winelanv44 wrote...
My favorite rubber banding is when I jump over cover and am pulled back so that I land in the spot I started at...
Looks like an elegant fix, though a few questions:
1) how many packets per second is too few? You mentioned 20 pps as acceptable. How much lower can that go? (Asking out of curiosity)
2) is there any way to determine actual fps within me3, or are the video card tools or 3rd party app the only way to determine this? I ask because I have no idea what my fps my laptop is pushing out.
Low postion update rate may play to your advantage in some special cases but most of the time it will be the opposite so it's in your best interest to keep postion update rate as high as possible but low enough to not cause the glitch.
If you still have problems with 30 updates per second than your connection is probably a bit slow. Just try different values until you no longer get the glitch. I wouldn't go lower than 10 position updates per second or you may start to see noticeable problems like slow traveling powers such as throw hitting a wall even if there is no wall in front of you because you still stand behind a wall on the server.
These programs can show ingame frame rate: Fraps, MSI afterburner, Dxtory etc.
Modifié par Caratinoid, 26 juillet 2013 - 08:31 .