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ME4: What would be the best plot idea surrounding a prequel?


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#51
justafan

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IntelligentME3Fanboy wrote...

a Kai Leng prequel.Troy Baker has to be in every videogaem nowadays.It's inevitable


Please don't make Kai Leng the main character.  I love to hate him, and if you make Troy Baker the main character, it is only innevitable that I will learn to love him despite his dark and checkered past.

#52
IntelligentME3Fanboy

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justafan wrote...

IntelligentME3Fanboy wrote...

a Kai Leng prequel.Troy Baker has to be in every videogaem nowadays.It's inevitable


Please don't make Kai Leng the main character.  I love to hate him, and if you make Troy Baker the main character, it is only innevitable that I will learn to love him despite his dark and checkered past.

LoL #dealwithit.Nothing can stop Nolan North 2.He's everywhere

#53
Mcfly616

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Take a look at nearly every other Bioware game in the last 10 yrs.....most likely the protagonist is a blank slate character that the player creates. I'm betting we won't be playing as some pre-existing character such as Kai Leng or Garrus.

#54
ShepnTali

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Personally, I'm thinking Bioware is throwing fakeouts out there.

#55
Ruadh

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A prequel. What a good idea.

Worse weapons. Worse tech. Worse biotics. No medi-gel. No humans and blah blah the list goes on.

The only way a prequel would work is if Bioware commit a severe lore bumming.

Don't do it Biofolks. Just don't.

#56
ShepnTali

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Depends how far back a prequel would go. These historical, recorded events aren't necessary to do a prequel.

#57
Mr. Gogeta34

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A prequel to the Crucible being fired would be pretty awesome, lol.

But seriously, maybe the first Contact War.


That said, I wouldn't be all that interested in a prequel to anything that does with the ME trilogy.  They need to do something new with it or redeem what they've already done (make it make sense).

Modifié par Mr. Gogeta34, 30 juillet 2013 - 12:23 .


#58
jontepwn

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Mr. Gogeta34 wrote...

A prequel to the Crucible being fired would be pretty awesome, lol.

But seriously, maybe the first Contact War.


That said, I wouldn't be all that interested in a prequel to anything that does with the ME trilogy.  They need to do something new with it or redeem what they've already done (make it make sense).


The First Contact War only lasted like a couple of months, and only a few hundred people died. I might be getting the exact numbers wrong, but it was not a major conflict. I don't think it's worth centering a game around.

#59
CptData

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The thing with prequels is: you know what's going to happen and you know the outcome. What you don't know is all the stuff about details. However, does it matter?

In Star Wars, Prequels are "daily business", so to speak. All I say is "new trilogy" and "Knights of the Old Republic" as well. However, the new trilogy works in so far as it's a needed background for Darth Vader and the fall of the Old Republic and KotOR is too far in the past so it has no direct influence on the events of the Imperial time.

Theoretically, it also could work for ME. However, do we really want to go back into a past that's either not featuring any human characters? Or, do we go back to the First Contact War, just a few decades before the events of ME1, knowing most of its details already?
Thing is, the time scale is either too narrow or lacks an entire species (our own) to be interesting. Also the First Contact War doesn't provide anything new to the known lore if explored in a prequel game.

#60
shingara

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Star wars is different, they wrote them in sequence and filmed them out of order for effect. Lucas even stated that he was going todo 1,2 and 3 sooner but he never felt happy about the tech available and it was only when light and migic pulled there finger out that he finaly thought the tech had caught upto his vision.

ME isnt written like that, we have been given books, comics, the games, the mini games, dlc and a codex and back story that blows anything major out of the water not to have apeared and we know all to well about. To try and put a huge story in somewhere not related to anything within those would more then likly break any cannon lore.

Ontop of that anything of a prequel is nulfail simply because we know basically everything upto the end of ME3, the only way to create a prequel with no lore attached is to go into pre history before the protheans cycle and that results in it not being the mass effect universe we know and love.

Modifié par shingara, 30 juillet 2013 - 12:48 .


#61
CptData

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^ that's what I was trying to say, but, obviously, I failed:

Star Wars Prequels work, since they add something new and, in case of the first trilogy, were intented from the beginning.
Mass Effect Prequel(s) won't work, since the time frame of interest is too small or you have to go back to a point where no humans are around (or none of the current species at all).

Same issue for Star Trek by the way: prequels don't really work since in the canon universe, the past is well defined. No word on a Temporal Cold War, by the way.
So if you want to make a Star Trek prequel, you better start a new timeline and a new (parallel) universe as well. Which J.J. Abrams did. No need to mention I don't like it at all.

