Speaking of gratuitous grittiness, unless the scene of the action in Issue 1 is some kind of North Korean-style death-camp where public executions for the slightest offenses are the order of the day and where children are encouraged to rat on their parents/guardians... what kind of a messed up kid takes the final shot on an ailing stranger?
I mean sure, there are truly horrific stories of child-soldiers being brutalized and committing atrocities themselves, but this?
What, being poor automatically turns you into a sociopath? Child labor is repugnant, but this is going overboard.
To say nothing of the fact that for a secret agent this chick racks up quite a few collateral kills, last time I checked, leaving a body trail behind you was a bad thing.
And oh brother.... Character A holds a knife to Character's B throat. You might think a stabbing is next. Nope, they stop to spout exposition dialogue for the reader and continue to do so while dueling (with Character B pulling out a set of Wolverine claws... is this Comic aimed at 13 year olds or at the more Mature audience that enjoyed the finer points of the Mass Effect Universe).
*sigh* I guess there's good reasons why we have Nobel Prizes for Literature and not Comics.
Unnecessarily gritty, well pointed out ElitePinecone.
EDIT : And no to go off topic, but generally I feel as though the plot writing (for some reason, Mass Effect Character writing has consistently been superb), the plot writing seems to become more and more watered down.
Cerberus for example started out as an underground reactionary organization. That makes sense, humanity's entry into the Galactic Community had been.... complicated. It's perfectly natural for there to be an undercurrent of xenophobia/paranoia.
But lately, Cerberus has become more and more of a cartoon.
Seriously, Cerberus became a State-Within-A-State, with its own leadership, military, intelligence, even military-industrial complex. Even if one assumes the Alliance is completely corrupt and incompetent, wouldn't the Citadel Council notice what's going on?
Anyway, it just feels that plot-wise, Mass Effect writing has been taking every liberty needed, without adhering to some kind of "ruleset". People,Organizations can be as rich/poor, competent/incompetent, powerful/weak, as the plot demands.
Maybe it's just me, but it didn't seem to be like that before. Or maybe the universe wasn't as fleshed out back in the days of Mass Effect 1.
Modifié par RaduM, 24 juillet 2013 - 01:58 .