I guess I could try to record something again. I am usually running something a little different than the current version though.
I am not sure how much you can appreciate from video unless I do something like just stand out of cover and show how quickly I can get killed.
***
Things I have been tweaking...
AI
I bumped the minseentime up a little bit because when I was playing through some missions at Level 60 I noticed that it seems like the enemies are sometimes doing snap turns to shoot me. If anyone else would want to comment on that I would like feedback. Also if you don't mind and know please list your framerate because all the AI routines are framerate dependent. I have VSync on and mine runs 60 most of the time. If you run 120 then I can't imagine that you would like some of these changes.
I also reverted the change to base enemy weapon damage values and instead changed the damage multiplier in the difficulty handler. The difference is mainly in how the damage will scale as you level up and the final damage values... but this also means that all enemy damage is increased over the base game, not just the weapons I modded before.
Powers
I think the only thing different I am running now is AP Ammo with cover penetration penalty reduced to 25%. You might not have known this, but in single player AP Ammo has a 50% damage penalty when shooting through cover (unlike in MP where there is no damage loss).
Also I reduced the combo evo in Slam to a 30% bonus since it is a rapid cd biotic power and those don't need big combo multipliers.
Things I am thinking of changing:
I played through the end of Omega and then Citadel last night with a shotgun / shockwave adept. The clone fight was quite manageable... Unfortunately I think I managed to avoid playing adept in vanilla game through Citadel so I am sort of lacking reference here.
The night before I played my ME1 Infiltrator character and had a somewhat frustrating experience in the clone fight. A lot of that probably had to do with the fact that I wasn't using cloak, and it was hard to hit cloaked clone-shep with powers. Also in the second half snipers are a pain in the ass with all the rocking.
Anyway the point of it is that I don't know if I should lengthen cd's for some biotic powers. Or I am also thinking of just dropping starting encumbrance to 0. The latter probably wouldn't be a huge change, although it would affect all classes.
Alternatively, we could redo PRS to only +/- 100% a la Spectre. This would require bumping starting encumbrance back up... and would limit extreme bonuses. The reason I was resistant to this was that I wanted people to still have the option of going really light on guns and having rapid power use, but it seems like running some casters with Saber or Claymore only in the current system still gives fairly quick recharge. Of course part of this is that weight capacity evos are largely in favorable spots of passive, with the exception of Soldier's second one (opposed to Weapon Master).
edit: oh I forgot to mention, but I have been playing around with Harrier more to perfect the recoil. I might release an updated version of the Firefight DLC guns sometime soon. Of course, if you like it as is it is no big deal.
edit2: I also nerfed Carnage a little (it is still better than base game), and also increased the Bonus Power chance on Charge to 40.
Modifié par capn233, 18 août 2013 - 03:18 .