Modifié par CptData, 30 juillet 2013 - 12:56 .


#62
Steelcan

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Not doing a prequel is the first step.

#63
sH0tgUn jUliA

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I've got a bleak one:

"ME4: The Invasion of Khar'shan"

You play as Balak and watch your home world being reaped. The story lasts eight months. The game ends with you rallying the remnants of your fleet to go to the Citadel.

#64
Mr. Gogeta34

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jontepwn wrote...

Mr. Gogeta34 wrote...

A prequel to the Crucible being fired would be pretty awesome, lol.

But seriously, maybe the first Contact War.


That said, I wouldn't be all that interested in a prequel to anything that does with the ME trilogy.  They need to do something new with it or redeem what they've already done (make it make sense).


The First Contact War only lasted like a couple of months, and only a few hundred people died. I might be getting the exact numbers wrong, but it was not a major conflict. I don't think it's worth centering a game around.


Encountering alien civilizations for the first time and a new enemy where you have to stop casualties from becoming high could be interesting.

'24' (TV Show) only lasts a day with only a relative handful of people usually killed.

Modifié par Mr. Gogeta34, 30 juillet 2013 - 05:05 .


#65
JamesFaith

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CptData wrote...

The thing with prequels is: you know what's going to happen and you know the outcome. What you don't know is all the stuff about details. However, does it matter?

In Star Wars, Prequels are "daily business", so to speak. All I say is "new trilogy" and "Knights of the Old Republic" as well. However, the new trilogy works in so far as it's a needed background for Darth Vader and the fall of the Old Republic and KotOR is too far in the past so it has no direct influence on the events of the Imperial time.

Theoretically, it also could work for ME. However, do we really want to go back into a past that's either not featuring any human characters? Or, do we go back to the First Contact War, just a few decades before the events of ME1, knowing most of its details already?
Thing is, the time scale is either too narrow or lacks an entire species (our own) to be interesting. Also the First Contact War doesn't provide anything new to the known lore if explored in a prequel game.


The thing is that first part of your post described only one type of prequel - direct prequels which are tied to original story or characters. New SW trilogy was direct prequel.

But there is also loose prequel which only uses setting of ME universe (races, technology...) and brings completely independent story. KOTOR was loose prequel, but setting in distant past isn't necessary here. Just change character and place - we have no Codex entries about history of Terminus, details about politic on homeworlds of Council races or even about our own colonies, quite a huge gaps in Codex which is nothing more then official and very brief  excerpt of history.

Shepard needed only 6 planets and one space station (other were just variable backroung for quests) + few weeks for main story of ME1.
Why is 38 years and hunderds of planets suddenly for human-involved prequels too narrow?  

#66
JamesFaith

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Mr. Gogeta34 wrote...

jontepwn wrote...

Mr. Gogeta34 wrote...

A prequel to the Crucible being fired would be pretty awesome, lol.

But seriously, maybe the first Contact War.


That said, I wouldn't be all that interested in a prequel to anything that does with the ME trilogy.  They need to do something new with it or redeem what they've already done (make it make sense).


The First Contact War only lasted like a couple of months, and only a few hundred people died. I might be getting the exact numbers wrong, but it was not a major conflict. I don't think it's worth centering a game around.


Encountering alien civilizations for the first time and a new enemy where you have to stop casualties from becoming high could be interesting.

'24' (TV Show) only lasts a day with only a relative handful of people usually killed.


Setting whole new ME game in First contact war would be tto limited for story.

But on other hand setting first initial mission during FCW and rest of the story 2,3 years after and using of resulted turian/people animosity in game should be interesting.

