Fast Jimmy wrote...
That "goes to the publisher" concept doesn't necessarily fly. Bioware is a division of EA, not a customer. Revenue that comes in is apportioned out according to that department, but it does not mean Bioware gets a check for the profits minus EA's cut that Aaron Flynn gets to divy up as he sees fit on raises, new tools and Canadian strippers.
I should have specified. I was treating EA/Bioware as a singular entity, so using Bioware and publisher interchangeably.
Also, I'd like to see sources on the average gross price being $42 a unit.
That was using your figures, if we assume that 200,000,000$ is the ballmark amount that ME3 made in gross when we account for used sales, returns and sales.
Also, assuming a 50% profit margin just off the cuff is not a solid move - pleAse show your math on where you draw that conclusion.
It was entirely arbitrary as a figure - but so were yours, so I tried to track your figures.
And, finally, one of the models I was advocating was DLC released just a few weeks after the game came out, not on the same day. Therefore, that's why I only looked at it through the snapshot of "how much did this make in the first week of so" since the argument against such a model by those on here was that "you'd miss way too much revenue in that first week or so" which does not appear to be the case.
Yes, but you related that to the lifetime gross of the game and calculated a 280 million figure using a 60$ pricepoint for each unit sold, and then discounted that by 80 million, which would mean that (on average) that the game actually sold for $42/unit on average.





Retour en haut





