Friends, fellow haters, lend me your ears.
#26
Posté 26 juillet 2013 - 09:00
#27
Posté 26 juillet 2013 - 09:19
#28
Posté 26 juillet 2013 - 10:32
Modifié par Kataphrut94, 26 juillet 2013 - 10:41 .
#29
Posté 26 juillet 2013 - 10:34
#30
Posté 26 juillet 2013 - 10:55
You would think that some feelings would wax and wane, but to me they just don't. The endings blew it all up for me. My love for the game was completely destroyed - mostly by my disbelief that they could do such a bad job. They didn't even try to write an ending that was worthy.
They could have done something better than:
a) build the giant robots of doom a battery
c) give the battery to the giant robots of doom
d) **** goes boom. None of your efforts, choices, races saved ... any of it, have any bearing at all
e) you have attained the rank of Space Jesus! Congratulations. Press 1 to play again.
I know you can't make everyone happy and all of that, but its like they didn't even try. I cannot believe that a professional gaming company thought that these endings were worthy of all of the wonderful work they did to get us there.
#31
Posté 26 juillet 2013 - 11:37
Sadly tho Bioware (especially THE ARTIST") believes that life is grim and dark and unfair and as such we should be constrained by its nature in our fictional pastimes as well. God forbid we finish a game and feel happy.
Modifié par crimzontearz, 26 juillet 2013 - 01:42 .
#32
Posté 26 juillet 2013 - 12:18
He's not on this forum for various reasons. You've probably seen someone post a thread of a similiar reaction some months earlier.AlanC9 wrote...
As a non-hater, I'm not going to comment on the post... but why didn't your friend post it himself? Or did he? It seems I've read this before.
#33
Posté 26 juillet 2013 - 12:41
I didn't like the original endings because they just fell flat. There was no real culmination of past choices, and there was no indication of what even happened to the galaxy or it's people afterwards. Not to mention the rather unsatisfactory explanation of the Reapers origins and motivations. The whole thing felt rushed.
The extended cut was a significant improvement, and with the slides detailing what happens afterwards you at least get an indication of how certain major choices worked out, most notably the Krogan situation. I still feel like many choices came to nothing, the revelations about the Reapers still aren't that satisfying, there are still breaks in logic, so no, it's not perfect by any means. Certainly not everything I'd hoped for as I went through the trilogy, but to me it's nothing to do with Shepard living on some beach with their LI (incidentally I don't even bother with romances a lot of the time).
Shepard making it to the end alone, battered and broken, and dying in the act of defeating the unstoppable enemy is actually quite a nice way for things to have gone, in my opinion.
#34
Posté 26 juillet 2013 - 11:35
Greylycantrope wrote...
*snip* - with the big scissors
----------------------------------------------------------------------------------------------------------------------------------------------------------
Personally I can't say I agree with this stance entirely. While I certainly don't enjoy how the end made me feel (and it is one of the main reasons I don't like it) I still find my bigger gripes to be the confused plot and hamfisted resolution. My fellow haters, what's you take on this?
agreed, that plot *pukes* and also the how they presented it (why can't i visit this damend important crucible thingy?), why do my allies behave like idiots (quarians and geth)? why do the rachni (who know indoctrination "that sour note"!!!) get captured that easily (why aren't they dead and burried and turned to goo at long time ago if i killed them?)? why is Udina in Anderson's chair (and why did Anderson become such a windbag - i mean leaving the council-seat to that idiot?)? why do i have a walking/talking cliché on my team (James!) that i don't need? etc. *pukes again*
greetings LAX
ps: why did they just do a 180-flip on how ME should be and feel (space-opera, hopefull etc. and have it become New-BSG 2.0 with doom and gloom)?
#35
Posté 26 juillet 2013 - 11:40
#36
Posté 26 juillet 2013 - 11:48
The Night Mammoth wrote...
I'm not your friend, buddy.
I'm not your buddy, guy
#37
Posté 26 juillet 2013 - 11:54
#38
Posté 26 juillet 2013 - 11:55
Indy_S wrote...