#67
Mandalorkian

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Prequels have the opportunity to show the secrets that are kept from the public's eyes. The Terminus Systems are the best for this as the relative lawlessness makes for interesting settings that support unknown stories, with spectres involved as their activities would be mostly kept to themselves. This way, we can have an interesting story with no major canon-breaks concerning main events. Would take place before ME2, and have the appropriate technology and social aspects of the galaxy.
For a prequel, your character gets involved in a spectre's case in the Terminus Systems, and you are forced to accompany the spectre on his/her mission and see it done. Along the way, other characters get involved as well: a merc pledges his loyalty in exchange for his life; an asari huntress is recruited to ensure the safety of Council Space; and many more. Along the way, you get more cozy with your squad, maybe take a love interest (might be the spectre), and perform life-threatening tasks to uncover a plot concerning some tech-fanatic mercs. By the time the story hits its climax, which takes place as a suicide mission planned by the spectre, the merc leader is revealed to be a puppet of the tech he so revered, before being killed by the spectre, who shows signs of indoctrination. The spectre reveals his/her plan to have you killed before the mission was done, and now deems you and your squad as disposable witnesses, and you have to fight against the spectre as the final showdown (perhaps s/he's indoctrinated, as reaper-tech is strewn across the galaxy, and if you romanced him/her, you can attempt to reason with him/her). Depending on how well your relationship is with the squad members (not exactly loyalty missions, more of simply befriending them over time), they can survive the suicide mission and the final confrontation. At the end, the spectre is dead, the reaper-tech is destroyed, and your squad made it through okay (perfect ending). There's your happy ending. A less happy ending would be your character taking a shot for your love interest, and running the risk of dying (higher squad companionship ratings increase the risk of you surviving), and then you get the happy ending of your character with your love interest, with children of some kind, and your companions as close friends. For a bit of end-credit surprises, your character is revealed to have kept a piece of reaper-tech and is shown to have almost unnoticable indoctrinated features.
Yes, it does seem similar to ME2's suicide mission, but that doesn't mean that the idea is bad of itself. Reapers have been around the whole time with caches like the above mentioned seen in random side quests in the trilogy, so why not have clueless characters exposed to a truth they don't fully understand? If this doesn't become the game plot, I'm going to write this story as fanfiction. Way too good a story in my head to forget.

#68
HiddenInWar

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Love the idea Mandalorkian. The terminus systems are ripe with story. ME:Ascension did a good job of portraying a small part of it.

#69
Artifex_Imperius

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could be a prequel since "no shepard". they did say they're will be no shepard.

only way without shepard or mentioning of shepard is a prequel. and no reapers.

#70
Excella Gionne

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Prequel is a bad idea given the circumstances with Mass Effect 3. You don't want to mess with anything before Shepard's time, because that can screw up what happened in Shepard's time. Like if Hackett died in that prequel and somehow he's in Shepard's time makes everything messy. They would have to make Mass Effect 4 a non-dialogue option game which would make the game completely linear and boring. It's best to make Mass Effect 4 a sequel, and maybe take it years ahead and maybe mention Shepard(not as a he or a she). I'm there's a lot more things that are creeping outside of the galaxy besides Reapers. Who knows, maybe in Mass Effect 4 they discover how to make stronger relays that allow Ships to be propelled out of the Milky Way and into other galaxies. And then maybe a war or something could happen between both galaxies. I don't know, but that sounds interesting too.

#71
JamesFaith

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johnnythao89 wrote...

Prequel is a bad idea given the circumstances with Mass Effect 3. You don't want to mess with anything before Shepard's time, because that can screw up what happened in Shepard's time. Like if Hackett died in that prequel and somehow he's in Shepard's time makes everything messy. They would have to make Mass Effect 4 a non-dialogue option game which would make the game completely linear and boring.


Or they simply avoid decisions about characters and events from original trilogy and concentarted on new characters and even on different places of galaxy? 

There is billions of people in galaxy and thousands planets, enough places for completely new prequel story without involving 30, 40 people from Shepard trilogy and few dozens planet he visited.  

#72
thehomeworld

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What would be the best plot idea for a prequel? None. It should be a sequel there is no reason this series needs to be like SW constantly circling the prequel drain.

Modifié par thehomeworld, 31 juillet 2013 - 08:22 .


#73
JonathonPR

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The Reapers were never real but what Shepard did was. Like Fight club but the player is an outside observer who has to uncover the conspiracy manipulating Shepard. As the game progresses the player observes a greater and greater disconnect between what is Shepard's viewpoint and what really happens. In the end Shepard is stopped from completing the conspiracies goals. The end is a direct confrontation with shepard where the player character tries to stop him from taking a suicidal action at the height of Shepard's delusional state. Secretly the Reapers are real and use similar plots to tear civilizations apart before direct military action.

TLDR. Mass Effect + Fight Club

#74
kobayashi-maru

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If it's a prequel either set in the terminus sector - primarily I because I think it would be a grittier, dirtier version of their universe than we've seen - or simply take a ship and crew and have a dormant relay suddenly activate sending them to another galaxy that we haven't seen.

Actually the dormant relay idea was my way of making sequel without involving ME3 ending. Have a cargo ship with refugees from Citadel after the Reaper takeover - Bailey, Eraba etc onboard - being thrown into another galaxy by ancient Relay which activates when Shepard uses Crucible. It's a sequel but you don't really get to see what happens to the worlds we know. It would definitely bring back the wonder and surprises that exploring in ME1 had.