Developers are free to sell their product in any way they wish.David7204 wrote...
The fact that businesses have every right to sell their product as they see fit?Fandango9641 wrote...
Again, removing content from a game for the purpose of selling on as DLC is a loathsome practice. It's overtly anti-consumer, unprincipled, manifestly cynical and rude! What's to argue?
The fact that developers are not obligated to try and pack as much content as they can into a 60 buck product, and that doing so would likely result ultimately in less resources for developers and lower quality games?
The fact that 'removing content from a game' is so ambiguous to be almost a worthless definition? Does that mean the removal of totally complete, finished, high quality content? Does it mean the removal of ideas that were definitely workable concepts but didn't make the cut, such as Omega? Does it mean the removal of any concept so much as mentioned or discussed by the developers?
Consumers are free to call any practice they don't agree with as unethical.
It's a magical carousel of freedom. The problem? The company is the one that has to keep the consumers happy, not the other way around.
Also, you are arguing against the concept of DLC in general. That's not what the comaints are about. The complaints are about DLC that is completed, marketed and sold on Day One, right alongside the vanilla product. Nowhere else in the real of consumer fiction do you see such blatant consumerism, where on the very first day of selling your product, there is the product (your story) and the MORE AWESOME product (the story +).
As I stated earlier in the thread, companies would be wise to work diligently on a Day 1 Free Patch (every game needs one) and focus on creating a Week 3/4 DLC. Consumers would protest less, revenue would still be high that close to release date and it would even discourage less sell backs during the first few weeks (resulting in less Used Game sales that the developer doesn't see a penny of). It would be a better model for everyone involved.





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