Fast Jimmy wrote...
^
If D1DLC is truly as how developers state, that it mostly content that will lie on the cutting room floor and never see the light of day, then it is already lost/sunk cost development. If the game went live today without it, they wouldn't see a dime.
If, instead, they polish if up, make it presentable and sell it at a premium price ($10 for around 5 hours of content is DEFINITELY premium in the realm of video games), that earns the ire of consumers and very little overall revenue.
The happy medium is polishing the otherwise-forfeited content and using it in a way that results in more revenue with the smallest chance possible to generate negative feedback.
This could be releasing the same DLC weeks after release - something we've seen other developers do (Borderlands 2 had a Day 14 DLC that obviously was worked on prior to release, but received no significant negative backlash), or by giving the DLC as part of a package for New copies, earning significantly more revenue on a per-unit penetration basis.
Further incorporating a Season Pass model - which other developers don't do nearly as well, example being Irrational Games, which just revealed that after four months of work, their first big DLC release will be a horde mode DLC - would promote the DLC module concept, increas consumer financial attachment to the title and reward fans who get the pass and then take advantage of a of the DLC.
Fernando Melo - give me a PM. I've got some ways you can double your DLC revenue without painting a big "Bioware is run by the EA crony suits" target on your back.
The question is will it generate the same number of sales as the first day dlc? Also how do you capture the gamers like Maria Caliban who have finished the game in the first week and moved on to other games? What is the drawing point for them in day14dlc? WWWhereas they may be more inclined to buy first day dlc.
The content may lie on the cutting room floor and could stay right there as a sunk cost, but what is the incentive to polish it up and give it away free if it does not regain the sunk cost plus the cost of polishing it up. As stated before sales have to increase based on the inclusion of the dlc. If the sales do not increase or increase only slightly then the gamble is a bust.
Another assumption is that some of the people who normally buy used will be enticed to buy new because of the inclusion of free dlc. The question is that a valid assumption since it is almost impossible to prove unless you do a survey asking the purchasers why they purchased?
Why should Bioware change from Daydlc if gamers are willing to buy it on day 1 no matter how much they whine or groan?
Modifié par Realmzmaster, 31 juillet 2013 - 04:47 .





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