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Making the same choices over and over


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#176
Massa FX

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StreetMagic wrote...

I'm not sure how serious I can take the "can't stomach" comments. Is it sarcasm? I don't want to lecture too much, but it's just roleplaying. I don't know why you would attach a character to yourself so much. It's like saying Marlon Brando was bad because he played the mafia boss Vito Corleone. It was pretend. He was acting. Ever since I've played RPGs (going back to pen n paper), it's the same thing. If I make a dwarf warrior or something, I create a backstory.. and it might be cliche at times (like a beer guzzling brute who gets literal pleasure from smashing people with a warhammer). It's fun to approach things from that character's standpoint, instead of do the same thing all the time.

I'm not trying to judge anyone btw. Just wondering why you don't seperate yourself from the character. I have a preference for Renegade type of characters, but I can enjoy Paragon too. It's not like I can't stomach it (I can't stomach it when it's forced on me though).


Ive been attached to Shepard since ME1. No other vid game character in my gaming history has that honour. Yep. Its weird. Cant say why or how it happened. 

:P

#177
SpamBot2000

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Well, I don't really have time ATM to read the entire thread, so just a quick interjection here. It might be that you enjoy the story you assembled out of the materials given too much to want to mess with it and make it all indeterminate. That's no worse way of enjoying the game than having a dozen Sheps with different stories for each. Many people like to do that, but frankly it's a little video gamey (hah!) for me. Bad for the fantasy.

But that doesn't in any way mean that I don't think having choices that affect how the story unfolds is not directly contributing to my enjoyment of it. Beyond any talk of "replay value", having choices in the game is making the course of action you choose meaningful precisely because you could have done things differently.

Modifié par SpamBot2000, 30 juillet 2013 - 06:22 .


#178
BronzTrooper

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I always get pulled towards making the same decisions I make in my Paragon playthroughs (especially when playing Renegade). Sometimes I have to force myself to make different decisions...

#179
lordhugorune

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While some part of me is interested in what happens with the renegade options, at the end of the day when I'm playing a RPG, I am the protagonist, and I can't bring my character to do things that are callous, not when there are other options on the table that I know will work perfectly well (Thanks to unavoidable metagaming... sigh). So I repeat myself on most of the moral choices. Forcing myself to make renegade choices? I could do it, but it wouldn't be fun for me.
I vary my games by changing gender, some dialogue options, class, and who I romance. That's enough for me.

Modifié par lordhugorune, 30 juillet 2013 - 07:28 .


#180
ShepnTali

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Aside from my current playthrough, I do have one 'joke' ME3 only playthrough that I'm revisiting again on the side. Goober Shepard doesn't talk to anyone, and just does priority missions. Grissom Academy wiped out, fake krogan cure, letting bomb go off, and all that. I think he makes more of a mess than the reapers. It was originally just to play around with another class other than my usual infiltrator.

Modifié par ShepnTali, 30 juillet 2013 - 07:45 .


#181
Reorte

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StreetMagic wrote...

I'm not sure how serious I can take the "can't stomach" comments. Is it sarcasm? I don't want to lecture too much, but it's just roleplaying. I don't know why you would attach a character to yourself so much. It's like saying Marlon Brando was bad because he played the mafia boss Vito Corleone. It was pretend. He was acting. Ever since I've played RPGs (going back to pen n paper), it's the same thing. If I make a dwarf warrior or something, I create a backstory.. and it might be cliche at times (like a beer guzzling brute who gets literal pleasure from smashing people with a warhammer). It's fun to approach things from that character's standpoint, instead of do the same thing all the time.

I'm not trying to judge anyone btw. Just wondering why you don't seperate yourself from the character. I have a preference for Renegade type of characters, but I can enjoy Paragon too. It's not like I can't stomach it (I can't stomach it when it's forced on me though).

I find that pretty strange to be honest. The whole point of an RPG is to pretend to become your character anyway, so I'm not sure what your point is about separating from him. That's exactly what I'm trying not to do. As far as different backgrounds go it's "If I was..." most of the time. Once I've distanced myself from that a lot of connection and appeal has gone, so playthroughs contrary to myself are mostly just out of curiosity of the alternatives.

