There is so much I think a jammer is involved.Cyonan wrote...
I appear to be detecting massive amounts of jealousy coming from this thread.
Every Cobra used should add 30 seconds to your total time
#26
Posté 25 juillet 2013 - 06:24
#27
Posté 25 juillet 2013 - 06:24
#28
Guest_Air Quotes_*
Posté 25 juillet 2013 - 06:25
Guest_Air Quotes_*
Cyonan wrote...
I appear to be detecting massive amounts of jealousy coming from this thread.
Your "detector" is broken.
#29
Posté 25 juillet 2013 - 06:27
Air Quotes wrote...
Cyonan wrote...
I appear to be detecting massive amounts of jealousy coming from this thread.
Your "detector" is broken.
Everything is in perfect working order over here.
#30
Posté 25 juillet 2013 - 06:28
#31
Guest_Air Quotes_*
Posté 25 juillet 2013 - 06:28
Guest_Air Quotes_*
Cyonan wrote...
Air Quotes wrote...
Cyonan wrote...
I appear to be detecting massive amounts of jealousy coming from this thread.
Your "detector" is broken.
Everything is in perfect working order over here.
Looks broken to me. Cos I have no jelly. Look elsewhere Cinnamon.
#32
Posté 25 juillet 2013 - 06:30
Beerfish wrote...
A lot of people, even the better players have not figured out when to use missiles.
And when would that be?
#33
Posté 25 juillet 2013 - 06:30
Air Quotes wrote...
Looks broken to me. Cos I have no jelly. Look elsewhere Cinnamon.
It's working just fine. I can't help what my instruments tell me, Airy Fairy.
#34
Posté 25 juillet 2013 - 06:31
Missiles water down the difficulty for those that shouldn't be in that difficulty. Now granted it does make carrying a helluva lot less frustrating but WTF is the point in a rocket if it's not used to kill the maximum number of harden enemies?Air Quotes wrote...
NuclearTech76 wrote...
How bout just remove missiles from the game if they're so big a problem? Missile Glitching fixed.
Not about missile glitching. Just to screw with rocket speedrunners
Do you have issue with someone using their consumables to peak efficiency because that is what speed running is? Not to mention, true speed running is done as a team with everyone on the same page. It bothers no one other than salty, biznitches who have nothing better to do than complain about irrelevant topics. Which is kind of what you admited to in your last sentence, you don't give a chit about improving the game, you only care about irritating other players who do nothing to bother you personally.
#35
Posté 25 juillet 2013 - 06:32
I wouldn't have the option to rage missile or nuke randoms, but I also wouldn't have to make my missile launcher invisible everytime.NuclearTech76 wrote...
How bout just remove missiles from the game if they're so big a problem? Missile Glitching fixed.
#36
Posté 25 juillet 2013 - 06:32
I'm dying to hear this answer.Heldarion wrote...
Beerfish wrote...
A lot of people, even the better players have not figured out when to use missiles.
And when would that be?
#37
Posté 25 juillet 2013 - 06:33
Heldarion wrote...
Beerfish wrote...
A lot of people, even the better players have not figured out when to use missiles.
And when would that be?
During an objective when things are getting in bad shape.
During regular play when a player or two have gone down with enemies stomping all over of them.
When there is a turret ina really bad spot and situation dictates it's better to take it our immediately.
I'm not saying all of them but I've seen my fair share of guys nuking spawns and yet refusing to use a rocket when things are hairy for the group.
#38
Posté 25 juillet 2013 - 06:35
You have an interesting idea of better players.Beerfish wrote...
Heldarion wrote...
Beerfish wrote...
A lot of people, even the better players have not figured out when to use missiles.
And when would that be?
During an objective when things are getting in bad shape.
During regular play when a player or two have gone down with enemies stomping all over of them.
When there is a turret ina really bad spot and situation dictates it's better to take it our immediately.
I'm not saying all of them but I've seen my fair share of guys nuking spawns and yet refusing to use a rocket when things are hairy for the group.
#39
Posté 25 juillet 2013 - 06:36
N7didacus wrote...
I wouldn't have the option to rage missile or nuke randoms, but I also wouldn't have to make my missile launcher invisible everytime.NuclearTech76 wrote...
How bout just remove missiles from the game if they're so big a problem? Missile Glitching fixed.
And we wouldn't be able to shoot all our rockets in the air from time to time.
#40
Posté 25 juillet 2013 - 06:37
#41
Posté 25 juillet 2013 - 06:37
Beerfish wrote...
During an objective when things are getting in bad shape.
During regular play when a player or two have gone down with enemies stomping all over of them.
When there is a turret ina really bad spot and situation dictates it's better to take it our immediately.
