Recently started playing this game and am quite pleased except for the fact that there seems to be no way to make party members actually WALK while the PC does. I find this excrutiating, completely killing the immersion.
Is there a mod somewhere to fix this?!
Companions not walking
Débuté par
NocturneNight
, juil. 26 2013 09:44
#1
Posté 26 juillet 2013 - 09:44
#2
Posté 26 juillet 2013 - 10:33
Modifié par theskymoves, 27 juillet 2013 - 04:54 .
#3
Posté 26 juillet 2013 - 10:36
I did that before. Wondered why nobody was following my warden
#4
Posté 26 juillet 2013 - 10:51
I've had a few doh! moments like that where I'd told my companions to stay put and then a bit later couldn't figure out why they weren't following me. DOH!
#5
Posté 26 juillet 2013 - 10:56
No, I mean I can't get them to walk. Right now they appear to always be running, only my PC walks, and the toggle doesn't seem to affect them. Everytime I'm walking somewhere they just stand around, then run, then stand again. It looks completely retarded and kills any immersion. >< I can't seem to get them to walk when I am walking.
#6
Posté 26 juillet 2013 - 11:02
I always use the jog option, but I am going to play right now, so I'll check it out. Maybe that's how it always is, I never noticed before.
#7
Posté 27 juillet 2013 - 03:38
Just the way they are, they won't start moving till there is some distance between you and them and they will quickly jog up to you. I don't think you can get them to walk slowly, only sprint.
#8
Posté 27 juillet 2013 - 11:14
You're serious? Is there no mod or fix for this? It looks horrible. ><
#9
Posté 27 juillet 2013 - 11:53
I played with my warden on walk instead of jog. I couldn't stand it..too slow
Anyway, I walked around and around and they just follow you, then they stop and jog up to you. This was never an issue for me because I am always so busy, as long as they are there, and not stuck behind something (this happens too) I am happy.
#10
Posté 27 juillet 2013 - 04:42
There might be, try doing a search for one and see what turns up.





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