Fast Jimmy wrote...
That's fair enough. I would have liked Hackett to have reached out to you and asked your help on more missions, perhaps with less clear locations, so it would have encouraged you to explore around. Or the missions with Admiral Karohou had been more open-ended in nature (sniff around, find out Cerberus' operation, shut it down).
To be fair, Hackett does (if you don't pick up the quest elsewhere) message you and give you the quest when you land in a particular system. That was a nice touch in ME1 - you can either get the quest from Hackett or you can find it via exploration.
It's just that aside from the Armstrong Cluster Geth Invasion line of quests, there's nothing that really makes sense plotwise.
That way, you would have been on Alliance business, which would make it important, but still you wouldn't have a clear "go here to this specific planet and do this specific thing." Because you're right - it makes little sense to check out all the stars and planets in a system, even if you have a mission on one specific planet in the area.
I think ME1 would have worked better if the majority of the game was uncovering evidence about Saren's plot, rather than making Shepard a Spectre from the start. It could have been a more sensible 2 act story that way.





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