Will some containers require tech skills to open in ME2? If so, will both tech classes be able to open them?
Also, will we be able to upload our Shep's mugshot and use it as our forum picture?
That is all.
Locked containers in ME2
Débuté par
MrGOH
, janv. 18 2010 02:09
#1
Posté 18 janvier 2010 - 02:09
#2
Posté 18 janvier 2010 - 05:54
As for the mugshots, almost certainly. Or at least that's the consensus among the forumites. I have no idea about the first.
#3
Posté 18 janvier 2010 - 05:56
MrGOH wrote...
Will some containers require tech skills to open in ME2? If so, will both tech classes be able to open them?
Depends on how much they revamped skills distribution in ME2. Most games have that built in tho, so I'd guess it's likely to still be there in ME2
#4
Posté 18 janvier 2010 - 06:00
Christina Norman stated there will be no class or skill required to open containers or hack terminals.
#5
Posté 18 janvier 2010 - 06:02
Makes me happy, that means there is more freedom with who you bring along.
#6
Posté 18 janvier 2010 - 06:03
I think the mugshot is almost a given, but I have know how locked containers will be handled. I'm hoping all tech classes will have the ability.
#7
Posté 18 janvier 2010 - 06:12
MakeMusic wrote...
I think the mugshot is almost a given, but I have know how locked containers will be handled. I'm hoping all tech classes will have the ability.
Don't you read the entire thread before posting. The hacking game is still a minigame and it requires no skill or class to do it.
#8
Posté 18 janvier 2010 - 06:15
This polish gameplay footage shows a vanguard-class unlocking containers and using both minigames. (I can't understand anything they say, but that part of it is pretty clear.)
So, skill requirements are out.
So, skill requirements are out.




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