There is nothing unique about it. All you have to do is listen to those that have the experience. Instead what you do is perform a astounding amount of mental gymnastics and be willing ignorant to keep your perspective intact. So you can continue standing on your soap box preaching about how you know better.
Don't try and be coy. You are speaking about Javik and of course whatever you said would be half-truths and misinformation to lead them to the perception you want them to have.Just like the marketing and PR departments you decry.
No need for hostility or outright insults, sir. I've not been angry or agitated during this conversation.
My posts in this thread have shown that I understand the principles behind Day One DLC and why it exists in the form that it does. And, as I've said multiple times, that is totally irrelevant. Because who hears of a questionable business practice and then says "I'm going to go research this more to find out exactly why people are saying this and determine if there were factors at play int be company and industry that might not make them to blame!"
Very few and far between.
How many people looked to see if the banks people vilify like Bank of America that are now foreclosing on people's houses actually were just doing what their customers asked them to originally (which is to say, lower the restrictions on getting home loans). Or how oil companies try and keep their upkeep and maintenance practices lower than may be overly precautions because people cry about the price at the pump all the time? Or who actually find out that companies who outsource jobs to third world countries wind up hiring workers with MBA and doctorates in those countries, as opposed to the GED requirement that it may have required to keep costs low enough to do such tasks as call center jobs.
None of the above companies are saints. And Bioware's trespasses with D1DLC pale in comparison to some of the acts I just went through. But there are always two sides to every story... and very few people go out of their way before making their mind up, especially consumers looking to spend their money.
For every one person that researched D1DLC to find out its origins, its actual placement in the development cycle and its nature due to software, there are tens, if not hundreds, of thousands of players who only see the surface of D1DLC and have a negative (or, at least, dismissive) viewpoint on it.
The best way to counter such widespread negativity isn't to try and educate the in's and out's of development concerns, certification guidelines, budgetary concerns and release schedules... the best way is to change the policy. Even a small change, such as releasing the DLC 15, 20 or 30 days afterwards, trifling though that may be to the reality of things, would alleviate a lot of negative perception.
It's a question of does Bioware risk losing some of their D1DLC profits to try this out (or to switch back to a "New Copy" free DLC model) or to risk this negative perception never going away and, possibly, increasing at a geometric rate.