Decisions in Mass effect 1 affect the suicide mission outcome
#1
Guest_ArmoredD M Z_*
Posté 18 janvier 2010 - 01:31
Guest_ArmoredD M Z_*
The biggest idea that comes to my mind is if you let the counicl die and humans are in control will they come and save you and your team just before your party gets overwhealemed and dies. Or if you let the council live they won't come and save your team before you are all overwhealemed and you and your team end up fighting your way out and some of party don't survive.
Post your thoughts
#2
Posté 18 janvier 2010 - 01:38
That's why I think that all decisions made in ME1 will probably only have a somewhat cosmetic influence on ME2. No way is BW burning heap-loads of resources on features many players won't be able to experience by default.
#3
Posté 18 janvier 2010 - 01:39
Still, I can imagine bioware pulling a fast one and having Conrad screw you over in the end if you were a jerk...or sacrifice himself for you if you weren't.
#4
Guest_Guest12345_*
Posté 18 janvier 2010 - 01:42
Guest_Guest12345_*
so no, no direct impact on the story of me2, as others have said, it has to be a stand-alone title. but it will definitely make the experience more deep and self-referential.
#5
Posté 18 janvier 2010 - 01:43
More seriously, it's an interesting idea, but I agree somewhat with the first response.
#6
Posté 18 janvier 2010 - 01:43
*Spoilers*
For example having Wrex around, who unites all the tribes, would probably make the experience on Tuchunka easier than when they are not united.
#7
Posté 18 janvier 2010 - 01:44
Devs said that ME1's choices indirectly affect the player and you won't have a completely different experience 'cos of your ME1's choices
Besides, the Gamers TM review said choices don't change much of the game. It's mostly dialogue changes and ME1 person replaces X person
#8
Posté 18 janvier 2010 - 01:49
#9
Posté 18 janvier 2010 - 02:07
#10
Posté 18 janvier 2010 - 02:19
tom.bleaker wrote...
I'm thinking the Rachni Queen decision will have some interesting effects.
Probably the most interesting of the lot.
Because it may end up with a race that helps you or attacks you or no race at all.
#11
Posté 18 janvier 2010 - 02:31
#12
Posté 18 janvier 2010 - 02:42
#13
Posté 18 janvier 2010 - 02:48
#14
Posté 18 janvier 2010 - 02:50
#15
Posté 18 janvier 2010 - 04:11
6Jonnie6 wrote...
They could do an epic scam and make the decisions from ME1 affect whether Shep dies or not, and if you dont play the first one then shep will ALWAYS die, and those who want him alive in the third one have to buy the first one and play it >=D
Sorry, but I never see this happening. Ever. In /any/ game. If the companies of this generation of consoles want to sell their game, they would avoid ever doing this. Stand-a-lone games are fine. Even series of games are fine the way they are. Your sarcastic idea would prevent more games being sold of the title, opposed to selling more of the title.
:innocent:
#16
Posté 18 janvier 2010 - 04:18
I think I saw something somewhere about the the Tuchanka mission in ME2 going smoother if you didn't kill Wrex.RibMonkey wrote...
What about if you let Wrex die or not seems like that would be something to be affected in ME2 like in the suicide mission he would send Krogan troops to the rescue but speculations speculations guess well wait and see
#17
Posté 18 janvier 2010 - 04:54
Brannee wrote...
6Jonnie6 wrote...
They could do an epic scam and make the decisions from ME1 affect whether Shep dies or not, and if you dont play the first one then shep will ALWAYS die, and those who want him alive in the third one have to buy the first one and play it >=D
Sorry, but I never see this happening. Ever. In /any/ game. If the companies of this generation of consoles want to sell their game, they would avoid ever doing this. Stand-a-lone games are fine. Even series of games are fine the way they are. Your sarcastic idea would prevent more games being sold of the title, opposed to selling more of the title.
:innocent:
Haha at least you recognise it was sarcastic
#18
Posté 19 janvier 2010 - 12:57
tom.bleaker wrote...
I think I saw something somewhere about the the Tuchanka mission in ME2 going smoother if you didn't kill Wrex.RibMonkey wrote...
What about if you let Wrex die or not seems like that would be something to be affected in ME2 like in the suicide mission he would send Krogan troops to the rescue but speculations speculations guess well wait and see
That would so cool heak i would like to just see and talk to him again sucks hes not a squad mate
#19
Posté 19 janvier 2010 - 02:49
If for example, like what many of you said, Wrex is still alive in ME2 and certain missions become easier as a result of that. Why would this be any more fun? I can only see this as replacing combat for dialogue and more dialogue.
I for one want a little more than slight changes for having purchased and played through the whole of ME1. Though these changes shouldn't be something along the lines of skipping scenario x and going straight scenario y because character z is your buddy.
The decisions made in ME1 should grant us bonuses and a different experience. I don't think we want to skip out combat scenarios because we know a certain character. It should be something along the lines of battling against race x because we saved race y or battling against race y because we killed someone from race y.
Modifié par flamingdts, 19 janvier 2010 - 02:51 .
#20
Posté 19 janvier 2010 - 03:01
#21
Posté 19 janvier 2010 - 06:39
One would think having an army of giant psychic spiders in your corner would be considered a plus. I doubt it will win you brownie points with the Krogan, though.Mister Mage wrote...
I thought that having the Rachni Queen on your side would be, you know, useful at some point in ME2 or 3.




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