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Every Cobra used should add 30 seconds to your total time


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#51
Guest_Air Quotes_*

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PyroByte wrote...

Air Quotes wrote...

NuclearTech76 wrote...

Personally I have no problem with speed running but if used correctly rockets completely trivialize the game even on Platinum. What they were originally intended for was for emergency use which would keep the team from wiping. If they wanted to retain missiles but not trivialize the difficulty just don't remove enemies killed from missiling from the spawn budget.You still have a panic button to save the mission but still have to take down the budget fairly.

 

Or how about you lose credits? 5-10k for every rocket out of your personal account. 


Air Scrub pls

You know you need to spend credits to refill them, so you already lose at least 5k

 

:devil: even less reason abuse them then. 

#52
NuclearTech76

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Air Quotes wrote...

NuclearTech76 wrote...

Personally I have no problem with speed running but if used correctly rockets completely trivialize the game even on Platinum. What they were originally intended for was for emergency use which would keep the team from wiping. If they wanted to retain missiles but not trivialize the difficulty just don't remove enemies killed from missiling from the spawn budget.You still have a panic button to save the mission but still have to take down the budget fairly.

 

Or how about you lose credits? 5-10k for every rocket out of your personal account. 

Wouldn't fix anything. I think the spawn budget not being reduced by missiles would solve a lot though.

#53
Miniditka77

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ToLazy4Name wrote...

I wouldn't really care, seeing as how time isn't important to me.

You and 99% of the player base, and probably all the devs too.

#54
Crimson Vanguard

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I think Missile Launcher is dumb and should be removed in the next game.

#55
Deathsaurer

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Are you implying people actually use missiles?

#56
capn233

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NuclearTech76 wrote...

Wouldn't fix anything. I think the spawn budget not being reduced by missiles would solve a lot though.

Would be more amusing if they didn't award any xp points, like Backfire...

#57
Heldarion

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Deathsaurer wrote...

Are you implying people actually use missiles?


ZING!

#58
valium

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I am all on board with straight up no missiles, keep them out of ME4 MP

#59
Heldarion

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By the way, missiles were fine at the beginning, when people didn't have maxed out manifests, but AC completely blew them out of proportion.

No pun intended.

#60
capn233

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Heldarion wrote...

By the way, missiles were fine at the beginning, when people didn't have maxed out manifests, but AC completely blew them out of proportion.

No pun intended.

See, it really is rocket science.

If they were capped at 1 it would be decent.

#61
Heldarion

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capn233 wrote...

Heldarion wrote...

By the way, missiles were fine at the beginning, when people didn't have maxed out manifests, but AC completely blew them out of proportion.

No pun intended.

See, it really is rocket science.

If they were capped at 1 it would be decent.


Did you figure that out while at Cape Caneveral?

#62
BattleCop88

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Every Oops Pack should function when I press the button.

#63
NuclearTech76

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capn233 wrote...

NuclearTech76 wrote...

Wouldn't fix anything. I think the spawn budget not being reduced by missiles would solve a lot though.

Would be more amusing if they didn't award any xp points, like Backfire...

That would solve the score whoring aspect but people would still speed run to maximize credits per unit time.

#64
capn233

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Heldarion wrote...

capn233 wrote...

Heldarion wrote...

By the way, missiles were fine at the beginning, when people didn't have maxed out manifests, but AC completely blew them out of proportion.

No pun intended.

See, it really is rocket science.

If they were capped at 1 it would be decent.


Did you figure that out while at Cape Caneveral?

No, at Mission Control.

NuclearTech76 wrote...

That would solve the score whoring aspect but people would still speed run to maximize credits per unit time.

I honestly have no issue with people speed running and using rockets to make games fast, especially with friends that agree to it.  It would cut down on random objective and extract rockets that insta-spawn a group of units right next to me though. ;)

Modifié par capn233, 25 juillet 2013 - 07:11 .


#65
Cyonan

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NuclearTech76 wrote...

capn233 wrote...

NuclearTech76 wrote...

Wouldn't fix anything. I think the spawn budget not being reduced by missiles would solve a lot though.

Would be more amusing if they didn't award any xp points, like Backfire...

That would solve the score whoring aspect but people would still speed run to maximize credits per unit time.


And this is a problem, why exactly?

#66
Heldarion

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capn233 wrote...


Heldarion wrote...

capn233 wrote...

Heldarion wrote...

By the way, missiles were fine at the beginning, when people didn't have maxed out manifests, but AC completely blew them out of proportion.

No pun intended.

See, it really is rocket science.

If they were capped at 1 it would be decent.


Did you figure that out while at Cape Caneveral?

No, at Mission Control.


Well, I guess I punted, then.

#67
IamZAE

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NuclearTech76 wrote...

capn233 wrote...

NuclearTech76 wrote...

Wouldn't fix anything. I think the spawn budget not being reduced by missiles would solve a lot though.

Would be more amusing if they didn't award any xp points, like Backfire...

That would solve the score whoring aspect but people would still speed run to maximize credits per unit time.


and why does score whoring needs to be solved? Sounds like those call of duty scrubs who have barely a 1.0 kd ratio who preaches wins ratio over kd ratio when they know the only reason they win is someone on their team is carrying their scrub behind by KILLING everything.

this thread needs a wave 11 missile to the face, and I am pressing up on my d-pad as we speak

Modifié par IamZAE, 25 juillet 2013 - 07:23 .


#68
valium

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wait, how does call of duty have anything to do with anything not involving garbage?

#69
IamZAE

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valium wrote...

wait, how does call of duty have anything to do with anything not involving garbage?


go away pug

#70
valium

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IamZAE wrote...

valium wrote...

wait, how does call of duty have anything to do with anything not involving garbage?


go away pug

ooooo the butthurt is strong on this one.

#71
UnknownMercenary

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this thread is dumb

all of it

#72
Zjarcal

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UnknownMercenary wrote...

this thread is dumb

all of it


^

This isn't an empty quote.

Modifié par Zjarcal, 25 juillet 2013 - 07:42 .


#73
cronshaw

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A dig thread thinly veiled as a complaint thread about something that isn't a problem and won't change anyway:
BSN working as intended

#74
UnknownMercenary

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also call of duty kdr means nothing when ai killstreaks count towards it

#75
Deathsaurer

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capn233 wrote...

It would cut down on random objective and extract rockets that insta-spawn a group of units right next to me though. ;)


Those are the best rockets. The Prime stagger locking you makes it more interesting :whistle: