Fyurian2 wrote...
1: Shale was free with all new purchases of the game.
Not for me.
2: Shale was cut content from earlier in the development process.
Just like Javik, fancy that.
3: The decision to move the game to cross platform instead of PC only, delayed the release of Dragon Age: Origins long enough that the team who were making the Day One DLC finished on what was initially their schedule for release (Soldiers Peak, the Drydens etc), and were then tasked with Stone Companion DLC because they had extra time to work on the game.
All that little anecdote demonstrates is that Bioware's business practice of conceptualising Day 1 DLC well in advance of game release started
prior to the release of Shale.
Soldier's Peak most likely
also started as "cut content" that was reworked as a paid extra.
Every idea of Bioware's that wound up in DLC probably originated as part of the hypothetical "base game", and many things were likely also cut that
we never saw at all. It happens all the time, in every creative medium. It's called editting.
Putting content back in the game that was cut during development, and doing it for free for all new purchases of the game.
It should be blindingly obvious why this is not and would never be a sustainable method.
ME3 + From Ashes is certainly the worst example of EA and Day One DLC.
It's no different from every other piece of "post-Shale DLC", and if your little story about Soldier's Peak is accurate, it's also not any different from every other piece of "pre-Shale" DLC.
Modifié par Plaintiff, 26 juillet 2013 - 07:05 .