Fast Jimmy wrote...
Ha! That's an interesting leap in logic.
Or maybe that the concepts of alternate realities, time jumping and dimensional shifts opens itself up more to esoteric thinking than does "shoot the aliens robots until their dead" until the last ten minutes of a three part video game series...?
EDIT: Regardless, you KNOW your character dies in BI. You KNOW it is for a good reason - to stop Comstock from ever existing. You KNOW that the tone of multiple realities and branching timelines is a major theme because it is the focal point of 90% of the game's content.
ME3 had to kill Shepherd via Twitter. It had to release an Extended Cut ending to explain why the decisions you made were even worth it. And the theme of organics vs. synthetics, while reoccuring in sub-plots, was always given with the caveat that peaceful cohabitation was entirely possible, not that such a relationship inevitably led to the destruction of all life.
I am referring to pacing and mechanical issues with the storytelling.
Knowing the multiple realities and knowing the tone is irrelevent as an argument because that tone is consistant in Mass Effect 3 as well, and the organic/synthetic debate is one that still ends peacefully in Mass Effect 3 if you choose to do so.
not really a leap in logic at all. Its simply an observation on how both endings can be seen as weak. What you prefer is your own choice, and irrelevent to the grand scheme of things regarding game writing.
Modifié par LinksOcarina, 06 août 2013 - 04:05 .





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