Fast Jimmy wrote...
Ziggeh wrote...
Maria Caliban wrote...
It might not be finished by the time the entire game goes out for certification, but if they develop it at the same time, people will find bits of it in the main game, which they will use as elements of cut content.
Certification. That's the word I was looking for.
The suggestion that it is on the disk and therefor should be available ignores elements of development. Content can be both complete and not ready.
Then why include it on the disc, unless your goal is to finish it and charge more later?
Because locking it off takes less time and is more stable than removing it and making sure that nothing breaks that depended on certain settings, data, or whatever in that data somewhere. If you remove that content, you need a programmer to go in and make sure that nothing is dependent on anything in that content. You need QA to test to verify that everything still works after removing that content. And near the end of the project, when everyone is working 80 hour weeks and up to their eyeballs in other issues that could block the certification process from passing, most developers just can't spare that sort of development time just to appease some people who have hex editors and want to scream "BUT IT'S ALREADY ON THE DISC!".
And who is to say that the content could have not been finished before it was deemed DLC?
The producers who cut it to begin with in order to meet the ship date.
For instance, under a tight schedule, let's say you have five tasks to complete, but only have time for four. Finishin up a character is much more important than all your other tasks, like cleaning up Codes entries, but the character gets flagged for DLC, so their priority is dropped to the bottom. So what would have had time to be completed before going Gold is now relegated to being delayed, because people will pay extra money for extra companion DLC, but they won't for a revised/more accurate Codex (at least not in large droves). Can we really say that smaller things that would need to be fixed with a free patch might take precedence over completing something that you can charge for completinglater?
When a game is finished, there are a ton of constraints that are out there that take precedence over "give the players more free content". There are licenses that need to be appeased, bugs that first party (MSFT, Nintendo, Sony) say must be fixed but specifically can be fixed in a day 1 title update rather than delay the cert process even more, and a host of other things. It is these issues, not a "revised or more accurate codex" that they are working on fixing before the game ships. The sort of content fixes you're talking about get locked down weeks, if not months, before the ship date. The sort of fixes that they have to do at the point of the content being cut is "these textures aren't properly displaying", "the text in this quest breaks cert", "answering with the diplomatic answer four times in this conversation causes a soft lock", "the load time for this quest breaks cert", etc.
I'll just go back to the example of KOTOR 2, and hope that it sheds some light on why they might do these things. KOTOR 2 had an entire ending arc included, but unfinished, on the disc. The assets were there, most of the dialogue was written, a lot of things were already scripted, but it wasn't complete or ready for the public. It wasn't finished, but the game already had a ton of bugs and Obsidian absolutely needed to get the game finished and out the door, so they cut all that content near the end and instead focused on getting the rest of the game to a finished state. Some folks eventually modded the content into the game, and it was available for a select few, but it wasn't polished, it wasn't finished, it was buggy, and there were many things broken with it. It was clearly in a worse state than the rest of the game, which wasn't exactly in a shining state of completion when it shipped either. Like most of Obsidian's games, it was riddled with bugs when it shipped.
If they had been given the funding and time and finished and packaged it later as DLC,
people could (and likely would) make all of the same complaints you are making right now. That content was on the disc, it didn't require that much more development to make it shippable, it should have been in the main game, blah blah blah. But it was never packaged as DLC, because they didn't have that option. It was just abandoned and left on the disk in some sort of cut content graveyard. So, rather than getting an extended ending with all of that content they had started, the gamer got
nothing. That's the choice you're given here. It isn't "get the content for free" or "get the content and pay for it". It's "get the content and pay for it" or "get nothing".
KOTOR 2 is hardly alone either; there are many instances of cut content being on the disk and inaccessible for the very reason I outlined above. DAO has references to the fifth (cut) origin in it, Rise to Honor has the skeletons of the SUV scene that was cut, World of Warcraft shipped with Hyjal and Ahn Qiraj incomplete but the assets already in the game, and so on and so forth. Most games have some sort of cut content that development was started on and abandoned at some point. Most of them also probably have remnants of that content on the disc somewhere, you just don't know about it.
Does that mean you're entitled to finished, polished, and quality versions of that content just because parts of it are on the disc somewhere? I don't think it does.