Read the whole thread, but this is like discussing how you save people in an rpg but only save them to steal everything they own and it never bothers anyone.
"that barrel of potions you don't need that right? I just saved your family, while im at it I will take all these items off your shelf , chests and oh is that your daughter? She's cute"
Seriously, if you want to get nit picky on things this is a game mechanic (as the one you are all discussing) that is just part of RPG interactive entertainment no matter the format. There are limits to how you can interact with a game and make that game viable to produce in a value that people will enjoy. Having a main plot that doesn't lead to some heroic end no one would want to play. Well ok, maybe some here would actually like a game like that, personally I know I wouldn't and I am sure I can find a ton more that would like to be heroic vs being another "guard" or whatever.
In the end we play RPG's for our own reasons, but the basics always stay the same, why? For the majority of players ( and I have no issues saying majority ) would prefer to be heroes of epic nature fixing the world from destruction or saving the princess from the evil wizard. We play these games to "get away to another world" where we are the top dog, where we make a difference.
Now how we as individual determine what we like is just like this discussion, but I don't think there is one right answer to this thread or any like it. So far I have enjoyed DA story lines and the pacing in ME was "ok" to me, nothing spectacular, ME3 on a replay did make me not want to do dlc things due to the pacing of the main story and even at a point where I looked on the forums to see when would be the right time to do them where it doesn't kill the story. But taking shore leave when the universe was ending seemed a bit "crazy", however I was happily surprised and had a blast with that DLC, probably one of the best DLC I have played to date.
In the scheme of pacing, I always believed having a place of your own in a game and building up adds to a flow of the narrative. Not only this but it adds to your investment into the world you are part of. Not to mention all the fun stuff a developer could do with having a stronghold of your own. In this, I believe the pacing of the new DA will be fun. I also believe the open world aspect leads to a vastly better game in the long run. For developers going the Open World aspect have to think and design around the idea that a player can go "anywhere" They want to go. This changes story and design hugely and also lends to what most of you are talking about in pacing. You choose your path, you choose your pace.
Sure there might be a huge war going on (there was in skyrim btw) and while you could see it around you at times and you could effect it, you didn't have the pressure. The dragon main quest line had an urgency but also made you know you need time and training to be a true dragonborn. To which this was inserted as "you need to grow up some" and giving you that imaginary time allowance taking the pressure off. In the new dragon age, my guess is atm with the fortification you will own/run whatever along with the open world aspect. I have no doubt we will be required to build/recruit and more which will add to the "yeah get this done as soon as you can, but for now investigate abc". So a skyrim pacing is what I am guessing at.
No matter the outcome, I never thought I would be exicted to play another DA, while I enjoyed DAO a ton (Witcher 1,2 . Skyrim then DAO ME2,3 in that order) DA2 while I am running a replay atm, has it's moments (Love the combat thou and some story lines) there are something's that left me feeling "meh" and those things from repeated locations and more (just view past threads) really didn't keep me interested and I thought I would never DA again.
With the open world aspect thou (which we will see tons of repeated locations but if you think about it you never notice in an open world environment, or I should say doesn't bother you as much as a blank stone door just closed at one location and opened at another

) along with the keep, I am definitely interested now to see where they go with the DA franchise.
PS. I hope they add more vocals to their music in the new DA btw

#2 wasn't as good as #1.