
Now here is the outfit I'm trying to replace it with (image belongs to ELE08 of Bioware forums)

With smarteck of BSN's dark AJAX armour
Stage 1:
Import Mesh:
- Followed WV's steps for importing mesh into UDK and then placing it into ME3 explorer.
- Had LOD issue (player meshes only have one level of LOD, whilst NPCs have at least three levels of LOD)
- Fixed LOD issue by importing udk for every single level of LOD. Did not edit mesh in UDK, just straight up imported
Import Textures:
- Followed saltisgood's tutorial for importing textures from TPF files. Resolution is at 2048x2048 and MIP levels are at 12(1x1) for norm, diff and spec.
Outcome:
- Ashley's right arm is transparent except for the plates. Bodysuit doesn't seem to conform to mesh and just hangs off the side
- Here are some images:
1. As you can see the right arm is the problem. Its blank except for the plates with the underlying bodysuit just hanging off
http://cloud-2.steam...40.resizedimage
2. Neck and arm issues in this screenshot
http://cloud-2.steam...40.resizedimage
3. Gameplay issues. None, but the weird glitch still remains
http://cloud-2.steam...40.resizedimage
4. AAAHHHH!. Kill it! Kill it with Fire!
http://cloud-2.steam...40.resizedimage
Possible explanation:
Suspect that some of the textures are not aligning with Mesh. Materials are just not matching. Odd considering that these textures were written for a player mesh and am importing a player mesh into a NPC PCC.
Possible solutions:
- Import N7 Combat engineer mesh instead. Has multiple LODs which could solve problem. Might have to chop of the attached helmet from the multiplayer model. Am not expert with 3DS. Might have to learn it
- Manually compare materials index between original Ajax Mesh and the one imported into Ashley's PCC. Cursory examination has revealed no discrepancies between them. Will examine again
- Texture import has gone bad. Have tried different community made textures with no change in outcome. Will try vanilla game textures to see if change happens.
- Might have to open mesh in 3DS max and overlay with materials/texture.
Any advice? And I sincerely apologize if I seem to intrude on this thread.





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