First, many/most players will give up after failing several times (which would be common in Siege) rather than continue to try - which is something that's certainly true, for better or for worse. Siege has 300+ downloads but only a few votes - I don't know if other people are downloading it and not playing it, playing it and getting stuck, or finishing it and not bothering to give feedback. And I'm worried that a lot of people might be in the second category (getting stuck).
Second, I inadvertently apparently made it impossible to save mid-boss fight. The boss checks for valid players within a certain distance or it despawns. If you load a saved game this check occurs before the player character loads into the game, despawning and respawning the boss. As I mentioned, this was not intended, but it might wind up being a feature than a bug. We're probably talking maybe 5ish minute long fights here as a frame of reference, maybe longer for characters with less offense. Here's a video showing one of the fights (spoilers, obviously).
CaveGnome's idea was that I could alter the script to allow for saving mid-fight - meaning you could save when the boss was at 25% hit points or something and load that game if you die below that point. My concern is that I'm not sure I want to promote save scumming in that manner - none of the fights *should* require it. I floated the idea of an easy mode for players struggling (something like enemies take 50% more damage and deal 40% less damage) but mentioned my concern that if you remove the difficulty from Siege, I'm not sure what you even have left in the module - there's not much plot and no big choices or anything.
So...
Is saving mid-fight and reloading back to that point a "tactic" that should be encouraged or even allowed?
Is adding an easy mode to Siege of the Heavens a sensible idea?
And obviously it would be possible to do both - add an easy mode and allowing saving mid fight - but I'm not sure either is a good idea.
What do you all think?
Modifié par MagicalMaster, 27 juillet 2013 - 04:44 .





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