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Making the same choices over and over


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#51
justafan

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I usually try to mix things up a bit, and I have played all over the paragon/renegade spectrum. However there are some decisions I have never taken. They are are almost exclusively decisions relating to losing characters, like killing Wrex, killing the VS on the citadel, not doing loyalty missions, picking Dr. Michelle over Chakwas and getting people killed on the SM now that I know how the system works.

Even though I know they would lead to newer and more interesting experiences, I can't find the will to purposefully handicap my playthrough by killing characters I know I can save.

#52
Guest_StreetMagic_*

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justafan wrote...

Even though I know they would lead to newer and more interesting experiences, I can't find the will to purposefully handicap my playthrough by killing characters I know I can save.


I find that some characters are a handicap for being alive.

Thane, for one. I think his death scene is well written, but I hate Shep's autodialog there about seeing him soon.. **** that. I won't see him soon. Best to kill him off in the Suicide Mission. Outta site outta mind.

Modifié par StreetMagic, 28 juillet 2013 - 06:11 .


#53
Raizo

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Yeah, I was guilty of doing this in ME2. I can not begin to tell you how many Shepards I had made and how I always made the exact same choices over ad over again, heck 95% of the time I even picked the exact same dialogue choices. I had only 1 Shepard that did things a little bit different.

I haven't done that many playthroughs of ME3 ( beat it once on PS3 and once on the 360 ) but not surprisingly I always make the exact same choices in this game as well.


Taboo-XX wrote...

OCD. A Compulsion to do the same thing over and over again. In this case it's less destructive than compulsive hand washing or counting.

At least that's my excuse.


Well that would explain alot. 

To be honest I also blame Bioware and the type of choices that they impliment in thier ME games. I did not notice it until I beat the Witcher 2 which has better branching choice options. In the ME games most choices fall into the Paragon/Renegade path and alot of us tend to view these choices as either being black and white, bad and good. Making a renegade choice usally means being mean to someone, screwing over someone, killing someone, leaving someone for dead, etc and I can't do these things casually. I think future ME games need to lose the Paragon/Renegade system, less black and white choices and more differnet path choices, then gamers like myself would be more inclined to replay the game differently.

Modifié par Raizo, 28 juillet 2013 - 08:35 .


#54
Bourne Endeavor

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I have a number of Shepards with varying demeanors I am finally beginning to take through ME3. Probably the most amusing will be "Insanely depressing Shepard!" Where every choice leads to something horrible. Basically, my optimal death file. Alas, EDI, Liara and James make it impossible to kill off your entire squad of the series, as one of them will survive every scenario except Low EMS Destroy.

justafan wrote...

I usually try to mix things up a bit, and I have played all over the paragon/renegade spectrum. However there are some decisions I have never taken. They are are almost exclusively decisions relating to losing characters, like killing Wrex, killing the VS on the citadel, not doing loyalty missions, picking Dr. Michelle over Chakwas and getting people killed on the SM now that I know how the system works.

Even though I know they would lead to newer and more interesting experiences, I can't find the will to purposefully handicap my playthrough by killing characters I know I can save.


My advice? Do a dry run on just ME3 and munk around. Not a serious file, but a great way to see the differences and experiment with powers/classes. That or youtube.

Modifié par Bourne Endeavor, 28 juillet 2013 - 07:20 .


#55
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I would probably choose Paragon choices more often if it didn't automatically mean my Shepard starts talking in a more calming/empathetic way. Maybe it's just Meer's Paragon acting that sucks. I don't know. There's just more emotional and sentimental undertones to Paragon (sometimes overtones.. like the "Hug" option pops up occassionally). I don't want to be a jerk all the time, but I hate the emotional stuff. Hell, Superman is probably the ultimate Paragon, and you never see him get like this. He's fairly dry.

Modifié par StreetMagic, 28 juillet 2013 - 07:20 .


#56
Bourne Endeavor

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StreetMagic wrote...

I would probably choose Paragon choices more often if it didn't automatically mean my Shepard starts talking in a more calming/empathetic way. Maybe it's just Meer's Paragon acting that sucks. I don't know. There's just more emotional and sentimental undertones to Paragon (sometimes overtones.. like the "Hug" option pops up occassionally). I don't want to be a jerk all the time, but I hate the emotional stuff. Hell, Superman is probably the ultimate Paragon, and you never see him get like this. He's fairly dry.


Nope, Femshep does it too. It's why my current renegade Shep is essentially picking 95% of the renegade options. While some do sound jerky, you either go that route or become inundated with sentiment. The game really attempts to thrust Paragon on you and is screaming for a neutral option. Best example? Liara's capsule scene. Shep can answer with...

"I'll let you decide."
"Just be honest."
"Make it inspiring."

