Character creation in ME4
#1
Posté 28 juillet 2013 - 05:04
I had this idea, don't know if any of you thought the same thing:
since sheppard's saga has come to na end, the story will revolve over a new protagonista.
How about if the character could be created in the same way as in Dragon age:Origins.
You could choose between being na asari, turian, salarian, quarian, geth, Drell, Human, vorcha, and even Volus (if you're feeling bold).
Therefore, each race should have an unique background, wich would make the game very compeling. which wouls significally increase replay value of the game.
what do you think?
#2
Posté 28 juillet 2013 - 05:34
Also, Geth are unlikely in any scenario (prequel or sequel). In a prequel, there is is a total of one Geth outside the veil that has any intentions of making nice, and in a sequel they could all be dead depending on ending choice or what happened at Rannoch. The Rannoch decision may also dissuade them from putting in Quarians for this.
Although, I do agree with you that we should be able to play as multiple species. It would definitely make the MC a deeper, more personalized character. Also, playing as a Renegade Vorcha Vanguard is a dream of mine.
#3
Posté 28 juillet 2013 - 05:58
#4
Posté 28 juillet 2013 - 07:49
#5
Posté 28 juillet 2013 - 08:26
#6
Guest_StreetMagic_*
Posté 28 juillet 2013 - 02:48
Guest_StreetMagic_*
Modifié par StreetMagic, 28 juillet 2013 - 02:48 .
#7
Posté 28 juillet 2013 - 02:54
Personally I would settle for them dropping the whole 'everyone is mixed race' thing for the character creation. My male Shepards always looked a bit like a waxwork of Mr Sulu which had melted.
#8
Posté 28 juillet 2013 - 04:10
#9
Posté 28 juillet 2013 - 04:16
#10
Posté 28 juillet 2013 - 04:19
DeinonSlayer wrote...
I like the dialogue mechanics of DA:O. But do you honestly think we'll see a Mass Effect game with a silent protagonist and no interrupts? They're (sadly) moving more in the direction of eliminating dialogue choices entirely in favor of a "cinematic" experience.
Video games can suffer as a result of the cinematic treatment, cinematics suck because there is no available input from the player. Developers will say sometimes say as long as the scene moves smoothly then there is no problem, even with the lack of dialogue choices. Cinematics are believed to offer the best in gaming and not what is offered for the to do in different ways. A game with a load of cinematics will probably being playable once and once only.
Modifié par Karlone123, 28 juillet 2013 - 04:21 .
#11
Posté 28 juillet 2013 - 04:23
#12
Posté 28 juillet 2013 - 06:42
Karlone123 wrote...
Video games can suffer as a result of the cinematic treatment, cinematics suck because there is no available input from the player.
So true. I found Max Payne 3 totally unplayable because of the constant and lengthy cinematics.
#13
Posté 28 juillet 2013 - 06:47
#14
Posté 28 juillet 2013 - 07:32
#15
Posté 28 juillet 2013 - 09:23
Well, technically, that's not fully true. You still can have a game with multiple races. After all they're still divided into male / female (except Asari) and the main difference between all those races are voice modifications.JamesFaith wrote...
Multiple races choice would mean silent protagonist and silent protagonist should be problem after trilogy with voiced one.
So how to do it?
Human -> Male / Female
Standard VA, nothing new
Asari -> Female
Using same voice as human female.
Turian -> Male / Female
Using same voice from humans, modified voice by computer so it sounds "turianish"
Salarian -> Male
Uses male voice from human, but slighty accellerated so it sounds more "salarianish"
It shouldn't be too hard to implement. However, if you go into LI business, you seriously will get issues!
Human -> open towards most species, male, female, hetero- and homosexual paths
Asari -> open towards ALL species, any kind of stuff
Turian -> mostly attracted to own species, Asari. Quarians and Humans are an exception for Garrus I guess. Not sure if Turians have a concept of gay love.
Salarian -> Asexuals. Only Asari available - except BW adds a Dalatress as LI.
#16
Posté 28 juillet 2013 - 10:27
I'm not so sure that it shouldn't be so hard.
Do we know how effective such alternating program would be? How difficult would be to implement such program which would work simultaneously with cutscenes? Wouldn't it become source of glitches? Or slowing of computer?
Also there is another problem with salarians - speed of their talk. Salarians speak extremely fast (not mentioned that they are pruning away whole words from sentences). How would this affect more complicated cutscenes when in one version would hero finish his speech faster then in another?
