capn233 wrote...
Are you sure the point wasn't to invoke the "COD" card and instantly discredit the argument you are attacking?
It is relevant. You should know there are an infinite way to achieve balance and you have to start from somewhere. It is also misleading to claim that the weapon categories are not suposed to be analagous to modern day analogues, even if the comparison does not make complete sense based on the way they are supposed to function (ie railgun vs select fire weapon with detachable box magazine chambered in an intermediate cartridge). They are clearly meant to be the "future" version of modern day archetypes or else you wouldn't be damn near similar to modern weapons in practical functioning.
More to the point regarding the Revenant and other game analogues, it is inaccurate, unstable, and has a movement penalty. Those are not commonly associated with middling damage unless you are trying to make an ironic shooter.
I'll change it to "We aren't playing Counter-Strike" if it makes you feel any better.
It's only misleading to gun enthusiasts, not to gamers in general. For how much I know about real world guns I would probably think that shotguns are long ranged weapons with scopes on them had video games switched them with sniper rifles, so I can't possibly be misled.
Remember, you're talking about the game that has a pistol which is really a shotgun and an Assault Rifle that shoots laser beams.
The facts about the Revenant that should be considered in balancing are:
> It has a good ammo supply and clip size
> It is about mid weight at 1.25
> It's one of the least accurate guns in the game
> It has a lot of recoil
> Firing causes your character to walk, which causes many kits to move slower.
> It has average damage output
> It has no secondary attributes(defence modifiers, penetration, etc.)
capn233 wrote...
Also consider that PPR has perfect stability, is "laser" accurate, and infinite ammo is an advantage, even if it does take time to recharge.
It is a mistake to assume that buffing the Revenant so it had a slight paper DPS sustained advantage over the PPR would in any way make it superior to the PPR. PPR would still murder it in burst DPS, and on target sustained DPS would likely also still be in favor of PPR. In any event, a weapon that has infinite ammo and is much easier to hit the target with should not have such marked paper DPS advantages.
and if we buffed the damage to even like 90, it would have more than a slight on-paper sustained DPS over the PPR.
You also neglected to mention the ramp up time, which is a fairly big deal. The PPR doesn't surpass the current Revenant in burst DPS until about 4 seconds of continuous fire, which makes the Revenant's time to kill superior for quite a few non boss mobs.
PPR also has a much bigger punishment for emptying the clip than that Revenant does.