Makes it so much easier to differentiate. Oh well, you can generally figure which paragon dialogues are less sappy based on context. So it does work most of the time.

#57
Fixers0

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AlanC9 wrote...
Huh? No, because the decision is dumb on its face. You've got the data; it's just stupid to throw away a capability even if it's one you don't see a need for at the moment


Perphaps from your incredibly biased and limit point of view, doesn't disprove my point though. Destroying it makes Mass Effect 3's narrative look completely idiotic

But it's good to know to that you consider destroying research that when utilized would invetibly lead to war to be a dumb choice, reminds me what kind of person I'm talking to.

#58
o Ventus

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How would Maelon's data "inevitably lead to war"? Implying that curing the genophage would lead to "inevitable" conflict?

#59
Fixers0

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o Ventus wrote...

How would Maelon's data "inevitably lead to war"? Implying that curing the genophage would lead to "inevitable" conflict?


It does, according to nummerical calculation.

#60
o Ventus

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Fixers0 wrote...

o Ventus wrote...

How would Maelon's data "inevitably lead to war"? Implying that curing the genophage would lead to "inevitable" conflict?


It does, according to nummerical calculation.


Numerical calculation?

1. What are these numbers?
2. What do these numbers say?
3. Where are these numbers coming from?
4. How reliable is the source?
5. How steeped in reality is the claim that these numbers are making?

#61
Fixers0

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o Ventus wrote...

Numerical calculation?

1. What are these numbers?
2. What do these numbers say?
3. Where are these numbers coming from?
4. How reliable is the source?
5. How steeped in reality is the claim that these numbers are making?


Oh, I don't know the details, But's mentioned by Mordin if you choice to destroy the Data with the lower-lef option. As long as the narrative doesn't provide any reasonable doubt to question these statements, then were forced to accept them.

#62
Teddie Sage

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I rarely play the game differently here. I'm always Paragon and I try my best to make sure that everyone survives at the end of the journey, though I always sacrifice the Geth and EDI with High EMS Destroy. I will never choose Control or Synthesis since it doesn't fit with my Shepard's ideals. I tried to play a full Renegade playthrough once and felt so horrible that I deleted that file. Believe it or not, I grew attached to the characters as if they were real. I got no problem playing a jerk in games like Oblivion or Skyrim though.

#63
NeroonWilliams

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For me the trick is to create a backstory for each Shepard that informs their decisions. Even if some of my Shepards make some of the same decisions, they come to those conclusions for different reasons. This approach at least makes it easier to make decisions that are contrary to what I actually think.

#64
Bourne Endeavor

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AlanC9 wrote...

Fixers0 wrote...

AlanC9 wrote...

 As for the topic, there are some choices I go both ways on, but a lot I don't. Either the Renegade option is too douchebaggy, or an option is just kinda dumb, like blowing up Maelon's data.


Because it makes ME3's plot slightly less insulting?


Huh? No, because the decision is dumb on its face. You've got the data; it's just stupid to throw away a capability even if it's one you don't see a need for at the moment


Mordin himself says otherwise, citing it the "right decision" at the time. While the Genophage became far too black and white for my preference. The narrative does partly insinuate curing the Genophage is a significant risk, thus why Mordin can survive if Wreav is in charge. Destroying the data in ME2 is essentially acknowledging that risk too great at the time, but by ME3 the circumstances have changed.

#65
SeptimusMagistos

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I never vary my choices in the slightest.

Why would I? I made them based on my own preferences and sensibilities, not to see content.

#66
HellbirdIV

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I tried to play my Adept as Renegade as possible. It didn't take, because the vast majority of Renegade options are about being an **** or Psychopath without having any real reason to act that way, other than "It's the ruthless/amoral/"cool" thing to do, even if it has no tangible benefit over the paragon choice".

I might Renegade Interrupt to kill that Krogan Speechifyer in Mordin's Loyalty Mission, for example, 'cause there's a clear benefit there. You initiate combat and take out one of their guys before they know what the ****.

But, for example, taking the renegade option to kill Samara for Morinth? Yeah because having someone who compulsively murders people on your team is clearly better than having someone who is honor-bound to kill badguys. Shepard McDerp.

#67
ShepnTali

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I may try an engineer playthrough from 2-3. That was pretty much my go to class in MP, so I'll give it a shot. A few dialogue choices... maybe. 

Modifié par ShepnTali, 29 juillet 2013 - 12:46 .


#68
spockjedi

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Letting Wrex, Shiala and the Rachni Queen live, saving the colonists of Feros, keeping Maleon's data, killing Morinth, exonerating Tali without showing the evidence, letting everyone alive during the SM, curing the genophage, punching Gerrel and achieving peace between quarians and geth.