You seem put-out by Grey's post. You know reading it isn't compulsory, right?GimmeDaGun wrote...
Go on, cry me a river...
Ah ****, so it wont be on the test?
#39
Posté 26 juillet 2013 - 11:59
#40
Posté 27 juillet 2013 - 12:04
#41
Posté 27 juillet 2013 - 01:06
All of this summarized boils down to "it sucks because it was sad". And I'm coming to really loathe that sentiment for all the fuel it's giving to the opposition. Demeaning or discounting any criticism of the ending by claiming its critics only want a happy ending is a favorite pastime of the so-called "pro-enders" of late. And the worst part is it's hard to argue against it because too many people go off on feelings alone and do precisely that. It's also very much a part of the reason why Bioware got away with it, because too many people gobbled up the EC and Citadel (the latter lining BiowarEA's pockets nicely at $15 a pop) "for the feelz", and any chance at real change was surgically imploded.
Mass Effect isn't "about the characters" (in the way these people mean, that everything else is irrelevant). Don't use that as an excuse to accept any old nonsense. Characters are (were) Bioware's strength and they make the game immersive sure, and yes even draw an emotional attachment. But who wants to be immersed and attached to ****?
#42
Posté 27 juillet 2013 - 01:31
CrutchCricket wrote...
All of this summarized boils down to "it sucks because it was sad". And I'm coming to really loathe that sentiment for all the fuel it's giving to the opposition. Demeaning or discounting any criticism of the ending by claiming its critics only want a happy ending is a favorite pastime of the so-called "pro-enders" of late. And the worst part is it's hard to argue against it because too many people go off on feelings alone and do precisely that. It's also very much a part of the reason why Bioware got away with it, because too many people gobbled up the EC and Citadel (the latter lining BiowarEA's pockets nicely at $15 a pop) "for the feelz", and any chance at real change was surgically imploded.
Except that's clearly what the issue is for most of the critics.
We don't need posts like these (in the OP) to know that. We can see it from the fan adoration for things that are nonsensical, but deliver on "fun," "cool," or "happy," like: IT (all 1,000 variations), MEHEM, Citadel DLC (as an ending, lol), and yes, even EC to some extent. If that's not the case for you, then you're the exception, not the rule.
I mean, you see nowhere near the same level of criticism/scrutiny for those things as with the ending. It just goes to show the double-standard of many of these critics. A select few (like drayfish) are consistent, but again, they are few.
Mass Effect isn't "about the characters" (in the way these people mean, that everything else is irrelevant). Don't use that as an excuse to accept any old nonsense. Characters are (were) Bioware's strength and they make the game immersive sure, and yes even draw an emotional attachment. But who wants to be immersed and attached to ****?
I agree.
#43
Posté 27 juillet 2013 - 01:40
You mean the remnant that's still on the BSN. Let's be honest. Most of the serious detractors have long since left these parts.HYR 2.0 wrote...
Except that's clearly what the issue is for most of the critics.
Not that their numbers weren't infected with the same "happy enders". After all that's why stupid buzzwords like "closure" worked and why all organized movement for a better ending folded like a cheap house of cards the day the EC announcement came out.
Maybe it was a lost cause from the beginning. Emotion certainly fueled the dedication of the people behind those events. It's just sad that it became the goal instead of the motor.
#44
Posté 27 juillet 2013 - 01:46
This not healthy. It is just a game.
#45
Posté 27 juillet 2013 - 01:56
wolfhowwl wrote...
"Like many others, I was deeply afflicted with the endings. They plunged me into a deep two-month depression and have left scars on me that are reflected by a significantly stronger sense of jadedness and cynicism in my personality."
This not healthy. It is just a game.
Indeed. Made even worse by the level of emotional attatchment, the belief that these characters were really becoming his friend.
Your friend needs to move on. Not move on and come back, but move on, as this really isn't healthy.
