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Going back to BioWare roots, the Towers of Hanoi


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#76
LolaLei

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They all walk through in their pants in my game(s).

#77
Boycott Bioware

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They are naked but they didn't walk through the fire in my game(s), only the Warden, afterward there is cut scene with the Guardian, still naked, then the Warden is not naked anymore in a cut scene shoeing the awesomeness of the Urn,the Warden is alone, approach the Urn, then everyone re appear, giving comment about their awe feeling, after take the pinch of ash, end cut scene, they all injured

#78
Sylvius the Mad

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Foopydoopydoo wrote...

Unless that thing about always going right is actually true.

It works (so does left), but only if your start and end points are both at the edge of the maze.  As soon as your objective is in the middle somewhere, the trick fails.

#79
Sylvius the Mad

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Qistina wrote...

That is a problem, because that puzzle is essential, must past it to complete the main quest. While getting companions is optional, that puzzle is created with the main character and 3 companions in mind. So....it is a bad design

How is that bad design?  There are at least three mandatory companions (Alistair, Morrigan, and Oghren).

I quite like how that works, actually.  The game encourages you to do Redcliffe first, which inevitably sends you after the Ashes, but then you might not actually be able to get the Ashes until you've completed all of the other quests first.

#80
Allan Schumacher

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That would just be mean and spoil an otherwise relaxing visit to Durlag's Tower. Who would do that?


This made me laugh :)


As a random aside, when I was starting up a module as a potential Intern (I ended up working elsewhere than BioWare, though) I figured I should totally put a Towers of Hanoi puzzle in it.

When I told some now co-workers about that plan, I got pretty mixed responses as to whether or not it would result in "Haha awesome" or "OMG... destroy... next"

#81
FDrage

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To quote Joker :"You have to respect the classics." ... ;).

Beside even SW:TOR has the Tower of Hanoi in it, so it is / wasn't quite "dead" yet.

I won't mind if it would be in a future game. it will take 1 min or so and than it is over and gone, so it not as it is a lot of time occupied. For me there are more "annoying" things than ToH type puzzles. The poblem with ToH is, I guess that it is too easy by now.

If it isn't in a future game I won't get upset either .. well except for some wistful remembering.maybe ;).

Modifié par FDrage, 02 août 2013 - 08:09 .


#82
Reofeir

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I always disliked puzzles, suck with them. Love riddles, yet I'm so braindead with puzzles. I'd love to see more puzzles, though, because I like hating myself.

#83
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Sylvius the Mad wrote...

Qistina wrote...

That is a problem, because that puzzle is essential, must past it to complete the main quest. While getting companions is optional, that puzzle is created with the main character and 3 companions in mind. So....it is a bad design

How is that bad design?  There are at least three mandatory companions (Alistair, Morrigan, and Oghren).

I quite like how that works, actually.  The game encourages you to do Redcliffe first, which inevitably sends you after the Ashes, but then you might not actually be able to get the Ashes until you've completed all of the other quests first.


Morrigan may leave your party if you don't want to kill her mother and said that to her, the puzzle will never being solved


Edit : Oghren also may leave the party if he don't like you. So let say the player is annoyed with all party members, ****** them off and they leaving/killed/told to leave, also not recruit anyone, before going to the temple, the player will never complete the main quest

Modifié par Qistina, 02 août 2013 - 02:33 .


#84
Sylvius the Mad

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Given the extreme difficulty in getting rid of all of the companions (save Alistair), I don't think that's something about which BioWare needs to have been particularly concerned. Also, I would actually it to be possible to make the game unwinnable. That's a nice set of consequences arising from choices.

People say they want choice and consequences. This would be one.

#85
ladyiolanthe

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Sylvius: so true. Mind you, I'm one of those crazy people who doesn't kill their companions. I keep them all... You never know when certain friendships might come in handy...

#86
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Sylvius the Mad wrote...

Given the extreme difficulty in getting rid of all of the companions (save Alistair), I don't think that's something about which BioWare needs to have been particularly concerned. Also, I would actually it to be possible to make the game unwinnable. That's a nice set of consequences arising from choices.

People say they want choice and consequences. This would be one.


If the consequences of not having/keeping companions is never complete the game, then it is another bad design.

The Warden and Alistair are the Grey Warden, ther rest are not, by recruiting them means inviting them to death, become tainted or worse female companions could get captured in the Deep Road becoming broodmother. So The Warden maybe don't want any companions at all thinking of their safety, by doing so will never complete the quest

In DA:O, the most crucial companion for main plot  just ONE, Alistair a mandtory for Landsmeet. No companion is crucial for Urn of Sacred Ashes, the puzzle is just a bad design because to activate the bridge need team work

Modifié par Qistina, 02 août 2013 - 10:29 .


#87
Sylvius the Mad

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It's not bad design to create challenges for the characters to overcome.

#88
BlazingSpeed

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schalafi wrote...

Please, no puzzles at all. They distract from the game, and some of them were "game breaking". If you want puzzles, go to Luminosity and work those. Rpgs are for role playing, and I don't think doing puzzles adds anything to the game except frustration.


Thanks for the Luminosity reference trying it out now...

#89
Fast Jimmy

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Sylvius the Mad wrote...

It's not bad design to create challenges for the characters to overcome.


I'd say it is actually integral for good game design. 

#90
Catroi

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Lukas Kristjanson wrote...
 I did with the rhetoric puzzle in Jade.


Are you telling us you're responsible for the confrontation against sir Roderick Ponce von Fontlebottom the Magnificent Bastard??:o

Then I thank you so much for this!
^_^

#91
devSin

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I believe Luke is responsible for much of Jade. Which is why the story and characters were so damn spectacular.

Though for the life of me I can't remember any random elements to the Durlag's Tower dungeon. :(

Modifié par devSin, 03 août 2013 - 06:49 .