Aller au contenu

Photo

Video of panel from PAX Australia (with new concept art)


  • Veuillez vous connecter pour répondre
18 réponses à ce sujet

#1
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages
(credit to Firky for finding this!)

Gamespot have uploaded the video from last Friday's Bioware panel at PAX Australia. The first section is a presentation by Cameron Lee that includes some new concept art and an analysis of the E3 trailer. The Q&A segment is also worth a listen.

http://au.gamespot.c...a-2013-6411947/

(the capturing angle for these images was pretty bad, but I'm sure Bioware will upload better quality ones eventually)

Posted Image

Posted Image

Posted Image

Modifié par ElitePinecone, 24 juillet 2013 - 08:49 .


#2
Adela

Adela
  • Members
  • 6 633 messages
THANK YOUUU, YOUR AWESOME!!!

#3
JWvonGoethe

JWvonGoethe
  • Members
  • 916 messages
Thanks EP and Firky, I've been holding off reading about PAX until the video came up.

#4
Kidd

Kidd
  • Members
  • 3 667 messages
Downloading the panel so I can watch in full quality without worrying about random buffering issues (youtube has made me paranoid lately). I wish more sites had that feature.

Only 11 minutes and then I'll get to watch all the awesomeness~

#5
RipleyArcher

RipleyArcher
  • Members
  • 105 messages
That's great! Thanks for posting ElitePinecone and Firky!

#6
Equalitas

Equalitas
  • Members
  • 119 messages
Thank you very very much. <3

#7
Cheylus

Cheylus
  • Members
  • 2 578 messages
Very good, I loved the work of P. Weekes on ME3. When I was in Tuchanka I stopped for a minute and said "yeah, that's amazing". Really looking forward to see what he did for DA:I.

However, I'm concerned about the "choices" part of the conference: if I want to sum it up with my own thoughts (feel free to correct me), it's like they're sometimes aiming at making a "third choice" (yes+no) above the two others (yes/no). I had this feeling when I played the Rannoch arc (I like this one, but a lot less than the Tuchanka arc) : if you cared enough about everything, the magical solution that will solve everything appeared (Geth & Quarians in harmony). I felt good after making that choice ; the case is closed to me. I would have liked to see the two factions kill each other because I wasn't strong or fast enough to pick a side. When I had to choose between Bhelen & Harrowmont it was harder and I'm still thinking about it everytime I play DA:O even if it doesn't have heavy consequences in the game itself, like the dark ritual.
That bugged me in Nature of the Beast as well.
In secret (:P) I like the fact you're not able to pick a "neutral" option when the mages and the templars are at war at the end of DA2. However, I would have loved to flee from this mess when they questionned me about the side I have to pick, which I wouldn't consider to be the "magical option coming from the sky when you're playing well". That would have been far from being a "good" option in my opinion. I would feel bad but, depending of the character I'm playing, the game lacks this option. After a choice, I like to think "what did I do?" and I dislike when a little voice tells me "the right thing", I prefer to be answered with silence, that makes me think and talk. 

I'm also "surprised" they didn't say anything about the "open world" aspect of the game (not even mentionned it).

Modifié par Cheylus, 24 juillet 2013 - 11:05 .


#8
fchopin

fchopin
  • Members
  • 5 061 messages
Thank you op I am listening to the video now and will reply later on.


Edit: i am also worried about choices, he said that if it was a choice of companions or choices he would get rid of the choices.
What kind of game will it be if there are no choices in the game? I am sure he would be happier if all companions get laid rather than have a game of choices and plot.
I am disappointed at what he said.

Modifié par fchopin, 24 juillet 2013 - 12:47 .


#9
Kidd

Kidd
  • Members
  • 3 667 messages
Great panel! They managed to say quite a bit even though they were told not to say anything at all ;)


Cheylus wrote...

However, I'm concerned about the "choices" part of the conference: if I want to sum it up with my own thoughts (feel free to correct me), it's like they're sometimes aiming at making a "third choice" (yes+no) above the two others (yes/no).

What I liked about the whole Rannoch situation was how it wasn't just one prior choice that played a part in deciding whether you could pick the third option or not, and it wasn't just your stats. It was your stats and multiple choices prior, with some branching to allow for a non-perfect game to still have the possibility.

I think that's great design, personally, with the only issue being how hard it is to get. If you compare Rannoch to Nature of the Beast for instance, Nature of the Beast's third option is a lot simpler to get. I've never had a single warden who was not able to take that route (I may have chosen otherwise, but that's just me screwing myself over for roleplaying's sake). But there have been Shepards who could not pick the third option on Rannoch. Not many, but they still existed. Anecdotal evidence of course, but I'm sure you agree the amount of requirements are vastly different.

What I wonder is if you would truly be against third options existing (as long as they don't appear in every situation - I agree that would be very bad) as long as they have very specific requirements? There seems to be a development where such options get harder and harder to get by each game. They mention layers of choices leading up to specific outcomes on the panel posted here for instance. Rannoch mostly - but not exclusively - ends up being about the question "did you complete the sidequests or not?" but what if the requirements were stricter than that - about choices within quests rather than the choice to finish a sidequest or not?

And would perhaps having the opportunity of taking the third option be more palatable to you if your doing so in one place ruins your chances of such a perfect outcome in another? Granted, it may not live up to the title of "third option" at that point, but I'm just curious about your thoughts on all this =)

#10
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

fchopin wrote...

Thank you op I am listening to the video now and will reply later on.


Edit: i am also worried about choices, he said that if it was a choice of companions or choices he would get rid of the choices.
What kind of game will it be if there are no choices in the game? I am sure he would be happier if all companions get laid rather than have a game of choices and plot.
I am disappointed at what he said.


I wouldn't worry, it wasn't a serious proposal.

Even so I happen to agree with Patrick. Bioware's character storytelling is far, far better and more emotionally engaging than the choices. My favourite moments from their games are when choices and characters collide, but I also have so many good experiences just chatting to characters by the campfire and getting to know the world through those conversations. 

Having to cut choices or characters will never actually happen so it was an extreme example to which he was responding, but if Bioware *had* to make a linear game and could keep the endearing conversations and excellent character narratives, their games would still be far better than the vast majority of others. 

#11
rosalindlutece

rosalindlutece
  • Members
  • 67 messages
thank you!!

#12
Wulfram

Wulfram
  • Members
  • 18 948 messages
I think 3rd choices are good, but they shouldn't be made too overly perfect.

Maybe the Quarians have to give up on going home, rather than have the Geth roll out the red carpet. Maybe "Loghain" pushes on with the attack and gets destroyed while the rest of the fleet break off.

Maybe on some occasions pushing too hard to get a perfect 3rd choice should end up being the worst of all worlds?

(Rannoch also I think was poor at showing you why you couldn't make peace if your import made it impossible. Shepard just isn't able to make their speech for no apparent reason.)

#13
nightscrawl

nightscrawl
  • Members
  • 7 469 messages
Thanks Firky and Pinecone! I'll watch it later and get a transcript up for people's quoting needs.

Modifié par nightscrawl, 24 juillet 2013 - 05:56 .


#14
MilaBanilla

MilaBanilla
  • Members
  • 1 036 messages

nightscrawl wrote...

Thanks Firky and Pinecone! I'll watch it later and get a transcript up for people's quoting needs.



That sounds great:D!
Thanks!

#15
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests
Evil Chris!

I enjoy seeing their faces, because I am weird.

I'll try to give it a listen later on.

#16
Cigne

Cigne
  • Members
  • 297 messages

ElitePinecone wrote...

fchopin wrote...

Thank you op I am listening to the video now and will reply later on.


Edit: i am also worried about choices, he said that if it was a choice of companions or choices he would get rid of the choices.
What kind of game will it be if there are no choices in the game? I am sure he would be happier if all companions get laid rather than have a game of choices and plot.
I am disappointed at what he said.


I wouldn't worry, it wasn't a serious proposal.

Even so I happen to agree with Patrick. Bioware's character storytelling is far, far better and more emotionally engaging than the choices. My favourite moments from their games are when choices and characters collide, but I also have so many good experiences just chatting to characters by the campfire and getting to know the world through those conversations. 

Having to cut choices or characters will never actually happen so it was an extreme example to which he was responding, but if Bioware *had* to make a linear game and could keep the endearing conversations and excellent character narratives, their games would still be far better than the vast majority of others. 


Yes, thanks to you and Firky for the link!

And yes, I agree that companions are really Bioware's specialty. Long time ago someone posted that a Bioware game was like playing a pen & paper game, only the other players were always interesting, never broke character, and never stole the spotlight.

And yeah, I don't see choices going away, either.

#17
wright1978

wright1978
  • Members
  • 8 114 messages
Some interesting stuff about DAI. I like the sound of what they are planning with choice. The love the concept of some consequences of choices(Varric scene) being seen in game.

I'm obviously not yet over ME3 though as listening to Patrick justifying Shep's forced death, then listening to Chris saying Shep's fate was up to player's imagination re-ignited my indignation.

#18
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

wright1978 wrote...

I'm obviously not yet over ME3 though as listening to Patrick justifying Shep's forced death, then listening to Chris saying Shep's fate was up to player's imagination re-ignited my indignation.


Same. I don't envy them having to constantly respond to the same questions (and I'm sure the 'leave it up to the player' attitude is with the very best of intentions) but I can't help but be frustrated. 

(I haven't listened to the video but I remember the audience muttering a bit at the endings question and from memory a couple of people applauded)

I'm actually surprised how Pavlovian my response is to the endings, even when I've consciously tried to move beyond them. 

#19
MrCrabby

MrCrabby
  • Members
  • 105 messages

ElitePinecone wrote...

wright1978 wrote...

I'm obviously not yet over ME3 though as listening to Patrick justifying Shep's forced death, then listening to Chris saying Shep's fate was up to player's imagination re-ignited my indignation.


Same. I don't envy them having to constantly respond to the same questions (and I'm sure the 'leave it up to the player' attitude is with the very best of intentions) but I can't help but be frustrated. 

(I haven't listened to the video but I remember the audience muttering a bit at the endings question and from memory a couple of people applauded)

I'm actually surprised how Pavlovian my response is to the endings, even when I've consciously tried to move beyond them. 



Too bad they only leave things up to the players until they decide to ignore them next game. "Uhh...you killed Leliana or Zeveran? oops RETCON!" "You made Anderson council member? RETCON!" "You let the council die? RETCON!"

Modifié par MrCrabby, 25 juillet 2013 - 08:07 .