allow us to buy what we want. UR rank I for 100k, UR rank II for 200k ... rank X for 1m. Allow us to buy whatever equipment and consumables we want. Baiscally remove the RNG.


it is my credits and I spend on whatever I want :happy:, remove the RNG

#53
Cohen le Barbare

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They need a better distribution of weapons, mods and characters. As it stands, you have too many UR weapons compared to common and uncommon weapons, character and mods. 21 UR weapons is too much. There should only be 1 or 2 per category.

edit: character cards should unlock power/health/etc. bonus instead of colors only. 

Modifié par Cohen le Barbare, 23 juillet 2013 - 10:17 .


#54
Pearl (rip bioware)

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The store isn't terrible right now, but that doesn't mean it's good (it's not). I like the ideas here, but I would like to see more packs (as has been suggested approximately 4000 times). The packs I'm adding are priced based on current Platinum payouts, as we obviously don't know how credits will be awarded in ME4.
  • Enlisted pack - Bridges the gap between Recruit & Veteran packs, guarantees one Uncommon. 10k
  • Veteran packs now drop two Uncommons, at the cost of never dropping a Rare.
  • Armament pack - Replaces Arsenal packs, drops +10 of either Missiles or TCPs and four random weapons/upgrades with at least two Rares. Does not drop mods. 299k
  • Reinforcement pack - Replaces Reserves packs, drops +10 of either Medigels or Oops packs and four random characters with at least two rares. 299k.
  • Black Market pack - Drops five random items with at least three Rares and a 30% chance of a UR, along with a 2.5% chance of not dropping anything. 549k.

Modifié par FatherOfPearl, 23 juillet 2013 - 10:28 .


#55
Prestacious

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I don't think 1000 hours is ridiculous. I think that's what makes Ultra rares actually ultra rare. You have to be dedicated to earn those weapons and you're proud when you do. Otherwise, what would be the value in a Harrier X if everybody had it after 400 hours? I like the store as is, maybe with some toning down of useless lvl 1 consumables.

#56
QU67

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I know some people are fine with the RNG and others would prefer a catalog system like the Singleplayer. I would personally like a mix of both.

We can purchase our own weapons and weapon upgrades for a fair bit of money (Cirvante threw out the idea of about 100K for an UR at level one, 200K for level II and so on) or we can take our chances and purchase a pack with random items and equipment.

I would personally like an Ultra Rare pack to be thrown in that guarantees one UR (I think a reasonable cost would be somewhere around 300 - 500K, as it must not be too easy to obtain).

Slight side note: While this isn't directly related to the store, a lowering of the cap on consumables (the weapon, armor, and ammo equipment) would be a nice touch. Having to get over 200 of a certain consumable is needlessly tedious, especially given the variety available (Apologies if the cap is lower than what I've said, I haven't hit it yet).

#57
Pearl (rip bioware)

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QU67 wrote...

Having to get over 200 of a certain consumable is needlessly tedious, especially given the variety available (Apologies if the cap is lower than what I've said, I haven't hit it yet).

I agree with the rest of your post; I just wanted to highlight this section. The cap on all consumables is 255, but you'll still get ammo types/rail amps/armor mods from packs after you hit that cap (you'll lose everything over cap after you quit the game iirc). That is, in my opinion, one of the weakest points of the store. I'd gladly take a low-xp character card (like a 62500) over a 300th AP III, but that's just me.

#58
Jovian09

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Don't kill me, but I quite like the battlefield 4 idea. Structured reward progression with the option of buyable packs (using an in-game currency, as well as the inevitable real money). The idea of random packs was quite exciting at first, when there was everything to unlock, but irritating when you're searching for the last ultra-rares.

#59
RiseOftheCalamity

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Jovian09 wrote...

Don't kill me, but I quite like the battlefield 4 idea. Structured reward progression with the option of buyable packs (using an in-game currency, as well as the inevitable real money). The idea of random packs was quite exciting at first, when there was everything to unlock, but irritating when you're searching for the last ultra-rares.


No! *Stasis*. :ph34r:

#60
Pinky-Slaying-SugarWalls

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my idea would be take out micro-transaction!

#61
QU67

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FatherOfPearl wrote...
 I'd gladly take a low-xp character card (like a 62500) over a 300th AP III, but that's just me.


As long as it's for the class that's not at Level 20, I agree. Yet another issue tied to the store.

Must say, I do like your ideas for different packs. Would certainly spice up the game a bit.

#62
i hate you all

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paranoio wrote...


For medigells and rockets and so on... Just sell each of them for like 2k or 3k each or something... since a veteran pack is 5k, and you are ensured 2 of them.. then the final result would be 2.5k each (gee no brainer xD)



I'd have to disagree with this point.  Jumbo packs give you 5 of each equipment and a few +2's for 33k.  Thats much less than 2.5k per item.