Modifié par spockjedi, 29 juillet 2013 - 01:06 .


#69
AlanC9

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Bourne Endeavor wrote...

AlanC9 wrote...
Huh? No, because the decision is dumb on its face. You've got the data; it's just stupid to throw away a capability even if it's one you don't see a need for at the moment


Mordin himself says otherwise, citing it the "right decision" at the time. While the Genophage became far too black and white for my preference. The narrative does partly insinuate curing the Genophage is a significant risk, thus why Mordin can survive if Wreav is in charge. Destroying the data in ME2 is essentially acknowledging that risk too great at the time, but by ME3 the circumstances have changed.


Not using the cure isn't what I have a problem with; that's defensible. My problem is with having Maelon's data in your hands and throwing it away rather than putting it in storage just in case it becomes useful.

Modifié par AlanC9, 29 juillet 2013 - 12:54 .


#70
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HellbirdIV wrote...

I tried to play my Adept as Renegade as possible. It didn't take, because the vast majority of Renegade options are about being an **** or Psychopath without having any real reason to act that way, other than "It's the ruthless/amoral/"cool" thing to do, even if it has no tangible benefit over the paragon choice".

I might Renegade Interrupt to kill that Krogan Speechifyer in Mordin's Loyalty Mission, for example, 'cause there's a clear benefit there. You initiate combat and take out one of their guys before they know what the ****.

But, for example, taking the renegade option to kill Samara for Morinth? Yeah because having someone who compulsively murders people on your team is clearly better than having someone who is honor-bound to kill badguys. Shepard McDerp.


You can't even get the Morinth option unless you're heavily devoted to Renegade anyways. It has no bearing on players like yourself, who wouldn't bother to begin with.

Or at least, it seems to be that way. Maybe I'm wrong. Same goes with the Thane interrogation and opening up the "I'm a Spectre" line. Some strict requirements on that too.

Modifié par StreetMagic, 29 juillet 2013 - 01:23 .


#71
HellbirdIV

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StreetMagic wrote...

You can't even get the Morinth option unless you're heavily devoted to Renegade anyways. It has no bearing on players like yourself, who wouldn't bother to begin with.


Kind of missing the point; The fact the option even exists is completley ridiculous.
It's not a "Renegade" option, it's an "EVIL:devil:" option, which is completley out of character even for the most Renegade Shepard possible.

Modifié par HellbirdIV, 29 juillet 2013 - 01:26 .


#72
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HellbirdIV wrote...

StreetMagic wrote...

You can't even get the Morinth option unless you're heavily devoted to Renegade anyways. It has no bearing on players like yourself, who wouldn't bother to begin with.


Kind of missing the point; The fact the option even exists is completley ridiculous.
It's not a "Renegade" option, it's an "EVIL:devil:" option, which is completley out of character even for the most Renegade Shepard possible.


It is evil, but it's just giving a dog a bone, for one part of the playerbase. Let them have their fun. Are you suggesting more conformity to a particular playstyle? ME3 is already bad enough with the wussification of Shepard. Don't make it worse. :innocent:

Modifié par StreetMagic, 29 juillet 2013 - 01:35 .


#73
CrutchCricket

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I have one Shepard. My playthroughs mostly only vary in LIs.

#74
Bleachrude

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HellbirdIV wrote...

StreetMagic wrote...

You can't even get the Morinth option unless you're heavily devoted to Renegade anyways. It has no bearing on players like yourself, who wouldn't bother to begin with.


Kind of missing the point; The fact the option even exists is completley ridiculous.
It's not a "Renegade" option, it's an "EVIL:devil:" option, which is completley out of character even for the most Renegade Shepard possible.


It reminds me of the "why would you choose the Legion" in Fallout: New Vegas.question on the Bethseda boards. if the choice had been NCR or Caesar, I can see (even though I don't agree with it) people choosing caesar.

But there's the independent path (or Mr. House if you think there needs to be come sort of guiding hand) so why the hell would any courier side with the legion?

#75
teh DRUMPf!!

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HellbirdIV wrote...

I tried to play my Adept as Renegade as possible. It didn't take, because the vast majority of Renegade options are about being an **** or Psychopath without having any real reason to act that way, other than "It's the ruthless/amoral/"cool" thing to do, even if it has no tangible benefit over the paragon choice".

*snip*

But, for example, taking the renegade option to kill Samara for Morinth? Yeah because having someone who compulsively murders people on your team is clearly better than having someone who is honor-bound to kill badguys. Shepard McDerp.



If you're playing Renegade, Samara does suggest she'll kill you after the mission, so Shepard may just be saving his ass by killing her instead. Morinth will only kill you if you let her. To that end, Samara compulsively murders too. She just does it over Justicar-zealotry rather than over a disease.