#46
Posté 27 juillet 2013 - 12:05
yeah I despise the endings for multiple reasons, I do not have to pick just one. But this is my biggest. after all that time invested I want the emotional payout I have come to expect from a video game. Any ****ing videogame. In Mario I save the princess, In Zelda I defeat Gannon I don't collaborate with him to commit a warcrime against Hyrule and in ME I defeat the big bad and stride from whatever rubble with confidence.iakus wrote...
Valhart wrote...
That's the point. They didn't get Shepard spending the rest of his or her days with his or her LI among other things. They argue that they didn't like the ending because it made no thematic sense with the rest of the series, yet those same people claim that Citadel DLC is their ending to the game, that it made them OK with the endings of ME3. Do you see my point? If the party was the end of ME3 I'm fairly positive that the backlash from the endings would of been much smaller, because it was a happy ending.
Don't get my wrong, while I might be fine with the endings, I know that they are a far cry from what they should have been at launch, and I mostly put that down to the time constraints they worked under, and I do believe Bioware or EA or whoever is in charge is under no illusions now if they put out a half done ending like ME3 had that they are going to be done as a company, DA:I getting another year of development is a pretty good indicator of this.
The sentiments are not mutually exclusive.
I mean, DA2 didnt' really make a whole lot of sense. Story-wise, it was a complete mess. But in the end, things can work out (more or less) for Hawke. A happy ending can do wonders to mollify people. It's the silver lining, payoff, the final emotion you take away form an experience, "The story sucked, but at least..."
This is why people adopt Citadel as their personal endings. Because even though ME3 was a thematic mess, a contradiction to the rest of the trilogy, and a railroaded tragedy for a lot of people. At least with Citadel, you can smile and enjoy the characters we've all come to know and love over five years.
"The story sucked, but at least..."
ME3's ending was a choice of how to lose.
#47
Posté 27 juillet 2013 - 04:57
#48
Posté 27 juillet 2013 - 07:05
Most people left on this forum played the EC as there first experience with the story. Others did not. Some people played the game perhaps one time from ME1 through ME3 maybe with the DLCs for ME2. Others played the game with all the DLC. Others may have played the story multiple times tweaking it in various different ways to see what different outcomes they could get, and they formed emotional attachements to the characters in the universe.
The OP's post is in one of the links below in my blog. I had 5 years and over 1200 hours invested in the game. I made one final run from ME1 through ME2 with all the DLC prior to the release of ME3. It was going to be the best game I'd ever played. Even the decision I made about the rachni was going to make a huge difference in the final battle! That's what I think Casey or was it one of the Doctors said in the pregame hype. It wasn't going to be an A, B, or C ending. I stood in line outside Gamestop on Monday night for my preorder. I never do that. It was raining. I got the game and went home and played for two hours. I used my first character ever. I was going to go through all of them in order because every decision we made in the series was supposed to make a difference. I couldn't import her face. I had to make a new face.
What was happening to the universe I grew to love? What happened to my character? And those dreams made no sense. Why were they there? Now I'm supposed to play this multi-player to get the best outcome for the story, too? Okay. I'll try it just to make sure I get the best outcome. The universe was just being destroyed. Wait a minute. Something's wrong here. Tali was never exiled. I did her pilgrimage, she was acquitted, but there she was: exiled. Legion? You want reaper code? Are you insane? No. Too many tears in the story. Too many deaths. What the reapers did to everyone, and every world, I felt nothing but rage and vengeance. Then when I got to the ending and got hit by that beam, it was like getting hit in the gut.
I saw odd things up in the Citadel. Things like my pistol didn't shoot Keepers. Was I even alive? Was this a bad dream? Then I had the confrontation with The Illusive Man and shot him; sat with Anderson and he died; then Hackett's call; then the conversation with the Catalyst.
"Releasing the energy of the Crucible will destroy the mass relays." And of course you had to release the energy of the crucible for any ending. I shot the tube. "An End Once And For All" began to play and everything was just suddenly ripped away. Arrival showed what happened when a mass relay was destroyed. I just blew up the galaxy. 3:20 a.m. 22 March 2012. ... Somehow Liara, Javik and Joker survived. I took a gasp of air.