#17
Posté 28 juillet 2013 - 10:41
We want more races, Quarians and Drell are still missing.
Btw, Captain Gavorn was in a relationship with a human guy.
#18
Posté 28 juillet 2013 - 10:47
#19
Posté 28 juillet 2013 - 10:49
#20
Posté 28 juillet 2013 - 11:05
You seem to think that homosexuality is an unnatural perversion unique to humans, which is incorrect - plenty of animals engage in it as well (cf Wikipedia for a complete list). Why should turians be special.Human -> open towards most species, male, female, hetero- and homosexual paths
[...]
Not sure if Turians have a concept of gay love.
#21
Posté 29 juillet 2013 - 12:15
Customization for humans I would place it back to ME style with tons of control over their looks but add more hair styles curly, up, down, long, short, sexy, trendy (not the same as sexy), add more hair colors and add in the option to gradiate or 3 stage highlight the hair color tones. complexion, scars, unique eyes all the basic colors then add glowing options too.
Now for the aliens each type would need to have some other options added to them and or taken away.
Turians get skin color and scale prominence, face paint options with a slider to make unique colors, eye colors, scars, height
Quarians
1. skin tone not just in the blues and purples allow them to go into the human side of tones as well black, white, yellow, ect because they were viewed so little we can pretty much make up what colors they'd come in we decide also on how predominate the color is so we may want Tali's tone one playthrough but I might want to make a midnight black Quarian next playthrough.
2. Scales or lack thereof again an under viewed species so the players can play with them. Tali was smooth like humans so this option is available however players can make their skin more drell or Turian like as well.
3. Eyes we know they glow but you can do intensity or make black eyed with no glow this type would be their version of the albino a blackeye no glow Quarian is very rare.
4. You get all the detailed sliders we get with the humans infact most choices you get with the Quarian can be cross shared here hair up, down, long, curly, hair colors as well will just get a color slider so the player can make any color in the rainbow do not do block colors like we got for the armors this is limiting.
5. We then can customize the Quarian suit this is an integral part of the Quarian just as important as their face behind the mask. Face plate color, suit color up to 3 tones, pattern and not just splotchy pattern but in terms of actual patterns victorian, swirls, lines, metal and belts, pockets, this will be your start suit and can be upgraded as the game goes on or you can obviously buy/find new ones but some players may wish to keep their original suits.
Asari
1. Sharing face creation with the humans and Quarians you can make your Asari very unique.
2. Change her hair style up like all the others or bend them in another way entirely
3. Eyes not much to choose from here I've only seen them in blue but hey lets make this one get a few other choices.
4. Skin tones we can pick blue, grey, purple, two tone graduate, or white then we can use a slider to determine how deep in tone they are so you can be very baby blue or barley violet or transparent white or you can be ocean blue, vibrant violet, or stark white or anything in between.
5. scars, freckles, and tattoos for this group. When we select a tattoo we can place it on their body face, arm, back, ect
Geth
1. We choose from a chase type solider, prime, ect
2. We use sliders to create the metal color we want and how vibrant we want the tone so while we could make the standard boring grey geth we can also go wild and do neon green
3. pattern choices but again move past just the splatter effect get more options
4. Maybe we can decide how digital they sound with a slider and test it out so in game the lines will be read in the chosen format.
5. Light color for the eyes and mouth
Their start points and backstories like DA should be unique to them.
A player who saved the Qurian race starts on Rannoch at their home and can explore the town and or city they live in free roam. A player who didn't save them and who picked synthesis or control they start off on a ship in space the player is told those who barley escaped the battle with their lives and then proceeded to run from the reapers are still scraping by the ship is even worse off then the ships pre-reaper war they're also told Rannoch is the geth stronghold. A player who didn't save the Quarians but did pick destroy their Qurian character starts on a reclaimed Rannoch and are doing well though they're bitter towards humans, AI, and VI.
Asari could start on the citadel as Thessia is destroyed or they could start off on any place an Asari could've been really.
Turians on Palvin and you get to explore the town, city, and your own home.
Human on Earth.
Geth unit on a station or for those who didn't save the Qurians and picked synthesis and control you'd be on occupied Rannoch.
Now of course if special backgrounds are made like spacer, homeworlder, or colonist these areas could change quiet a bit.
