Step 1: Extract item_sets from Dragon Age > Packages > Core > Data > 2da.erf
Step 2: Rename the extracted item_sets.gda file to item_sets_[your choice].gda and open it.
Step 3: This is where it gets nasty, expand G2DA_ROW_LIST, and delete all but the first two lines([0][1]).
Step 4: expand [1], it should look like this now.

Step 5: Change Griffon in G2DA_COLUMN_2 to whatever you want for your item set bonus name.
Step 6: Change G2DA_COLUMN_1 to a unique number, that doesn't conflict with any of the existing item set numbers. This is the ID of your item set you need to set for your items under variables > ITEM_SET.
Step 7: Change G2DA_COLUMN_3 & G2DA_COLUMN_4 dependant on what your item set is to either;
3, Sword & Shield
9, Helmet & BattleAxe
52, Boots, Armor & Gloves.
60, Boots, Armor, Gloves & Helmet.
384, Two rings.
If anyone has knows some more of these numbers, it'd be nice.
Step 8: Setting your item set bonuses, change the values of G2DA_COLUMN_5 & G2DA_COLUMN_7 to one of these from the column below. G2DA_COLUMN_6 and G2DA_COLUMN_8 are by how much they should be altered.
1
Strength
2
Dexterity
3
Willpower
4
Magic
5
Cunning
6
Constitution
7
Health
8
Mana_Stamina
9
Attack
10
Defense
11
Armor
12
DamageScale
13
SpellPower
14
Regeneration_Health
15
Level
16
Displacement
17
Inventory_Size
18
AI_BEHAVIOR
19
Experience
20
Flanking_Angle
21
Melee_Crit_Modifier
22
Missile_Shield
23
Ranged_Crit_Modifier
24
Ranged_Aim_Speed
25
BaseAttackRating
26
BaseDefenseRating
27
Currentclass
28
Regeneration_Health_Combat
29
Regeneration_Stamina
30
Regeneration_Stamina_Combat
31
AttackSpeedModifier
32
Resistance_Mind
33
Resistance_Physical
34
Attribute_points
35
Skill_points
36
talent_spell_points
37
Background
38
specialization_points
39
DamageBonus
40
Threat_Decrease_Rate
41
Fatique
42
Damage_Resistance_Fire
43
Damage_Resistance_Cold
44
Damage_Resistance_Electricity
45
Damage_Resistance_Nature
46
Damage_Resistance_Spirit
47
Damage_Shield_points
48
Damage_Shield_strength
49
Damage_OffHand
50
Damage_MainHand
51
Healing_Effect_Factor
52
Spell_resistance
53
AP_BONUS
54
CriticalRange
55
Fire_Damage_Bonus
56
Spirit_Damage_Bonus
57
Cold_Damage_Bonus
58
Nature_Damage_Bonus
59
Electricity_Damage_Bonus
Step 9: save your new file, then go to file > new > Encapsulated Resource File. Insert Resource > your new item set file. Save ERF file as 2DA.erf.
Hard part is done, you now have a new item set bonus.
Step 10: Change your item set to use the ID (under variables > ITEM_SET) you used in Step 6.





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