capn233 wrote...
I'm probably releasing too many of these too frequently. Ah well.
Well, I don't think that's a bad thing.
capn233 wrote...
I'm probably releasing too many of these too frequently. Ah well.
Modifié par capn233, 18 août 2013 - 03:18 .
Modifié par capn233, 29 août 2013 - 10:10 .
I think the Squadmate recharge time on Defense Matrix (EDI) and Barrier (Kaidan) should be reduced.capn233 wrote...
Looking for other suggestions or things that people might want to see changed.
Modifié par RedCaesar97, 19 octobre 2013 - 03:48 .
And while we're at it, I wonder if it also possible to increase the grab frequency of Brutes and Atlases. Make them more dangerous. Brutes at least.known_hero wrote...
Can you increase the grab frequency of Banshees?
I have no idea if capn will see this, but are there any plans to get this backed up somewhere?
I had plans to give this a try on my next playthrough having found it a few months ago (it sounds pretty good!), but now the forums are going down for good I worry that it'll be lost forever. I've seen mods die before and it just seems such a waste of all the effort that went into producing them.
Could somewhere like NexusMods be an option for this mod? I don't know if it's considered "finished" but even an unmaintained upload released "as is" seems like a better fate than losing the download links and info.
I created an account on here purely to try and save a mod I had high hopes for, I just hope something can be done!
This specific mod isn't hosted on any bioware stuff anyway.
I could always repost links, but I haven't been too inclined to make copies of posts if threads are going to get scraped / backed up automatically.
As for further development, I was thinking about putting it into a "custom dlc" format, but didn't really get around to it. Wasn't really sure there was much demand and I was busy doing other things.
Alright, fair enough, I just kinda thought maybe this mod deserves a higher profile than it has, and with automatic backups it just seems like it'll just get lost in with a big pile of other stuff. That said at least it'll still be around somewhere, hopefully the new forums are successful and stick around.
I wouldn't like to guess how much demand there is (though I notice a couple of threads about the lack of difficulty in Insanity), but I appreciate that these things take a lot of work. The instructions don't seem too complicated (I'm afraid I haven't been able to try it yet!) so it might be a lot of work for relatively little gain.
Anyways, thanks for the response, I've got the files backed up for when I need them at least, thanks for the work you put into the mod!
If I ever see you around on one of the new forums maybe I'll let you know how I get on with it, might have to be a bit more proactive seeing what happened to this forum!
Well the most time consuming part was probably trying to figure what numbers to give everything, and that probably still isn't perfect. My goal was mostly to improve the balance, and then making the game more challenging was somewhat secondary.
Originally it took some time to figure out how to get the thing in a format that would work with Mod Manager 2, and I don't know what he changed with MM3 that wouldn't let it apply.
Putting it into a "custom dlc" would make the most sense installation wise since that could just be a folder somebody drops in as long as the have the binkw32 modification that lets you run custom dlc. I might still do it that way, and perhaps if I get around to that I could put it on Nexus.
edit: actually I might have figured out why this doesn't work with the newer versions of MM. I think I can fix that pretty quickly and upload a v0.6.
Now that the forum is dying, I updated OP with a version that should work fine with Mod Manager 4.
I think the Gun01 and Gun02 DLC ones shouldn't need modified.
Also fixed and renamed "Lite" versions that contain simply ME2 legacy gun changes, and then those gun changes plus some AI tweaks.
All of this should work in Mod Manager 4.3. If not let me know.
Thanks a lot for this, I tried it out with the newest Mod Manager on my end, I didn't have anything installed so it took a while but everything seems to be working fine as far as I can tell. The v0.6 version and the ME2 guns only version both look OK, I had the good old ME2 Shuriken back and the T key was mapped to activate stuff / talk so they definitely did something! I'll double check the other Lite version when I get a chance, if it has any problems I'll let you know.
Sorry to have bothered you into doing one last patch!
Thanks again, can't wait to do a proper playthrough, though I do have ME2 to get through first... ![]()