levyjl1988 wrote...
Agree? Disagree?
Good.
Grief
Are those who voted pro ending so enamoured of what BW offered. That they will stand by it on the grounds of being satisfied because life does not alway's give us clear and distinct resolution's? And we shold all grow up and love this edgy grown up stuff?
Where is BioWares and the Pro sayer's inner child?
The kind of mindset supported in that vid, whereby art imitates life and life imitates art, is exactly what the video game industry argues against when some group stand up and credit's violent crime with playing video games.
There is a distinct seperation between the two!
One is a daily drudge of continuing one day at a time through life in search of meaning and enjoyment.
The other is supposed to be fun. Yet by this outcome, fun is apparently found in being true to the human condition.
This is exactly what I for one, play video games to get away from. For the sport. For the social aspects. For the enjoyment of experiencing a story that has, a beginning, a middle, and an end. With a R e s o l u t i o n!
Ask a marriage councellor, what is the reason couples can argue over the same thing for years? The answer is that the arguement occurs without a resolution. There is no end. No underscore.No putting the issue to rest.
How many years has ME3's ending debate gone on for now?
ME3's ending did exactly that. Refused to resolve the experience of playing ME3 and the trilogy as a whole.
The one who put the question and got rejected in the video called it right. If this is what BW's writing aims at because it is what their consumer's want, then to continue..... enjoying? BW games, I'll have to enter with no expectation's and be pleasently surprised with what comes out of the experience. Which is a shame.
Because people apparently dismiss an obvious oversight as to the expectation's of ME3.
ME3's expectation's was built on the work they did creating ME1 and 2. They can do better. They have done better.
But that was when they made video games for video gamers. Not a game that forget's who it's audience is, how they react, and how to hit their buttons.
Games are more science than art. But a truely great game developer can turn that science into an art form.
Modifié par Redbelle, 24 juillet 2013 - 08:37 .