I'm not saying all of them but I've seen my fair share of guys nuking spawns and yet refusing to use a rocket when things are hairy for the group.
That's how I've been using the missiles since forever, and I don't think it's exactly rocket science.
- Shinobu aime ceci
#42
Posté 25 juillet 2013 - 06:37
Beerfish wrote...
Heldarion wrote...
Beerfish wrote...
A lot of people, even the better players have not figured out when to use missiles.
And when would that be?
During an objective when things are getting in bad shape.
During regular play when a player or two have gone down with enemies stomping all over of them.
When there is a turret ina really bad spot and situation dictates it's better to take it our immediately.
I'm not saying all of them but I've seen my fair share of guys nuking spawns and yet refusing to use a rocket when things are hairy for the group.
You know, I can't actually think of a situation where I would need to missile a lone turret that would have a better outcome than if I had just shot it a few times or used an ops pack.
#43
Posté 25 juillet 2013 - 06:38
#44
Posté 25 juillet 2013 - 06:39
QFTNuclearTech76 wrote...
You have an interesting idea of better players.Beerfish wrote...
Heldarion wrote...
Beerfish wrote...
A lot of people, even the better players have not figured out when to use missiles.
And when would that be?
During an objective when things are getting in bad shape.
During regular play when a player or two have gone down with enemies stomping all over of them.
When there is a turret ina really bad spot and situation dictates it's better to take it our immediately.
I'm not saying all of them but I've seen my fair share of guys nuking spawns and yet refusing to use a rocket when things are hairy for the group.
#45
Posté 25 juillet 2013 - 06:39
Cyonan wrote...
Beerfish wrote...
Heldarion wrote...
Beerfish wrote...
A lot of people, even the better players have not figured out when to use missiles.
And when would that be?
During an objective when things are getting in bad shape.
During regular play when a player or two have gone down with enemies stomping all over of them.
When there is a turret ina really bad spot and situation dictates it's better to take it our immediately.
I'm not saying all of them but I've seen my fair share of guys nuking spawns and yet refusing to use a rocket when things are hairy for the group.
You know, I can't actually think of a situation where I would need to missile a lone turret that would have a better outcome than if I had just shot it a few times or used an ops pack.
Oh wow, I totally missed on that part lol.
Agreed.
#46
Guest_MasterReefa_*
Posté 25 juillet 2013 - 06:39
Guest_MasterReefa_*
#47
Posté 25 juillet 2013 - 06:42
NuclearTech76 wrote...
You have an interesting idea of better players.Beerfish wrote...
Heldarion wrote...
Beerfish wrote...
A lot of people, even the better players have not figured out when to use missiles.
And when would that be?
During an objective when things are getting in bad shape.
During regular play when a player or two have gone down with enemies stomping all over of them.
When there is a turret ina really bad spot and situation dictates it's better to take it our immediately.
I'm not saying all of them but I've seen my fair share of guys nuking spawns and yet refusing to use a rocket when things are hairy for the group.
As much as I disagree with everything Beerfish says, I'm horrible with missiles.
Example: The following is an inner dialogue while playing a recent game.
"Oh sh*t I just hit the D-Pad. No, I didn't want a missile! Sh*t it's gonna take too long to pull my weapon back out and I'm going to die."
*missiles a Centurian*
"Well that was a waste."
#48
Guest_Air Quotes_*
Posté 25 juillet 2013 - 06:48
Guest_Air Quotes_*
NuclearTech76 wrote...
Personally I have no problem with speed running but if used correctly rockets completely trivialize the game even on Platinum. What they were originally intended for was for emergency use which would keep the team from wiping. If they wanted to retain missiles but not trivialize the difficulty just don't remove enemies killed from missiling from the spawn budget.You still have a panic button to save the mission but still have to take down the budget fairly.
Or how about you lose credits? 5-10k for every rocket out of your personal account.
#49
Posté 25 juillet 2013 - 06:50
Air Quotes wrote...
NuclearTech76 wrote...
Personally I have no problem with speed running but if used correctly rockets completely trivialize the game even on Platinum. What they were originally intended for was for emergency use which would keep the team from wiping. If they wanted to retain missiles but not trivialize the difficulty just don't remove enemies killed from missiling from the spawn budget.You still have a panic button to save the mission but still have to take down the budget fairly.
Or how about you lose credits? 5-10k for every rocket out of your personal account.
Air Scrub pls
You know you need to spend credits to refill them, so you already lose at least 5k
#50
Posté 25 juillet 2013 - 06:51
DHKany wrote...
We are all taking the negative IQ pills apparently.
Na, just the derp that created this fantastic thread to add to his list of his other amazing threads.





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