Ninja Stan wrote...
nevar00 wrote...
I still disagree with him being DLC in the first place. A living Prothean was vital to the lore of the game and really added to the whole theme in ME3 in the first place. He should've been in as a mandatory character while Vega or EDI as a squad mate should've been DLC in my opinion.
Lots of people REALLY like Javik and think he's vital to the Mass Effect story and/or experience. Because of this, he sold rather well as DLC. EDI may have done well as DLC, but she was deemed an integral character for the core game. Vega may or may not have sold well as DLC. Like it or not, DLC needs to be attractive to players so it sells well and is worth the effort in creating it. There's no point in creating DLC that people don't want or feel meh about, since it won't sell as well.
Really, everyone crowing that "Javik should have been part of the main game!" and "Javik is integral to the lore!" is reinforcing BioWare's decision to have him as a DLC character.
Of course DLC has to be appealing and I think the ME team has done excellent work with the DLC. From Ashes is considered on par with LotSb, Omega, even though thought to be overpriced, is enjoyable, Citadel despite or even because of its goofi- and cheesiness is pretty much the best liked DLC in the entire series. Nobody says, making DLC is a bad thing, and if BW is keeping this level of quality, people will eagerly buy the content. Even though customers complain about the ratio of price vs content compared to the core game, if well made it is well received and making appealing content is what game companies are there fore (in my opinion) and selling it is not the major issue people have with From Ashes.
What people are bothered with is that it is released the day the actual game is released. I am not entirely sure how long it really takes to get the consent of Sony and Microsoft for the core game, but selling day one content DLC always has the taste of selling a game slicewise. If you look at it, the Citadel coup could have taken out perfectly well out of the main story line. If it was expanded a little and given more weight, this could have been made into a DLC. Same with the Tuchanka arc - to get Krogan support, you have to play the DLC, consisting of the Cerberusmission on Tuchanka, the bomb mission and the resolution of the genophage arc. Same is true for the quarian plot line. If you look at it, ME3 could easily be modularised and sold in pieces, a barebone core game with the option to get the content you like if you pay more. And that's pretty much where we are at. Ok, we have HD graphics now, we want more cineastic games, branching story lines, voice acting and all this nifty stuff which makes modern games awesome and a potential rival to movies. This stuff is also driving production costs.
Now I guess mostpeople wouldn;t mind a moderate increase in game prices, not much higher than annual inflation rate. An increase from 60 to say, 65 $ would probably be OK with most, even if it continued the following years, as long as the curve is not too steap, many wouldn"t mind paying more. However there is one thread, where a 20 $ increase in prices was rumored. We'll see if that rumor turns out ot be true, wether it really is just for the UK where the pound has lost a lot of its value or not. At the same time, since From Ashes was well selling, I guess we will have day one DLC in the future, and from the way ME3 is set up, I guess it will not remain at just one day one DLC. Who says that BW/EA will not shorten the development time by another three months next time, take another story arc out of it and sell it the customer separately?
What people are afraid of is that essentially they will pay full price (60$) for a barebone game and actual content is sold separately. For me, day one DLC looks like a price increase through the backdoor. As stated above, even though complete engines and easier marketing and distribution make production cheaper, other factors are actually increasing production costs. New games for PC have been sold for 50 euros since, I don't know, pretty much since the euro was introduced itroduced in 2002. Nobody would mind a moderate increase, but this? Sort of through the backdoor, that you are not supposed to notice?
Edit: sorry, it is getting late over here, hope the arguement is'nt too much of a mess.
Edit2: Hmm, I think there is a fundamental problem with games in general. They appeal largely to children and young adults, students largely. These are not the people with a large spending power. Those who do have a lot of spending power, singles in a well paid job, executives, business men, researchers with a regular employment (OK, these aguys are not that rich), officials (not rich, but no fear of loosing your job, which means you have to save less since there won't be any unemployment period) probably are not that interested in video games and if they are, they do not have a lot of time to spend on them....
Modifié par Jinx1720, 30 juillet 2013 - 09:33 .