Peter Moore said that 40% attachment rate I quoted was for all of Week 1. We can assume a large amount of those were true Day One, but even if the full amount was lost during that first with a Week 2 DLC launch, that would only be 40% of the 1 million+ units of ME3 moved during the first week, equalling roughly 400,000 to 500,000 units, since we don't know the details of that "+" as well as Peter Moore.
How about increase in collectors edition sales.
"But again, for the 400,000-500,000 who bought the From Ashes DLC on Day One, revenue in the amount of $4-5 million was gained. While nothing to sneeze at, that is a drop in the bucket of the full sales revenue (barely over 1% for ME3's book of business). Is 1% worth a PR disaster? Even with 100% margins,
I can't imagine it being so."
I think this is the problem.
You can't imagine it being so, therefore it can't be. And with that it becomes a hell of a conversation non-starter, because if you can't imagine it being so, you'll continue to drag up hypotheticals like how much Martin and Sheen and Seth Green won't want to be a part of us going forward (sorry, I discount this one as being wholly implausible).
Suggested reading, however:
The Science of Why We Don't Believe in Science.
You're clearly a smart guy Jimmy, but it's interesting that the smarter people tend to be better capable of rationalizing reasons to prevent cognitive dissonance. And it's interesting because your innate response upon reading this article will be that I am doing the same (which I may very well be - I'll openly admit I have literally done this in other interactions in my entire time online, or even with friends, and not just because of playing Devil's Advocate but because I was obstinate and didn't want to concede I could be wrong).
I can, however, acknowledge that Day One DLCs may not be the best thing for BioWare/EA going forward, as I don't have perfect information. Is it possible that they may be, however?
Lets look at some problems with your earlier statements.
You compared the gross of the whole project to the gross of the DLC, while failing to account for the difference in markup. You know better than this, but we also both know that the greater you can separate the values, the more convincing the argument appears. You've since even compared it against *the entire trilogy* worth of sales, which just starts to come across as rather silly.
A breakdown:
A million units in first week, at $60.
At 10% profit, the DLC represents 67% of the profit of the base game at that time.
At 20% profit, the DLC represents 33% of the profit of the base game at that time.
At 30% profit, the DLC represents 22%...
At 40% profit, the DLC represents 17%.
At 50% profit, the DLC represents 13%.
And so on.
Now, can you
imagine that a 13% - 67% increase in the numbers that affect the bottom line may be perceived as a good thing? Or is that still just not possible?
Factors overlooked:
Collectors edition purchases. How many people bought collectors editions that would not have? Rather than asking "Do you think it is significant" (because I know the answer to that), I'll ask "Do you think it
could be significant."
Getting the same amount of money sooner is always better than getting the same amount of money later. It is *trivial* to see this across gaming (and the market in general), as stuff like Day One DLC for *free* with a preorder is very, very, VERY common. I actually preorder more now (although still infrequently) than I did when preordering was necessary to ensure a copy, because I literally get more value for my money by doing so. If I expect to buy a game at release (i.e. EU4, Rome 2, and possibly Saints Row 4), and it has a preorder incentive, I usually preorder it. This gives them less overall on the bottom line, but gives them the money sooner. There are a lot of advantages for providing a preorder incentive, even if it means "giving stuff away." It's one thing to say that From Ashes is bad long term, which is a position I can certainly see. But in the short term, it's pretty clear that many businesses would rather take less money that is guaranteed sooner, rather than wait and possibly make more money.
Press: How true is the old adage "there's no such thing as bad press?" (I actually don't know, but I know some believe it). This may apply more to the ending itself than the DLC, but there are large articles about the DLC. Yes, maybe Erik Kain's article whipped people into a furor and maybe even contributed to less sales. How many people did it go "I wonder what the big deal is" or for some ended up being "Oh man there's some extra content already available?" because they didn't actually know about it. Is it
possible that despite the outrage, it may have been mitigated enough by the exposure?
The problems with "arguing to win:" You refuse to point out potential benefits, nor concede that your hypotheticals may not only be incorrect - but could even be opposite.. You either come across as not knowing about those potential benefits, or give the impression of intentionally withholding them. Neither of these strengthen the perception of your argument, especially when you use such strong statements as how you can
imagine how it's better.
Saying you can't imagine it gives the perception that you're being myopic in your focus and possibly just being unreasonable.
Saying you think it's not the best thing for the company going forward, however, would actually put you in alignment with my own feelings.
Which perception of you would you like me to have as reality? How does my perception of you and your arguments change based on prior interactions with you, and how will those perceptions alter how much I read into your future posts? You'll have to weight the advantages of whether or not it's worth it.
Modifié par Allan Schumacher, 01 août 2013 - 09:00 .