Also, if you're not reacting to events in any work of fiction as you would in real life then that work of fiction has completely failed to connect. Of course you don't (or shouldn't) react to anywhere near the same degree, but the direction will be the same. A good part of fiction is about emotion after all, and allows us to experience a range of emotions knowing at the back of the mind that it doesn't really matter.

#182
Guest_StreetMagic_*

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Reorte wrote...

As far as different backgrounds go it's "If I was..." most of the time. Once I've distanced myself from that a lot of connection and appeal has gone, so playthroughs contrary to myself are mostly just out of curiosity of the alternatives.


That's all I wanted to know. If you're even curious in different characters. I don't know what to say about this stuff about your emotions and connections. I don't know what to think about a lot of sh!t, until the situation hits me.

Modifié par StreetMagic, 30 juillet 2013 - 10:37 .


#183
Jukaga

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StreetMagic wrote...

KaiserShep wrote...

It is funny watching him get to use his greatness on the Asari merc.


I think when Samara says "There are things you've done that my code would compel to kill you for", this is probably one of them.


Bio really missed on an opportunity for a Samara/Renegade Shep showdown, at Shep's instigation of course. I can't tell you how much I wanted to punch her smug face after she tells me about her need to hunt me down. BRING IT. All of Samara's power is cutscene based, she is a weaksauce game character.

Of course it's pretty funny to let her kill herself then kill Falere. It bothers Liara a bit, but she gets over it pretty quickly.

#184
Jukaga

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Reorte wrote...


I find that pretty strange to be honest. The whole point of an RPG is to pretend to become your character anyway, so I'm not sure what your point is about separating from him.


Disagree. Role-playing is exactly that: playing a ROLE, not superimposing yourself and your ethics/morality on a semi-established character like Shepard.

#185
Guest_StreetMagic_*

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Jukaga wrote...

Bio really missed on an opportunity for a Samara/Renegade Shep showdown, at Shep's instigation of course. I can't tell you how much I wanted to punch her smug face after she tells me about her need to hunt me down. BRING IT. All of Samara's power is cutscene based, she is a weaksauce game character.

Of course it's pretty funny to let her kill herself then kill Falere. It bothers Liara a bit, but she gets over it pretty quickly.


Could be fun. I don't want to knock the cutscene power too much though, since they do the same to Jack (and she's one of my favorite characters). I wish they would make those two slightly more powerful in actual gameplay (same with Grunt), but I know why they don't.

Modifié par StreetMagic, 30 juillet 2013 - 10:47 .


#186
Jukaga

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StreetMagic wrote...

Jukaga wrote...

Bio really missed on an opportunity for a Samara/Renegade Shep showdown, at Shep's instigation of course. I can't tell you how much I wanted to punch her smug face after she tells me about her need to hunt me down. BRING IT. All of Samara's power is cutscene based, she is a weaksauce game character.

Of course it's pretty funny to let her kill herself then kill Falere. It bothers Liara a bit, but she gets over it pretty quickly.


Could be fun. I don't want to knock the cutscene power too much though, since they do the same to Jack (and she's one of my favorite characters). I wish they would make those two slightly more powerful in actual gameplay (same with Grunt), but I know why they don't.


I forgave Jack's escape cutscene as I justified it by thinking that she had been bound in that prison tube, perhaps with a field inhibiting biotic activity. Her utter destruction of those mecha was an explosion of biotic rage that had been building up for quite a while.

I hear ya about Grunt, he is a terrible, terrible squaddie but a great character. Wrex in the Citadel DLC is how you do Krogan.

#187
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In a way, I think they played too much to the side of caution and tameness in ME2 combat. Everyone's a bit weak feeling compared to the other two games. Even Shepard can get shredded apart on Normal difficulty. They balanced everything around the cover system, so any time out in the open becomes dangerous.

Modifié par StreetMagic, 30 juillet 2013 - 11:01 .