Going back to BioWare roots, the Towers of Hanoi
#26
Posté 27 juillet 2013 - 07:30
#27
Posté 27 juillet 2013 - 07:39
#28
Posté 27 juillet 2013 - 07:48
Don't like a lot of puzzles . A few are ok.
And no day one dlc.
#29
Posté 27 juillet 2013 - 07:52
#30
Posté 27 juillet 2013 - 08:13
But I hate the Towers of Hanoi. I'd like to think BioWare has killed it with fire.
#31
Posté 27 juillet 2013 - 09:48
You even found the flipping panels in MotA ridiculously easy? I'll readily admit to sitting with that puzzle for quite some time on two playthroughs (I forgot how to think between playthroughs and had to reinvent the wheel, ick! =D).doozer12 wrote...
Ive found the puzzles in most bioware's games so far ridiculously easy. But I fear if they made them any more difficult, that people would really have a problem. So I guess I have no strong feelings one way or the other if they start putting em back in or not.
#32
Posté 27 juillet 2013 - 11:33
First, sorry it's taking me so long to respond. I was posting from my tablet before, and it doesn't get along with posting on these forums very well (it's impossible to scroll what you're posting, so if you lose your place, it's basically impossible to get back to.)In Exile wrote...
You've mentioned the riddle objection before, but I find it confusing. Shouldn't it be like a persuade option from your POV? Your character has the right skills and stats, can solve the riddle, lacks them, can't?Vaeliorin wrote...
While I would love more puzzles, a Towers of Hanoi puzzle is likely to make me want to break out the murder knife. Despite my general dislike of riddles, I wouldn't mind some of those either, as long as you have to type the answer in, and not just pick from a few answers, as that makes riddles kind of pointlessly easy (I realize the likelihood of this happening is slim to none.)
Anyway, my objection to riddles has nothing to do with role-playing, it's simply a real-world dislike of riddles. I find that solving riddles is less about logic, and more about trying to think in the same way as the person who came up with the riddle, an exercise that I find frustratingly difficult. Also, riddles don't necessarily have a definitively correct answer, which annoys me to no end.
From a role-playing perspective, both puzzles and riddles are somewhat troubling. Ideally one would simply play their character to the character's stats, but given the lack of creative alternative options afforded in cRPG as opposed to a table top game, this becomes difficult when your character wouldn't likely be able to figure out a puzzle or riddle. If you subscribe to the idea that the whole party is PC's, then I suppose one of the non-player created characters could be the one to solve the puzzle or the riddle (I'd be fine with that regardless of viewing them as PCs, but I know there are people who object to the party members "showing up" their character.)
If you make puzzles and riddles simple stat/skill checks, they kind of become pointless. I know you're likely to point out that persuasion skills that are simple stat/skill checks do the same thing, but my ideal persuasion system wouldn't be a single check, but rather multiple checks whose difficulty is dependent on which specific choices you make within the conversation.
#33
Posté 28 juillet 2013 - 12:11
That puzzle nearly drove me to insanity.
Nevertheless, I approve of it if only because I'd like to see more puzzles in general. That's why I really loved MotA, there were so many awesome puzzles and smaller side quests that didn't revolve around killing hordes of enemies.
#34
Posté 28 juillet 2013 - 12:12
#35
Posté 28 juillet 2013 - 12:51
#36
Posté 28 juillet 2013 - 01:07
#37
Posté 28 juillet 2013 - 01:47
They seem to save those sorts of things for DLC, though. I'm pretty sure they've spoken often in the past about puzzles being an overall negative, despite the people here who enjoy them, so I doubt there will be any prominently featured in Inquisition.
#38
Posté 28 juillet 2013 - 02:53
#39
Posté 28 juillet 2013 - 03:32
#40
Posté 28 juillet 2013 - 06:44
AllThatJazz wrote...
Yes please, puzzles and riddles. Even whole (optional) dungeons with no or minimal combat and just more and more challenging puzzles. If you can have dungeons filled with high level boss battles, there can be dungeons filled with high level boss puzzles. And no puzzle level can truly be said to be complete without the Towers of HanoiAlso, investigate quests, Like that on .. Dantooine, is it? in Knights of the Old republic where you have to solve a murder entirely through dialogue and examining evidence. All good stuff, would like to see more.
There was also the part where you get digitized into an ancient Rakata prison & its occupant challenges you to solve riddles with the threat of possesing your body if you fail (like something a demon in the Fade would put you through). That was fun.
#41
Posté 28 juillet 2013 - 07:55
#42
Posté 28 juillet 2013 - 08:05
#43
Posté 28 juillet 2013 - 08:15
#44
Guest_Puddi III_*
Posté 28 juillet 2013 - 08:16
Guest_Puddi III_*
#45
Posté 28 juillet 2013 - 09:43
Some riddles, where you have to read books,journals to get clues or where you have to ask people for hints to find something are much better.
#46
Posté 28 juillet 2013 - 02:22
#47
Posté 28 juillet 2013 - 03:09
#48
Posté 28 juillet 2013 - 04:32
This is true for any logic based puzzles. I just look at it for a few moments, then I've figured it out. As a result, I tend to skip the actual solving of the puzzle once I've figured it out unless I have a motivation for solving it except for it's own reason.
#49
Posté 28 juillet 2013 - 04:53
Modifié par Annaka, 28 juillet 2013 - 04:54 .
#50
Posté 28 juillet 2013 - 04:56
krul2k wrote...
Beerfish wrote...
No towers of hanoi, no purchase!
Actually i hate the towers of hanoi and alas have become somewhat of a lazy bahstard in gaming and don't like spending much time on puzzles.
yeah some ppl dont like puzles so there lazy bstrds, smart thinking ya got there batman
I said I was lazy, as in that is how I think of my approach to puzzles. If I would have meant other wise I would have stated so....boy wonder.





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