Tileset tutorial
#1
Posté 26 juillet 2013 - 12:21
#2
Posté 26 juillet 2013 - 12:42
http://www.neverwint.../cc.htm#tileset - has links to some useful tileset making tools
http://harvestmoonco...wforum.php?f=59 - lots of useful information on making custom content, and home to information from the Community Tileset Project
#3
Posté 26 juillet 2013 - 05:20
Anyway thank you. I think those may be exactly what I was looking for.
#4
Posté 26 juillet 2013 - 06:41
They probably sent you here because it's here that you'll find the peeps more active (and likely active for longer) with NWN custom stuff.Nevercallmebyname wrote...
Now why couldnt anyone else link me to that. I asked every other nwn forum I could find and they all sent me here.
I don't do much custom work with tilesets myself, but those are the best links I could find to put on the neverwinternights.info site.
Who knows? You may end up making one of those "must have" projects. :happy:
#5
Posté 26 juillet 2013 - 10:44
Modifié par Pstemarie, 26 juillet 2013 - 10:45 .
#6
Posté 26 juillet 2013 - 11:59
#7
Posté 26 juillet 2013 - 01:38
TR
#8
Posté 26 juillet 2013 - 02:00
I did see those but they only cover retexturing and single tiles. Majority of what I'm trying to do is terains and groups. uuuh what's an example I can give...Tarot Redhand wrote...
Don't forget to look in the stickied cc tutorials thread on here as well. There are links to 10 (or is it 11) tutorials dealing with tilesets right at the start of the first message on there.
TR
Well I wanted to see if I could make double and tripple hight Raise/lower edges so I can go up multiple levels without having to create a pyramid to do so. Anyone understand what I mean by that? Is it even possible? No tileset has EVER done it and I wanted to be the first.
#9
Posté 26 juillet 2013 - 03:29
Nevercallmebyname wrote...
Well I wanted to see if I could make double and tripple hight Raise/lower edges so I can go up multiple levels without having to create a pyramid to do so. Anyone understand what I mean by that? Is it even possible? No tileset has EVER done it and I wanted to be the first.
It could be done, but not very conveniently. I'll explain.
If you look inside a .set file at the way height transitions are controlled, you will see that there are 0/1 values on the heights of tile corners. Those are used by the toolset to paint tiles in areas in such a way that they are guaranteed to join up. But it only understands 0 and 1 - it can only cope with a single height transition across a tile. That's a limitation of the toolset. It can't do multiple jumps at one go.
Now, if you are prepared to create your own .are files without using the toolset, which can certainly be done using a gff editor, then you can circumvent that limitation. If you make multiple-jump tiles and place them manually next to each other according to your own rules, you can do that.
Tilesets that can't be used with the toolset aren't going to be very popular as they stand but if you made some preset areas, other people might adopt them and that would be good.
Needless to say, the solution tileset makers usually adopt is to make tiles with slopes that join up seamlessly so it doesn't look like a pyramid.
OMB
Modifié par OldMansBeard, 26 juillet 2013 - 03:29 .
#10
Posté 26 juillet 2013 - 04:30
Nevercallmebyname wrote...
Well I wanted to see if I could make double and tripple hight Raise/lower edges so I can go up multiple levels without having to create a pyramid to do so. Anyone understand what I mean by that? Is it even possible? No tileset has EVER done it and I wanted to be the first.
I fear that perhaps when nobody has done something in over 10 years you are more likely stumble on a solution whilst attempting something unrelated than by actually looking for it. The method OMB suggests works but has never really seemed a good idea for most CCers since we tend towant other people to be able to easily use our stuff.
However, have a look at Zwerkules' medieval rural tileset, which you can usually find on the first page of this forum. It uses a 'half height' terrain to essentially allow you to do exactly that. The ubiquitous luciferchurch/blood monkey mountains tileset pioneered that technique, and Lord Rosenkrantz' mountains set was heavily inspired by that approach too.
Modifié par _six, 26 juillet 2013 - 04:36 .
#11
Posté 26 juillet 2013 - 04:40
Nevercallmebyname wrote...
I did see those but they only cover retexturing and single tiles. Majority of what I'm trying to do is terains and groups. uuuh what's an example I can give...Tarot Redhand wrote...
Don't forget to look in the stickied cc tutorials thread on here as well. There are links to 10 (or is it 11) tutorials dealing with tilesets right at the start of the first message on there.
TR
Well I wanted to see if I could make double and tripple hight Raise/lower edges so I can go up multiple levels without having to create a pyramid to do so. Anyone understand what I mean by that? Is it even possible? No tileset has EVER done it and I wanted to be the first.
Kthoris's HOW TO: Add a group/tile from one tileset to another talk about groups
and the other link is under general all purpose so was in the sticky.
If there are some new ones let me know or if you want me to change how it formated let me know.
Modifié par ShadowM, 26 juillet 2013 - 04:48 .
#12
Posté 27 juillet 2013 - 01:55
_six wrote...
Nevercallmebyname wrote...
Well I wanted to see if I could make double and tripple hight Raise/lower edges so I can go up multiple levels without having to create a pyramid to do so. Anyone understand what I mean by that? Is it even possible? No tileset has EVER done it and I wanted to be the first.
I fear that perhaps when nobody has done something in over 10 years you are more likely stumble on a solution whilst attempting something unrelated than by actually looking for it. The method OMB suggests works but has never really seemed a good idea for most CCers since we tend towant other people to be able to easily use our stuff.
However, have a look at Zwerkules' medieval rural tileset, which you can usually find on the first page of this forum. It uses a 'half height' terrain to essentially allow you to do exactly that. The ubiquitous luciferchurch/blood monkey mountains tileset pioneered that technique, and Lord Rosenkrantz' mountains set was heavily inspired by that approach too.
That sounds like it might work but I'm guessing I can only put my buildings on the regular raise lower? If there's no way of doing it then I'll forget it. Not eccential to the project it just would have looked nice.
#13
Posté 28 juillet 2013 - 06:48
http://nwvault.ign.c....Detail&id=8165
if you manage to cook something saucy with it plz show us
#14
Posté 28 juillet 2013 - 09:04
#15
Posté 28 juillet 2013 - 09:28
#16
Posté 28 juillet 2013 - 09:34
(that is what you meant right?)
Modifié par Nevercallmebyname, 28 juillet 2013 - 09:35 .
#17
Posté 28 juillet 2013 - 10:39
#18
Posté 28 juillet 2013 - 11:29





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