Very good, I loved the work of P. Weekes on ME3. When I was in Tuchanka I stopped for a minute and said "yeah, that's amazing". Really looking forward to see what he did for DA:I.
However, I'm concerned about the "choices" part of the conference: if I want to sum it up with my own thoughts (feel free to correct me), it's like they're sometimes aiming at making a "third choice" (yes+no) above the two others (yes/no). I had this feeling when I played the Rannoch arc (I like this one, but a lot less than the Tuchanka arc) : if you cared enough about everything, the magical solution that will solve everything appeared (Geth & Quarians in harmony). I felt good after making that choice ; the case is closed to me. I would have liked to see the two factions kill each other because I wasn't strong or fast enough to pick a side. When I had to choose between Bhelen & Harrowmont it was harder and I'm still thinking about it everytime I play DA:O even if it doesn't have heavy consequences in the game itself, like the dark ritual.
That bugged me in Nature of the Beast as well.
In secret (

) I like the fact you're not able to pick a "neutral" option when the mages and the templars are at war at the end of DA2. However, I would have loved to flee from this mess when they questionned me about the side I have to pick, which I wouldn't consider to be the "magical option coming from the sky when you're playing well". That would have been far from being a "good" option in my opinion. I would feel bad but, depending of the character I'm playing, the game lacks this option. After a choice, I like to think "what did I do?" and I dislike when a little voice tells me "the right thing", I prefer to be answered with silence, that makes me think and talk.
I'm also "
surprised" they didn't say anything about the "open world" aspect of the game (not even mentionned it).
Modifié par Cheylus, 24 juillet 2013 - 11:05 .