#22
Posté 29 juillet 2013 - 01:55
The problem I can see with multiple races for the protagonist is the cost, for they would have to design basically every armor twice for each race for if they don't offer a male and female choice for each race they they would have people saying how its mandatory that they have both genders. Then they still would have to create numerous armors for each races as well for people didn't like how limited they have been in the past. Of course people would want different voices for the different races so they would have to hire people to voice both genders of each race for the automodulation people are talking about might not work or be affordable. So you could be looking at 100's of armors because people want choice, gender, voice, and race selections.
Or they could just simply do what they have in the past and have it just humans.
Modifié par Sanunes, 29 juillet 2013 - 01:57 .
#23
Posté 29 juillet 2013 - 02:02
#24
Posté 30 juillet 2013 - 12:06
- The protagonist doesn't have to be entirely silent, but can get a few lines in here and there, as I imagine whatever made the protagonist follow the story-line (possibly a spectre) would have the majority of the lines in social events. Voice-wise, record human voices, and filter them, just like they did for the other three games (not sure what the actual process is). However, some species will have unique dialogue, which will make it more difficult, but quality takes time. I'm willing to wait, let's hope EA is.
- As for species, I vote for all the bipedals, as the non-bipedals will require much more work, and that's just for their entirely unique dialogue. Volus could work, but seems unlikely as of now.
-The humans are the most basic, and Shepard already has the majority of the background set-up, with the three pasts of spacer, colonist, earthborn, and then you choose their mindset of some past event that was psychologically important to your character, possibly following the same formula as Shepard except with undefined events: no specifics, just the bare outlines and bare mentions, so that the player can imagine how it went for themselves. All classes available. Maybe add something about Cerberus and/or the First Contact War?
-The quarians, my favorite, have the past of spacer and colonist, as the majority live on the Migrant Fleet with some independent exiles. For psychological, you have pilgrimage and exile, as adults stay in the Migrant Fleet to support their species' survival, unless they get exiled for performing an act of treason (pilgrimage/paragon & exile/renegade). Able to choose from the tech classes minus sentinel as they don't have biotics, so substitute with soldier.
-The Asari, Salarian, and Turians have the choice of homeworld, colonist, or spacer like humans. I'm not quite sure what asari and salarians would do for psychological histories, though turians can do the same as humans. Asari are biotic classes only, salarian are tech only, and turians are combat focused, which makes a rather fine trinity when you see it like that (turians are sentinel too, but that would've broke the flow of the trinity-line).
-Not enough is known about the Drell for an effective psycholocial histories list, though instead of homeworld, it'd be Kahje, and maybe colonist and spacer, as we don't know if they are all born on Kahje (how else would Kepral's Syndrome be such a problem for the entire race if they all didn't spend time on Kahje). All classes can work with them, as I can't think of a reason why they'd be limited as they seem to be qualified for all classes.
- Krogans, Batarians, and Vorcha have a choice between homeworld, colonist, and spacer (Krogan are homeworld only, as they are restricted to the DMZ for the last 1000 years). As for psychological histories, it takes something special to affect a typical krogan (lone survivor, mass slaughter, fratricide/patricide), batarians have the Skyllian Blitz (Shepard's experiences from the other PoV), and Vorcha have only 20 years to live; not that long to have a lasting experience (maybe adaptation, such as burned, high-gravity, or hostile atmosphere). All classes for batarians, krogans don't have access to infiltrators (how can you hide all that?) or adepts, and vorcha are limited to non-biotic classes (so far, no canon indicates biotic vorcha, yet).
#25
Posté 30 juillet 2013 - 03:22
rafhoffmann2013 wrote...
wasn't sure in which category post this, so here goes.
I had this idea, don't know if any of you thought the same thing:
since sheppard's saga has come to na end, the story will revolve over a new protagonista.
How about if the character could be created in the same way as in Dragon age:Origins.
You could choose between being na asari, turian, salarian, quarian, geth, Drell, Human, vorcha, and even Volus (if you're feeling bold).
Therefore, each race should have an unique background, wich would make the game very compeling. which wouls significally increase replay value of the game.
what do you think?
Too many races. The best way to do it is do just the counsel races. Human, Asari, Turian and Salarian. Even the voices should not be a problem, since turian and salarian voices are just a filter used to change the voice. Asari can share the same voice as human female........Would love to see this happen, but it won't.<_<





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