In Exile wrote...
Also, it seems, you're mistaking "freedom" for "everything you wish for magically happens".
No, I'm pointing out that I can't create my own story. I'm as hardcore on the rails in Skyrim as I am in DA. I can just make up reasons for the stuff I'm doing on rails in Skyrim. That's the only "freedom" this mimimalist approach to story actually offers.
Keep in mind that you were talking about emergent gameplay and personal stories, and not things like exploration or interactivity (with physical objects in the world).
You can't "create" your own plot, you can't "create" your own NPCs, you can't "create" any world-setting, just by playing the game. Of course not. Of course you cannot! Who suggested you could? Who suggested you should? It is possible. You need tools for that, but by now we're way beyond merely playing the game...
But the emergent story certainly becomes a personal story. And it's not at all the same a different character experiences. I really don't see how you can be so confused about that? Also, I find the words "on rails" incredibly contrieved, for an incredibly contrieved "point", when used in the context of Skyrim. If you experience yourself being "on rails" in Skyrim, that's entirely you, I would say. I suppose you run off chasing everything that looks like a "quest" then?
'Reasons' are not something insignificant. It's the driving and shaping element. I wouldn't use the words "make up reasons". It's the reasoning and feelings of my character, that I have defined, and how those have evolved by events, which form the motives for anything that my character does. And, no, I do not chase away after each thing that looks like a quest. I do not lift every stone. I do not look into every barrel. I do not rob every house. I do not steal everything. I do not venture into every dungeon. I don't enjoy playing games like that. TES gives me the freedom to not.
Finally, freedom is always a relative property. Always was, always will be. In RL as in games.
Yes, but what I'm objecting to is the idea that writing fan-fiction is narrative freedom.
You're the first to mention writing fan-fiction. I don't see how that belongs into a discussion about playing games?
But, well, I do think that writing fan-fiction is indeed a lot of narrative freedom. At least in comparisons to what playing a game offers.





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