Maria Caliban wrote...
For those who don't remember, the Signature Edition of DA II did not cost more than the regular edition. You had to pre-order it before January 5th and you got an automatic upgrade.
After that, the Black Emporium code shipped with all new copies of the game and the Sebastian DLC cost extra.
ShadowLordXII wrote...
Please, do not take a companion and related missions out of the core product to put them into a seperate DLC pack that's released right alongside the main game. Make up whatever excuse that you want, if the resources are completed at the same time as the game, it should be included in the game.
That's not going to happen. They're going to design day-one DLC and it will be content that's more interesting than 'item pack.' Most likely, it will be a companion with quests.
It might not be finished by the time the entire game goes out for certification, but if they develop it at the same time, people will find bits of it in the main game, which they will use as elements of cut content.
Fast Jimmy wrote...
I wonder if when DA:I comes out, what will happen here on the BSN if the game is breathtakingly, astonishingly good. Without people complaining about things...
You're assuming that a breathtaking, astonishingly good game won't have people complaining about things.
Fast Jimmy wrote...
DLC sells exponentially worse the later it is released. There's no sense in waiting just to accomodate rose-tinted delusions of how gaming "used to be".
There's plenty of sense in it.
Perception is reality. If consumers perceive they are being nickeled and dimed, then they are (even if they aren't).
Perception is reality.
EA perceives more money in its bank account when DLC comes out on day one.
The game industry perceives that people who complain about day-one DLC still go on to buy the next game when it comes out.
Not when content that's clearly meant to be on the main disk is cheaply ripped from core resources and placed into it's own dlc pack.
Remember when someone was banned for giving out info on how to hack ME3 and access the workable and playable Javik model that was on the main disk? That makes it sound like BW is charging players to buy something that they've essentially already paid for. If it's on the disk, then they should have access to it. Period. The excuse of "placeholders" and the "certification process" thing don't seem convincing at all in light of the ban.
How is hacking a game that you bought with your own money piracy when you own the thing that your hacking?
Does that mean that if I want to open up the computer that I bought with my own money and assembled with my hands to upgrade a part or work on the CPU...I'm stealing? From who? Myself? The people who made the parts for the computer? I already bought those parts in a legal and lawful fashion.
It looks like a blatantly desperate ploy to hide a dishonest practice.
Anyone remember the Capcom vs Tekken fiasco? You know where they advertised a bunch of additonal characters on the PS Vita that included Blanka, Mega Man and f@#$ing Pac-Man. Then it turned out that all of those characters were actually disklocked on the console versions. Some weren't complete, but several were fully workable and playable via hacking.
Sound familiar?
That's my biggest hiccup about Day One-DLC. Not just that it was shoved to the side during development and then somehow managed to be available on release as DLC...but that there's clear evidence that it was developed within the main core of the game and then moved over to DLC as a way of squeezing more money out of their customers.
I don't care if it's profitable, it's dishonest. Not only is it dishonest, players/customers are more wary of it and they'll be paying attention. Maybe I'm talking to a brick wall at this point in regards to BW and to those who believe that I'm a naive "self-entitled" whiner.
But I'm just calling it as I see it folks, nothing more.