^
Unlike a recall for a specific car, goodwill is cumulative. So goodwill lost on one game is made worse with goodwill lost on a subsequent game.
Bioware had a LOT of goodwill leading up to 2010. There were many who thought they could do no wrong.
The perception of Bioware in the gaming industry has, for many, gone from "Bioware game? Pre-order all the way!" to "Bioware game? I'll buy it used IF I hear good reviews."
Will every fan act or think this way? Absolutely not. But it is going to take quite a bit of work to overcome these negative mindsets. Assuming that, say, 500,000 units of D1DLC at $10 a pop, that's $5 mil in revenue. Let's just assume that if they went with the DA:O/ME2 model of only selling the DLC to used copy owners and that drops revenue down to just 20% of that... that's a million in revenue, four million lost.
Is four million dollars a game (again, assuming these numbers are anywhere accurate) worth all this headache and bad press? You can't convince me so, when ME3 has now become the poster boy of any article that discussed Day One DLC discussion of questionable practices.
EDIT: That's also assuming that the model of free D1DLC for new copies has no value itself. This puts both used game sales and game pirates at a disadvantage over new game buyers. If this results in even 100,000 more units sold (at $60 a pop) as New instead of Used or pirated, that's an additional $6 million, more than selling half a million DLC units.
The math just doesn't add up to me.
Modifié par Fast Jimmy, 27 juillet 2013 - 07:19 .