I thought I did something wrong. I went to these forums. All the endings were the same. You died; The mass relays exploded; and the Normandy crashed. The only difference was the color on your screen. WTF? Who the hell thought this was a good idea? The ending just left me with questions. Was anyone even alive? I just wanted to see Liara again after the war. Apparently that was asking too much.
There was no closure to the story. This was the problem. They tried to make it up to us with The Citadel DLC, but they didn't make it Post-Ending, because it would have required changing the ending and possibly canonizing one ending to do it. So they made it pre-ending, and thought that would cut it, and still many people, myself included use it as "The Ending" and forget the war because the real ending sucks so bad. It still leaves an open ending -- Shepard and company go on to win the war. How? It doesn't matter. They defeat the reapers because they rested and partied.
Modifié par sH0tgUn jUliA, 27 juillet 2013 - 07:08 .
#49
Posté 27 juillet 2013 - 07:09
sH0tgUn jUliA wrote...
I feel sorry for people who pass judgment on others so quickly.
Most people left on this forum played the EC as there first experience with the story. Others did not. Some people played the game perhaps one time from ME1 through ME3 maybe with the DLCs for ME2. Others played the game with all the DLC. Others may have played the story multiple times tweaking it in various different ways to see what different outcomes they could get, and they formed emotional attachements to the characters in the universe.
The OP's post is in one of the links below in my blog. I had 1200 hours invested in the game. I made one final run from ME1 through ME2 with all the DLC prior to the release of ME3. It was going to be the best game I'd ever played. Even the decision I made about the rachni was going to make a huge difference in the final battle! That's what I think Casey or was it one of the Doctors said in the pregame hype. It wasn't going to be an A, B, or C ending. I stood in line outside Gamestop on Monday night for my preorder. I never do that. It was raining. I got the game and went home and played for two hours. I used my first character ever. I was going to go through all of them in order because every decision we made in the series was supposed to make a difference. I couldn't import her face. I had to make a new face.
What was happening to the universe I grew to love? What happened to my character? And those dreams made no sense. Why were they there? Now I'm supposed to play this multi-player to get the best outcome for the story, too? Okay. I'll try it just to make sure I get the best outcome. The universe was just being destroyed. Wait a minute. Something's wrong here. Tali was never exiled. I did her pilgrimage, she was acquitted, but there she was: exiled. Legion? You want reaper code? Are you insane? No. Too many tears in the story. Too many deaths. What the reapers did to everyone, and every world, I felt nothing but rage and vengeance. Then when I got to the ending and got hit by that beam, it was like getting hit in the gut.
I saw odd things up in the Citadel. Things like my pistol didn't shoot Keepers. Was I even alive? Was this a bad dream? Then I had the confrontation with The Illusive Man and shot him; sat with Anderson and he died; then Hackett's call; then the conversation with the Catalyst.
"Releasing the energy of the Crucible will destroy the mass relays." And of course you had to release the energy of the crucible for any ending. I shot the tube. "An End Once And For All" began to play and everything was just suddenly ripped away. Arrival showed what happened when a mass relay was destroyed. I just blew up the galaxy. 3:20 a.m. 22 March 2012. ... Somehow Liara, Javik and Joker survived. I took a gasp of air.
I thought I did something wrong. I went to these forums. All the endings were the same. You died; The mass relays exploded; and the Normandy crashed. The only difference was the color on your screen. WTF? Who the hell thought this was a good idea? The ending just left me with questions. Was anyone even alive? I just wanted to see Liara again after the war. Apparently that was asking too much.
There was no closure to the story. This was the problem. They tried to make it up to us with The Citadel DLC, but they didn't make it Post-Ending, because it would have required changing the ending and possibly canonizing one ending to do it. So they made it pre-ending, and thought that would cut it, and still many people, myself included use it as "The Ending" and forget the war because the real ending sucks so bad. It still leaves an open ending -- Shepard and company go on to win the war. How? It doesn't matter. They defeat the reapers because they rested and partied.
QFT
#50
Posté 27 juillet 2013 - 07:27





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